[A16] Egg hatching

Started by Divinerequiem, April 10, 2017, 05:17:23 PM

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Divinerequiem

(Have not tested this with other types of eggs)
If you have a stack of chicken eggs that are ruined by temperature and move them to a room with a temp that eggs can hatch in, then a colonist places an unruined egg on the same stack, when the one hatches, ALL of the eggs in the stack hatch, including the ruined ones.

malloc

This also works in the reverse i.e. haul a ruined egg to a stack of unruined eggs and it joins the group as unruined and hatches with the rest.

I really hope the issue with stacking eggs behaving by merging the maturity levels such that they all hatch at the same time is changed in future versions.  I get what it's doing and when the parallel function is applied to unrefrigerated meals, one can mentally wave it off as 'stock rotation' but with animals hatching it seems like it should be different.  Perhaps eggs should only stack if within x% (10?) i.e. an egg at 32% could be added to any stack from 22-42% but wouldn't be added to a 95% stack and hatch the next day.

ison


ison

Already fixed in A17. Thanks for reporting.