Help with Immobilized Caravan!!!

Started by Iqew, March 23, 2017, 05:11:23 AM

Previous topic - Next topic

Iqew

A little story to explain the situation first :) .
So.... I got this combat supplier come to my place about 12 days into the colony. They brought a fuck ton of vancidium (mod item that costs half a colonist for every gram of it). The most interesting bit is that there was a mad animal (totally didn't mean to do it or anything *cough*) and it attacked the guy who has a LEGENDARY vancidium spear. The guy got downed, i took some loot and i planned on selling it.

TL;DR
Caravan, mad animal, expensive loot

So i decided to form a 2 man caravan to sell it to some nearby colonies. When the caravan got to a colony, i decided to go crazy and buy load of armor and stuff. Now the caravan is immobilized. How do i get them to move again without throwing away 30K worth of silver in armor and misc items?

I tried sending another caravan with 7 muffalos so they can join em and distribute the loot and get em moving.

Greep

Well, you could buy more stuff and build a transport pod if you have the tech.  Other than that, buy food and wait for the muffalo :P
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Canute

Or you can just dump the heavy stuff until you can move.

If you got the mod "setup camp" you maybe just create a temp. camp.
You just can leave 1 pawn with the heavy stuff at the camp, while the others travel home.
At the camp you are safe from attacks, if you are at the right biome you maybe can grow/harvest food or hunt.

Iqew

Quote from: Greep on March 23, 2017, 05:59:04 AM
Well, you could buy more stuff and build a transport pod if you have the tech.  Other than that, buy food and wait for the muffalo :P
how do i get the caravans to join each other tho

Greep

I've never done it, but fromthe wiki it looks like you can just put them on the same tile and merge:

Use the Config tab to choose an exit direction. It's possible to have no available exit direction, such as when on a single-tile island, thus a caravan cannot be launched.
A caravan can:
Move - Right-click to select destination. A line indicates the optimal route (accounting for terrain speed and elevation changes).
Settle - Click Settle to create a new colony. You may not settle a new colony when already at maximum. The default maximum is one. This can be set up to five (in Menu - Options).
Enter back into the colony - Right-click the colony.
Split - Click the Split button. Each caravan must consist of at least one colonist.
Merge - Select two or more caravans in the same tile and click Merge to form a single caravan.
Trade - When a caravan has reached a friendly faction outpost, click the trade button to open the trade dialog window.
Attack - A caravan can attack any faction outpost, regardless of relations status, though attacking will worsen relations.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0