Temporary emotional debuff to prosthetics.

Started by Dragoon, March 24, 2017, 09:07:12 AM

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Dragoon

I feel like even if you did not have Prostophobe you would not want your arm to be replaced by bionic stuff unless you were Prostophile.
I feel that there should be a temporary debuff whenever you get a prosthetics, I mean whenever they lose a limb, and or get it replaced should be a debuff unless they want prosthetics. Prostophobe mean they don't want it and have while I'm thinking they are lamenting the loss of their arm. Like in real life.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

SpaceDorf

As far as I know, most people who lost limbs are quite happy about prosthesis.

The argument that they are unhappy about a lost body part is a more plausible debuff then the constant pain caused by scars.
phantom pains could be a nice addition to that, even if the get new bodyparts.
This could be a nice counter to the benefits high-tech prostesis give to the pawn and could also be linked to the traits .. prostophobe has a higher possible rate of getting an itchy arm than a prostophile ..

"Yes you lost your fucking leg .. now you can walk again  .. stop complaining or you can wait for the next trader instead of Roy. "
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Granitecosmos

Quote from: Dragoon on March 24, 2017, 09:07:12 AM
I feel like even if you did not have Prostophobe you would not want your arm to be replaced by bionic stuff unless you were Prostophile.
I feel that there should be a temporary debuff whenever you get a prosthetics, I mean whenever they lose a limb, and or get it replaced should be a debuff unless they want prosthetics. Prostophobe mean they don't want it and have while I'm thinking they are lamenting the loss of their arm. Like in real life.

You do make a good point. There are two reasons pawns can get bionics:

  • Lost a limb, bionic replacement/upgrade from simple to bionic.
  • Purely for upgrade purposes.
Former should actually carry a small temporary mood buff, since the action reenables functions/improves efficiency. Except for the case of prosthophobes, obviously.
Latter could use with a small temporary mood debuff since the pawn had a perfectly functional organic limb. Except for the case of prosthophiles, obviously.

We could also argue about the target pawn approving of the surgery, etc. This is a RimWorld after all, where survival of the fittest is the strongest rule. Higher efficiency means greater survival chances.

Quote from: SpaceDorf on March 24, 2017, 10:21:23 AM
...nice counter to the benefits high-tech prostesis give to the pawn...

I thought having to pay thousands of silver, risking a surgery, then risking to lose all that progress when the pawn dies for whatever reason was enough cost for having bionics.

OFWG

Quote from: Granitecosmos on March 24, 2017, 12:03:51 PM
[Removing a limb to upgrade to bionic] could use with a small temporary mood debuff since the pawn had a perfectly functional organic limb. Except for the case of prosthophiles, obviously.

Yes! It's kind of bugged me how easy it is to full-cyber your pawns without causing mood problems. In fact I'd prefer either a permanent or very long lasting (like 1 year+) mood debuff for removing healthy limbs from non-prosthophiles.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

SpaceDorf

Quote from: Granitecosmos on March 24, 2017, 12:03:51 PM
Quote from: SpaceDorf on March 24, 2017, 10:21:23 AM
...nice counter to the benefits high-tech prostesis give to the pawn...

I thought having to pay thousands of silver, risking a surgery, then risking to lose all that progress when the pawn dies for whatever reason was enough cost for having bionics.

Well you thought wrong :)

To clarify my trollish comment.
The cost and risk are there to balance the existence of the bionic equipment.

The Buff would add a bit balance to a pawn who now, just because of the implant, is better than other pawns .. runs faster, is stronger, crafts more beautiful stuff in less time ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Granitecosmos

Quote from: SpaceDorf on March 24, 2017, 06:49:54 PM
The cost and risk are there to balance the existence of the bionic equipment.
But the bonus it provides is part of it's existence.

The reason we have bionics is to have ways to improve a pawn's capabilities. It converts the combination of high amounts of silver, a high level specialist and proper equipment into raw bonus stats. Do we really want to add a permanent malus to that?

SpaceDorf

Well phantom pains or itching should not be permanent, but occur occasionally like the feeling bad mood debuff .. I never said it should be permanent.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Granitecosmos

Quote from: SpaceDorf on March 25, 2017, 07:35:01 AM
Well phantom pains or itching should not be permanent, but occur occasionally like the feeling bad mood debuff .. I never said it should be permanent.

I guess that could work. Just don't make it occur too often. Remember, a game is allowed to stray off the path of realism in favor of fun. Would this mechanic be fun to deal with? Would it really improve the game?

SpaceDorf

Quote from: Granitecosmos on March 25, 2017, 07:58:42 AM
I guess that could work. Just don't make it occur too often. Remember, a game is allowed to stray off the path of realism in favor of fun. Would this mechanic be fun to deal with? Would it really improve the game?

It would at least make more sense than general suffering ( feeling bad )
scars that hurt more than a infection ( Current Game - 14% pain, -6 hp, Bitescar Leg )
And at least give some explenation fluff why GlitterDoc McCyber botched yet another simple surgery.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Granitecosmos

Quote from: SpaceDorf on March 25, 2017, 05:38:43 PM
Quote from: Granitecosmos on March 25, 2017, 07:58:42 AM
I guess that could work. Just don't make it occur too often. Remember, a game is allowed to stray off the path of realism in favor of fun. Would this mechanic be fun to deal with? Would it really improve the game?

It would at least make more sense than general suffering ( feeling bad )
scars that hurt more than a infection ( Current Game - 14% pain, -6 hp, Bitescar Leg )
And at least give some explenation fluff why GlitterDoc McCyber botched yet another simple surgery.

Now that you mention these... Yeah, you got a point. Phantom pain it is, then.

Dragoon

Quote from: Granitecosmos on March 25, 2017, 06:32:19 PM
Now that you mention these... Yeah, you got a point. Phantom pain it is, then.

That debuff doesn't cover what you said earlier, though.

Quote from: Granitecosmos on March 25, 2017, 06:32:19 PM
Purely for upgrade purposes.
Latter could use with a small temporary mood debuff since the pawn had a perfectly functional organic limb. Except for the case of prosthophiles, obviously.

What about the debuff for a recently lost limb. And I was referring to the fact that people are lamenting the loss of their limb. Getting a good prosthetic is great and should be a buff, but when it's just upgraded into something when you fully have it there should provide a temp debuff. Like "I can't believe they took my arm off just to "upgrade" me"

And I feel like if you recently lost and limb and did not get a good prosthetic (like pegleg) You would not very happy at all. Or if you were I feel like everytime you look at your peg leg you would remember your other leg. Which would be a perm debuff which is not what I want, I just feel like they should be not be happy at first at the very least.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Granitecosmos

Quote from: Dragoon on March 29, 2017, 06:16:57 AM
What about the debuff for a recently lost limb. And I was referring to the fact that people are lamenting the loss of their limb. Getting a good prosthetic is great and should be a buff, but when it's just upgraded into something when you fully have it there should provide a temp debuff. Like "I can't believe they took my arm off just to "upgrade" me"

But we already have that, it's called "prosthophobe". RimWorld is a dark and violent place. The thoughts of having your organic limb replaced by an artificial one is suppressed by the newfound confidence that now you're better than the regular humans, giving you more chances for survial. Besides, we don't really know how bionics work or even what exactly they are. If you hit a pawn's bionic arm they feel pain. So the difference between an organic and a bionic part in terms of regular "feels" might not be as great as you think. Even prosthophobes are only complaining because it's in violation of their own moral code, not because they feel artificial.

I'd be fine with a 3 days debuff of -5 mood but that's it. Nothing else is really required, it's already balanced by costs and surgery risks.

Even the idea of phantom pain is rather bad but considering other, kinda random buffs/debuffs it makes some sense in this borderline broken mood system.
"In a little pain" -5 mood, Right Arm (Scratch Scar, 26/30) +5% pain; because it's not enough that they get permanently lowered part health and the Disfigured social debuff, no; they should also constantly be in pain so they get a permanent mood debuff too, as well as going down in combat even easier due to the extra pain. Totally balanced.

Hey, at least Luci can fix scars now, right?  ::)

Serenity

There was a mod for A15 (an addition to EPOE) that added an adjustment period for pawns with new body parts. So they didn't get their function back immediately, but had to get used to it. That was pretty cool.

Dragoon

#13
Quote from: Granitecosmos on March 29, 2017, 07:28:28 AM


But we already have that, it's called "prosthophobe." RimWorld is a dark and violent place. The thoughts of havingRimWorld is a dark and violent place. The thoughts of having your organic limb replaced by an artificial one is suppressed by the newfound confidence that now you're better than the regular humans, giving you more chances for survial.

No, that's the thought you don't want it at all in any capacity. Which is not covered, because they hate the idea of having artificial limbs to the point where they will never get over it. Rather than "I can't believe they just "upgraded" me" and after a time they feel fine with it. I agree with a debuff of -5 for 3 days (I'd feel better with 7), but I want to point out that not all people are Rimworlders, look at the backstories, many of them aren't used to this environment. So for them having their limb replaced would not give them confidence.

There is a middle ground between being a prostophobe and prostofile.
For instance, we are happy with our arms and don't wanna lose them, and if someone asked me if I would want to get a bionic arm, I would say no, however, if I lost a limb I would say yes. I'm not opposed to haveing a replacement limb; I just don't want my arm to be taken off purely for that reason. If I did then, I would be a prostofile. And if I refused to have a replacement when I lose a limb I would be a prostohpobe.

Also, the reason why they still feel pain is because you need to feel pain or you won't know hats wrong or if you are in danger. If you could not feel any pain in your arm, for instance. Let's say you were running, and bullets were trailing you, if you could not feel it if one happened to hit your arm, then you would not be able to treat it until it's too late. It could get infected or in the case of a bionic arm malfunction at the wrong time and get you or someone on your team killed.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.