Define Number of Factions at World Gen

Started by SpaceDorf, March 24, 2017, 10:48:20 AM

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SpaceDorf

I would like to have a World-Gen Option to define the Number of Factions on the Planet at Worldgen.

Sometimes I like to have a different distribution of factions on the planet.
Instead of rerolling and guessing seeds all the time, I would prefer it to set the number of factions before the World is generated.

Tribals : 2
Industrial : 0
Pirates : 5
ModFaction1 : 0
ModFaction2 : 1
....
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Granitecosmos

Quote from: SpaceDorf on March 24, 2017, 10:48:20 AM
I would like to have a World-Gen Option to define the Number of Factions on the Planet at Worldgen.

Sometimes I like to have a different distribution of factions on the planet.
Instead of rerolling and guessing seeds all the time, I would prefer it to set the number of factions before the World is generated.

Tribals : 2
Industrial : 0
Pirates : 5
ModFaction1 : 0
ModFaction2 : 1
....

This. I want this. I NEED this.
I mean, I know there's a mod for it and I've actually already tweaked my files to generate more factions. But I could see this becoming part of the Scenario Editor. More options, more customization. Added mod support for the function, me likey.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker


SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker