[A16] Kingdom Exiles (Medieval Times required)

Started by XeoNovaDan, March 26, 2017, 12:20:49 PM

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XeoNovaDan

I figured I'd fill in the gap that is the lack of a properly balanced scenario geared towards Vindar's well-known Medieval Times mod, so here it is! Feedback (especially balance-related) is very much appreciated :)

You can download it from Dropbox, or the Steam Workshop. It can also be found attached to this post if you have a registered Ludeon Forums account.

Details
Upon commiting a heinous crime which nobody knows of at this point, your group of people was exiled from a prosperous Kingdom, now hostile to you.

Your group scavenged as many valuables from the area around as possible, and made business with certain settlements - and it went well - but all good things must come to an end: one night, an invasion of murderous raiders wreacked havoc amongst the small village your group resided in, maiming many and slaughtering or kidnapping the rest. Your quartet managed to escape unscathed, and with whatever possessions you could retrieve.

After travelling for one long day with pursuers on your back, and resting one uneasy night, your group finally decided that they should settle - but the pursuers are right on your tail... You set out your limited supplies, and start making plans to build a prosperous kingdom.

Your faction will be a New Tribe.
Start with 4 people.
Player starting characters have a 100% chance to have their rest set between 67% and 88%

Incident created:
  -Enemy raid

Start with:
  -Silver x338
  -Herbal medicine x16
  -Dried Berries x36
  -Longbow
  -Short bow x2
  -Arming Sword
  -Wood x360
  -Steel x220

[attachment deleted by admin due to age]