Operating on mechanoids

Started by Syrchalis, March 27, 2017, 09:43:17 AM

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Syrchalis

...should use crafting skill and not medicine. I'm pretty sure a doctor has not too much knowledge about advanced electronics and robotics. The guy making weapons, components and the like probably does. The more important argument though is that it makes sense - I'm pretty sure most players will assume that operation success chance on mechanoids is based on crafting or even construction before considering it's based on medicine.

Or is there a good reason it uses medicine skill?

Shutting them down should also give a nice bonus to crafting skill, like operations on humans give to medicine skill. Currently shut down is only used so you don't have to melee them to death, but it's quite tedious to assign the operations to all of the downed mechanoids manually.
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I would rather wish for a method to capture those useful sparring partners
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Canute

This is allready a known bug/issue.

There are mods
- that change the skill from medcine to construction, sorry currently don't know the name.

- another mod for mass shot down mechanoids.

And why should shut down give alot skill, it's like euthanize for humans. You just need to cut down some wires. Removing the scyther blades are the difficult thing.


Greep

Yeah it's definitely a bug considering you need construction to interact with them (try shutting down e.g. without con enabled), but it uses the medicine skill.
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