Rimworld Trooper [SST Mod]

Started by ChaosChronicler, March 27, 2017, 10:01:43 PM

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ChaosChronicler

So I think I've nailed down the Morita Carbine which in turn would be the base for the others (except Morita III).
The Morita Carbine was mostly used by officers of both the Fleet and the Mobile Infantry. Though lacking in range and secondary weapon system it is still effective against the Arachnid threat as demonstrated by Fleet Officer Zander.

Though in all seriousness guys if you have opinions or suggestions on how the carbine looks please say it. I'm really open to it 

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ChaosChronicler

#16
testing to see if the image works

Edit never mind

anyways started on the long variation as seen in the attachment

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ChaosChronicler

#17
Two word: Shot Gun
(wait that's one word crap)

Edit: The other two are done after 2 1/2 hours straight

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Silas_

Man oh man, it's a crying shame nobody has ever made a Starship Troopers mod for RW.  Your work looks great, keep it up!  We're all counting on you.

ChaosChronicler

Quote from: Silas_ on April 21, 2017, 09:32:01 AM
Man oh man, it's a crying shame nobody has ever made a Starship Troopers mod for RW.  Your work looks great, keep it up!  We're all counting on you.
Sorry for going radio silent, depression kind of kicked me in the balls the past couple of weeks. That and have been working on a D&D game that sort of blew up in my face.

Anyways there was already an arachnid mod back in A12 so I'm not the first to come up with a mod related to SST. Thinking of modifying the GL and MRPG to not have the bottom clip. Speaking of which inkscape is still frustrating me when doing curves so the back clip has been put on hold as I work on the Morita III and the raider armor.

Along with this been thinking on other things to add such as if I should do just the warrior bugs or include the other types in both movies and tv show. Along with the gun turrets seen in the outpost and special build objects like a FEDNET computer for "joy" or connecting tents seen in both outpost and bootcamp. 

ChaosChronicler

rough draft of the Morita III. Still wish I can tack on the pic here with the text instead of using the attachment feature. Turns out you can't see it unless you're logged in.  :-\

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ChaosChronicler

Well done with the base gun and GL version. Still don't know if I should add the reflex sights on the GL gun.

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Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

ChaosChronicler

#23
Quote from: Dragoon on April 25, 2017, 04:45:03 PM
Joining the follow club.
Thanks. Almost done with most of the weapons, though redesigning MRPG and clip for the first Moritas. But here have an LMG:

Edit: File Corrupted for Morita III, FML :(

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Silas_

They look great!  My sympathies on the corrupt file.

Quote from: ChaosChronicler on April 22, 2017, 10:53:18 PM
....a FEDNET computer for "joy" 

Clever idea.

Are the fatigues and helmet easy?

ChaosChronicler

Thanks. As for fatigues and armor I'm debating either using one size fits all or unique body types. Helmet should be easy.
Though right now I got to redo the last three which should be easy with having .PNG files to trace over. Whether or not it would take 8 hours (total time it took to make all three) I don't know.

Also updated Morita rifles which honestly I redid the MRPG and cut the clip for the UGL. 

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ChaosChronicler

Quick update, real life has gotten me busy but I recreated the base gun. But I want to know what changes should I make for it and the other rifles? Also what other weapons do you guys want to see be it from the videogame, miniatures game (I have most of the books), or from the T.V series? Equipment ideas are welcomed too.

Silas_

#27
The only 'changes' I can think of are decent balancing, really. Not too powerful and not too weak.  The Aliens mod, for example, has extremely overpowered weapons that ruin the game if you use them.

The other weapon that comes to mind is the rocket launcher they use with their miniature nukes.  But that sounds like a bit of work.  For Equipment, maybe the grey work cap and the black officer's cap?

Sorry, I know I've been chiming in a lot but you asked.! :D


ChaosChronicler

Quote from: Silas_ on April 29, 2017, 09:20:30 AM
The only 'changes' I can think of are decent balancing, really. Not too powerful and not too weak.  The Aliens mod, for example, has extremely overpowered weapons that ruin the game if you use them.

The other weapon that comes to mind is the rocket launcher they use with their miniature nukes.  But that sounds like a bit of work.  For Equipment, maybe the grey work cap and the black officer's cap?

Sorry, I know I've been chiming in a lot but you asked.! :D
No problems.
As for weapon balance I have the Aliens mod and holy crap does the sentry guns clean house. Looking at vanilla weapons stats the assault rifle rifle does 7 damage. Thinking back on the movie I've been wondering if the Morita would do the same amount of damage. I don't want it to be a reskin for the assault rifle, but don't want it to ruin balance. Then there is the fact I want to tie in two weapons in one with the underslung systems. What I want to do with that is see if I can implement limited ammo for them (shotgun might be an exception). Also have them not default fire them as I want the player to pause combat, select the attachment, pawn fires attachment then goes back to firing the rifle (again shotgun might be an exception).

Silas_

It is a futuristic assault rifle, and the Mobile Infantry are tough hombres so I think it's totally fair for it to do more damage than the assault rifle.  They do have quite the rate of fire in the film as well.