Synthread.

Started by StormProxy, March 28, 2017, 05:38:44 AM

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StormProxy

Is there a way to make synthread or do i have to buy them from trader's / Trade ship's.

or is there a mod that lets you make the stuff

Greep

#1
Realistically, you can't even buy it.  Traders just don't stock much.  Currently about to release a mod that changes that.  For now I bet if you do a search in the mod release forum for synthread or trade, I'm sure you'll find something.  There's plenty of mods dealing with getting hard to get items (Gromponents lawl)
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Canute

On vanila gameplay you can't grow/craft synthread/hyperweave.
And like Greep said, even trader don't got much for sale.

But serveral mod's give you the ability to craft these.

StormProxy

Right thanks for the info. will go mod hunting now

b0rsuk

Synthread and hyperweave would be good money sinks if they were on sale.

GiantSpaceHamster

Devilstrand > Synthread for most cases anyway, just grow that instead

Hans Lemurson

I wanna buy synthread!  It's a common material for all spacefarers, but somehow is virtually unobtainable on-planet. :(
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Greep

#7
Yeah trading is pretty awful in vanilla.  There doesn't seem to be many mods that really fix that, so you could just download my unfinished mod and rip out everything but TraderKinds_Orbital_Misc.xml.  It looks like the files just haven't changed in a while in vanilla and many new things have been added.  So when the tradecode says "grab me 1-2 textiles" and A16 now has like 50 different leathers, the trade just sucks.  Maybe it worked for like... alpha 5, but not now lol.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Jovus

Quote from: Hans Lemurson on March 28, 2017, 07:32:58 PM
I wanna buy synthread!  It's a common material for all spacefarers, but somehow is virtually unobtainable on-planet. :(

That's because it's a monocrystal that requires zero-g to properly grow.

Hyperthread is actually the same material, but with different doping. It contains larger trace amounts of copper.

giannikampa

BTW space traders should carry 10 times the goods they have at the moment
And as always.. sorry for my bad english

b0rsuk

Instead, I think they should always carry high value items that serve as money sinks. For bulk goods trader that would be synthread and hyperweave. For combat suppliers - power armors, good weapons. Maybe mortars. Exotic - neurotrainers, bionic body parts. Pirates - always luciferium. And so on.

Orbital traders can't be called, their rate doesn't depend on faction relationship or anything, so they would be very easy to balance around the money sink concept.

SpaceDorf

What B0rsuk said ..

If you give them a Space Trader Price Modifier .. to make them a little more expensive and havem them carry so much stuff you really can't buy them out no matter how many Human Leather Hats you have ..

I mean how much must one space Trader Carry to make a profit ?
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Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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cultist

Quote from: b0rsuk on March 29, 2017, 05:21:18 AM
Instead, I think they should always carry high value items that serve as money sinks. For bulk goods trader that would be synthread and hyperweave. For combat suppliers - power armors, good weapons. Maybe mortars. Exotic - neurotrainers, bionic body parts. Pirates - always luciferium. And so on.

Agreed.
Never made any sense to me that an intergalactic trader would haul a crate of potatoes halfway across the galaxy to sell it on some backwater planet for a minimal profit. If you're going to do something so monumentally stupid, you would at least mark the price up like crazy in order to make some kind of profit.

b0rsuk

Orbital traders are so rare you can't rely on them to supply your colony.

I would pay for special plant seeds. Imagine genetically engineered seeds that let me grow finite number of special plants - more potent herbal medicine, fancy decorative plants, bonsai, fruit trees, etc. Only they are terminator seeds. Genetically engineered to never produce offsprings and seeds, just fruit or adult specimen.

Cloning your dead pet using cells from the body. No impact on balance unless it's a thrumbo, and people would be willing to pay for it. Only exotic trader, and you could add extra drama by making it only work up to 2 months from death.

Pay a band of mercenaries to hang around your base and protect it, or escort your caravan. For several days. Realistically it would be rare for them to coincide with a raid, but it would give a peace of mind and drain silver.