How to use the translation of a mod

Started by Faronium, April 02, 2017, 07:26:34 AM

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Faronium

Hello, I would like to know how to use a translation of a mod. How to activate or install it, I don't know. Thanks  :)

RawCode

Hello, i would like to remind you, that currently game have more then one mod.

Faronium

Yes I know, but I think it should be the same manipulation for all mod translation. No ?
I explain, in a mod there is the file "Defs" and these subfolder. The translations of the "Defs" file are in "Languages / French" for example, because I am French :) And normally the translation done from English to French are made by "<defName.fieldName>" which normally replaces the Label And Description. What I would like to know is how to apply this translation, because the mod is loaded by default in English, but I would like it to be in French by the xml files translated in "Languages / French". Is there a specific handling to do or is the game supposed to replace them automatically?
Thx.

RawCode


Faronium

So the only way we have is to directly translate the texts of the Label and Description of the xml files of the mod's defs

RawCode

no. (there are multiple possible implementation and generic howto is not possible, i will not repeat my post again, post mod and translation, i will explain how to install specific translation for specific mod or merely direct to thread of translation with rtfm style message)