[B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)

Started by XeoNovaDan, April 04, 2017, 06:11:49 PM

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Do you want any of the following weapons to be renamed? (ending 10/4/2017 @ 3PM GMT)

Marksman Rifle -> Battle Rifle
3 (25%)
Fifty Cal Rifle -> Heavy Sniper
2 (16.7%)
Vintage Assault Rifle -> Automatic Rifle
4 (33.3%)
They're OK as they are
6 (50%)

Total Members Voted: 12

Voting closed: April 12, 2017, 12:06:17 PM

XeoNovaDan

Updated to v2.2.1! (01/08/2017)

Changes:
- Japanese Translation courtesy of Namsan
- Somewhat reduced Guided Pulse SMG's accuracy bonus

Quote from: Soupy Delicious on July 31, 2017, 09:58:04 AM
Did [the crossbow] turn out to be a re-textured Pila?

I think it's distinguishable enough from the pila and great bow :P

XeoNovaDan

#31
Updated to v2.2.2 (7th August 2017)

Changes:
- Sling no longer uses high-value leathers (i.e. thrumbofur, chinchilla, rhino, or human leathers) by default
    - Should solve any raider budget problems
- Improvised pistol is now stuffed, and no longer has a fixed market value of 78
    - Can be made out of 'Woody' and 'Metallic' stuff

kubolek01

Only weapon mod in my collection, ptobably the most balanced with other complex mods.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

XeoNovaDan

@kubolek Thanks :)

I've made a new patch which makes v2.2.2 of this mod fully compatible with Combat Extended. For the sake of ease on my behalf, I've only provided a direct download version; I don't want to maintain two versions of an on-and-off temporary fix. However, somebody else is more than welcome to maintain a Steam version of this. If so, please let me know and I'll provide a link to that.

Spino

Gotta say, I really love you are using descriptive, very 'Rimworldy' names for the weapons and not actual names of actual real world guns! Because of how well it fits the vanilla game, it's also the only weapon mod in my collection, so thanks a lot for it :]

kraftwerkd


XeoNovaDan

Had a little bit of a conversation about this on GitHub when I PR'ed the patch; ammo bases seem to be a fairly new thing from what I've gathered. That seems to have something to do with it.

I may need to change the patch up at some time, but I've burnt out on RimWorld and modding it for now.

SpaceDorf

I hate to be that guy, but when will the B18 version of my favority plasma shotgun be available ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker


XeoNovaDan

Sorry to say, but I've abandoned this mod. Just mulling it over, these weapons seemed to really blur the lines a bit too much, and that killed my motivation to maintain this.

Canute

+1
Rimworld allready got far to much weapons mods ! :-)

SpaceDorf

Quote from: Canute on November 22, 2017, 01:13:19 PM
Rimworld allready got far to much weapons mods ! :-)

But not enough good ones that I like, and now it is one less ..

Quote from: XeoNovaDan on November 22, 2017, 11:35:01 AM
Sorry to say, but I've abandoned this mod. Just mulling it over, these weapons seemed to really blur the lines a bit too much, and that killed my motivation to maintain this.

Still I understand, thank you for answering.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

XeoNovaDan

Updated to v2.3

Changes:

* Various balance tweaks made to various weapons within the weapon pack
    * Buffed Improvised Pistol
    * Tweaked Crossbow
    * Tweaked Sawed-Off Shotgun
    * Nerfed Charge Scattergun
    * Nerfed Guided Pulse SMG
* Weapons cut from the pack
    * Revolver (now vanilla)
    * Vintage Assault Rifle
* All weapons except the sling use the new 'tools' melee system
* Re-textured the crossbow

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

XeoNovaDan

Updated to v2.3.1

Changes:

* Various tweaks made to the Sling
    * Projectile now uses the vanilla hoopstone ring stone's texture
    * Projectile has been renamed to 'sling bullet'
    * Increased damage
    * Increased time between shots
    * Increased touch accuracy and increased accuracy dropoff
    * Slightly reduced the time to make
    * No longer has quality