[B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)

Started by XeoNovaDan, April 04, 2017, 06:11:49 PM

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Do you want any of the following weapons to be renamed? (ending 10/4/2017 @ 3PM GMT)

Marksman Rifle -> Battle Rifle
3 (25%)
Fifty Cal Rifle -> Heavy Sniper
2 (16.7%)
Vintage Assault Rifle -> Automatic Rifle
4 (33.3%)
They're OK as they are
6 (50%)

Total Members Voted: 12

Voting closed: April 12, 2017, 12:06:17 PM

crusader2010

Hi,
I'm getting the following console error twice when opening the game:
[Vanilla-Friendly Weapon Expansion] Patch operation Verse.PatchOperationAdd(/FactionDefs/FactionDef[defName = "Tribe"]/pawnGroupMakers/li[1]/options) failed
file: D:\Games\RimWorld B18\Mods\VanillaFriendlyWeaponExpansion\Patches\FactionDefs\VFWE_Factions_Misc.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Mod list attached. Any ideas?

Thanks

[attachment deleted by admin: too old]
My mod pack: {A13} Mod Mega Pack

XeoNovaDan

Just checked. Turns out that I made an oversight with the direct download version by leaving the old XML patch file in there. Will fix, but everything should still work fine.

Thanks for reporting. :)

crusader2010

Quote from: XeoNovaDan on January 06, 2018, 12:54:04 PM
Just checked. Turns out that I made an oversight with the direct download version by leaving the old XML patch file in there. Will fix, but everything should still work fine.

Thanks for reporting. :)

Removing the file "VFWE_Factions_Misc.xml" from the "Patches" subfolder seems to fix the errors :) thank you for the quick response!
My mod pack: {A13} Mod Mega Pack

XeoNovaDan

Updated to v2.4

Changes:

* Various changes made to the Arbalest (formerly Crossbow) - a nerf overall
    * Increased cooldown from 2.4 to 3.6
    * Increased damage from 23 to 27
    * Increased projectile speed from 55 to 70
    * Increased range from 35 to 37
    * Accuracy: 75/83/87/64 -> 67/89/83/75
    * Increased weapon bulk from 100% to 200%
    * Increased melee DPS to be in line with 'rifle' weapons
    * Increased mass from 3.4 Kg to 6 Kg
    * More difficult to produce and now requires the 'Greatbows' research
    * Updated sprite
* Buffed the Lever-Action Rifle
    * Accuracy: 75/85/72/60 -> 75/87/77/64

Harry_Dicks

IMO these are the best kind of weapon packs. Not knocking any other weapon mods, but really, why do I need 40 different assault rifles from the 20th century, or 30 types of semi auto pistols? I think we are in agreement that everything should fill a niche. Sure, give us some variety, but don't make things redundant!

XeoNovaDan

Been a little slow to announce this, but this mod's officially compatible with Combat Extended for Beta 18. Enjoy!

Soupy Delicious

My favorite weapons mod from days of old.  WTB a revive

WereCat88

just wondering what does the charge scatter shoot in CE?
did you add a new caliber or used an existing one?
I am The Primal Mammelon