[MOD] (Alpha 3F) Deadlier Weapons (1.0)

Started by Xanting, April 18, 2014, 03:26:19 AM

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Xanting

This minor modification changes many aspects of vanilla weapons to become more deadly which makes raids play out a lot faster then before.

Weapon damage, fire rate, bullet speed and burst size have been increased across the board. To compensate accuracy has been massively decreased although this does little to mitigate the lethality. Grenades have a very minor range buff from 12 to 16 and bow weapons and rocks had their damage fire rate and range increased also.

The shortest range of weapons is now 24 squares for the shotgun and the longest range is 64 squares for the M-24.

Fire rate has been increased by a factor of two or more for almost all weapons except for grenade and Molotov.

All weapons also now do more damage with the exception of the grenade and molotov. Most weapons do 20 damage per shot while the M-24 does 50.

Accuracy for all weapons now range between a number between 0.0 - 1.0 making them much more dependent on skill level of the shooter and a bit of luck.

This mod is basically complete as it's scope is to tweak vanilla weapons to be much more deadly while being balanced. Please note I did not modify the minigun as it seems to be a weapon for a future feature. Feedback on this mod is encouraged so as I can tweak the values to be more balanced.

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Evul

#1
Project Armory have a great license giving users free editorial rights of the mod. Just saying if you whant to make deadlier pa weapons :) (Just add a credit :) )