Notice!This is an obsolete thread. All further discussion has been moved to
https://ludeon.com/forums/index.php?topic=30813.0The mod download link can be found
here.
SummaryThis project first started as Project S.A.L.: Station Automation and Logistics, but I'm expanding the borders and making a mod list for all things automation. In this mod list I mostly rely on earlygame Factorio as an idea source.
ModsI will include a lot of images with the Industrial Rollers mod in it. historic_os has made a mod that I will most definitely build on in the coming months. Good job

Also forgive me for using an outdated version
1. S.A.L.: Station Automation and Logistics
S.A.L, formerly Project S.A.L, adds a building that can automatically craft items at any workbench. It takes the bills from the workbench in front of it and produces the products. The auto-assembler can also make art, but be warned, machines have no taste for art. I might add a few industrial roller addons in here, or in another mod.
How to use: Place building facing workbench (white arrow) on workbench's interaction cell. After it is built, you can configure its input and output cells. It will automatically start doing bills from the work table. Both auto-crafter and auto-cooker's jobs are interchangeable, one just has a higher skill than the other.
This mod is customisable, skill levels can be edited in the defs. I would highly recommend any xml modders to help balance this mod
Industrial Rollers isn't required for this mod to work. However, adding it will probably increase the usefulness. Doesn't require Factory Framework.
For more information visit the steam link I so kindly provided :3 (non-steam users can read extra info I posted as well)
Github link (A17)Steam link (Still A16. Will be until A17 officially releases)Github(All earlier releases)Ideas going forward- Auto-drill, functions differently to deep drill such that it searches for drill sites deeper below the surface if pre-existing ones are depleted
- Industrial roller addons (smart item holders, underground/quantum rail)
- "Exponential" power generators that produce more power depending on amount of fuel it has to allow a balanced way to produce a ridiculous amount of power
- Hopefully make this a modpack, might add some other mods in the mix as well
- Refined chemfuel - chemfuel 100 times more potent and 150 times more power
- By historic_os:
- Meat grinder and veggie mixer
- Fueler