[A16] Explosive Walls!

Started by Jdalt40, April 08, 2017, 03:47:39 AM

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Jdalt40

"Are you a real, uh... Raider?"
"Well uh, technically, nah."
"Have you ever caught a colonist, li-like a real worker?"
"Nah"
"Have you ever tried a weapon?"
"Nah nah"
"Alright, I can see now that I will have to teach you how to be raiders!"
*Music plays*
"We are number o-" *Cut off by explosion coming from the colony they were attacking*



This mod adds in explosive walls, to keep out raiders and when at a low health explodes. The explosive walls cost 5 mortar shells to create, oh and I must add that the explosive walls can cause chain reactions, so be aware of suicidal bases :D .

The idea is thanks to Spddy (Spdstatr) thinking of ways to destroy those pesky raiders.

Download

Mediafire

Steam

Demonstration!
As you can see these raiders have failed, killed by one explosion causing a chain reaction.

Jdalt40

Sorry guys for whoever downloaded this, my internet is down and will be for several hours, I forgot several things in this mod which makes this very buggy at the moment, I have fixed this but again my internet is down, sorry for the buggy mod! I will update this mod the second I get my internet back.

Jdalt40

Fixed! Made the explosive walls cost 5 shells and 5 stuffs.

Jdalt40


Nitneuk

Hey ! It seems great !
Can you add fex more pictures or a GIF would be perfect.  :D


Spdskatr

Wooden explosive walls seems like a v-e-r-y bad idea. Like... v--e--r--y. v-------e------- well you get it

Jdalt, please don't call me spddy ever again
My mods

If 666 is evil, does that make 25.8069758011 the root of all evil?

Canute

Why ?
Build some 1x1 wood exp. wall outside your base as trap for raiders.
These wall shouldn't protect and when the raider use them as cover even better.

But i don't see the point that a wall need 5 shells, except it does 3-5 times the damage of a shell/mortar.

SpaceDorf

This is such a beautiful Idea, thank you both for making the RimWorld a better place :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Jdalt40

#9
Alrighty! Next update will be with EMP, Stunning, self destroying and incenidiary walls.

(Hint: Self destroying walls will be effective if you want to crush your enemy with your own roof ;) )

Will also be putting explosive walls around research (I'll put it behind the explosive traps research for you guys :) )

Jdalt40

#10
Updated!


Update is fixed!

Belgrath

@Jdalt40 Nice Footer

But I think looks better in Binary
01010111 01101111 01110111 00100001 00100000 01001001 01100110 00100000 01111001 01101111 01110101 00100000 01100001 01110010 01100101 00100000 01110010 01100101 01100001 01100100 01101001 01101110 01100111 00100000 01110100 01101000 01101001 01110011 00100000 01111001 01101111 01110101 00100000 01101000 01100001 01110110 01100101 00100000 01100110 01101111 01110101 01101110 01100100 00100000 01101111 01110101 01110100 00100000 01110111 01101000 01100001 01110100 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01101000 01101001 01100100 01100100 01100101 01101110 00100000 01100110 01110010 01101111 01101101 00100000 01101101 01101111 01110011 01110100 00100000 01110000 01100101 01101111 01110000 01101100 01100101 00101110 00101110 00101110 00100000 01101110 01101111 01110100 01101000 01101001 01101110 01100111 00100000 00111010 01000100
I love testing things and watching them break   :P
Sure I'll test it for you!
"Are you a Wizard^^ Belgrath?"
"maybe..."

bonmar14

#12
Quote from: Belgrath on April 11, 2017, 05:06:49 AM
@Jdalt40 Nice Footer

But I think looks better in Binary
01010111 01101111 01110111 00100001 00100000 01001001 01100110 00100000 01111001 01101111 01110101 00100000 01100001 01110010 01100101 00100000 01110010 01100101 01100001 01100100 01101001 01101110 01100111 00100000 01110100 01101000 01101001 01110011 00100000 01111001 01101111 01110101 00100000 01101000 01100001 01110110 01100101 00100000 01100110 01101111 01110101 01101110 01100100 00100000 01101111 01110101 01110100 00100000 01110111 01101000 01100001 01110100 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01101000 01101001 01100100 01100100 01100101 01101110 00100000 01100110 01110010 01101111 01101101 00100000 01101101 01101111 01110011 01110100 00100000 01110000 01100101 01101111 01110000 01101100 01100101 00101110 00101110 00101110 00100000 01101110 01101111 01110100 01101000 01101001 01101110 01100111 00100000 00111010
01000100


Really dude that's it that's all you have to say for this binary code nice work though

N00by95

I'm trying to make my own mod that has exploding walls. Im not stealing your idea so don't worry. im trying to get my Neutronium walls to explode once destroyed but its not really working. i just copy and pasted the explode code from the turrets and its not working. Im trying to get it working for 0.18.1722