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Author Topic: [B19] Star Wars - A RimWorld Series (9/22/2018)  (Read 129428 times)

jecrell

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[B19] Star Wars - A RimWorld Series (9/22/2018)
« on: April 09, 2017, 07:20:19 AM »


Mission Statement:
  • This is a mod series themed around Star Wars. It will add fully-functional deflecting craftable slot-loadable crystal-enhanced lightsabers, force powers with a leveling system and skills, a simple quest system to grow your colonists into proper wielders of the force, and classic Star Wars factions to crush your new colony. Each mod can be loaded independently of the others, but also cooperate when loaded together.

Preview Videos
https://www.youtube.com/watch?v=gdKQleiCQvs (BaRKy Preview Pt. 1)
https://www.youtube.com/watch?v=Q9f-_WkqJUI (BaRKy Preview Pt. 2)

Mods

NameDescriptionDownloadGitHubWorkshop
JecsToolsREQUIRED - Put this at the top of your mod list, under HugsLib. components for Star Wars mods. Adds vehicles, spell casting, and more.LinkLinkLink
Lightsabers Adds glowing, projectile deflecting, full SFX, activatable, crystal-loadable lightsabers.LinkLinkLink
ForceAdds RPG-progression to RimWorld with force XP and force abilities.LinkLinkLink
FactionsFleshes out RimWorld with the Imperial and Rebel factions, weapons, and apparel from the Star Wars universe.LinkLinkLink
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Race ModsDescriptionDownloadGitHubWorkshop
Humanoid Alien Races 2.0REQUIRED - Put this at the top of your mod list, under HugsLib. Allows for humanoid alien races to function in RimWorld.LinkLinkLink
Zabrak Alien RaceAdds a two-hearted horned playable race to RimWorld. The most well known Zabrak for Star Wars fans would be the character Darth Maul.LinkLinkLink
Twi'Lek Alien RaceAdds Twi'leks to RimWorld. They are known for their grace, beauty, and powers of seduction.LinkLinkLink


Quote

Dear Fellow RimWorlders:
If you're interested in helping us or want to talk about the mods. Please join our Discord. Thanks!
https://discord.gg/aDjWBBk
-Jecrell

Problems? Questions? Comments?
Join us on Discord https://discord.gg/aDjWBBk
Pssst, Still there?
Want more Star Wars mods? Support us here:
Jecrell - https://www.patreon.com/jecrell
Xen - https://www.patreon.com/user?u=5938820
« Last Edit: September 22, 2018, 05:04:41 AM by jecrell »
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...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SpaceDorf

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #1 on: April 09, 2017, 08:24:40 AM »

Thank you ... my daughters keep naming their colonists after Star Wars characters .. finally the can have light sabres in A16 .
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Walking Problem

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #2 on: April 09, 2017, 11:52:32 PM »

Woot woot!

Camping here for the release!

Dragoon

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #3 on: April 10, 2017, 09:06:11 PM »

Joining the follow club!
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I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Esterior

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #4 on: April 11, 2017, 01:07:59 AM »

O wow, I just tried the lightsaber mod! It works really well! Awesome!

I've modified it a little to work with Hardcore SK, just change up the recipe a little, it really give my melee pawns much more utilities!

I'm going to try out the force mod now!
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XenGrimm

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #5 on: April 11, 2017, 01:15:03 AM »

*Shake fist*
You left out the factions Jecrell!

factions is the 'general star wars stuff' part of the mod: 
Blasters - Imperial Uniforms - Stormtrooper Armor - Vibro weapons - Rebel equipment - and of course - Rebel and Imperial factions.


https://github.com/jecrell/Star-Wars---Factions

It's functional, but not finalized - Imperials need one or two more gear items made up (Snow trooper armor) and rebels need a bunch of random stuff. Plus whatever else I end up making graphics for on the side that we decide should be in there (Maybe some furniture and stuff - who knows)

Feel free to hit me up on the project discord if you want to throw down any resources.

dyl000

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #6 on: April 16, 2017, 06:44:03 PM »

Sorry if this is a dumb question, but how do I craft lightsabers? i dont see them in the machining table, is there a special crafting table for them?
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XenGrimm

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #7 on: April 16, 2017, 08:29:03 PM »

Component bench - we put that lazy huge space-eater to work.

dyl000

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #8 on: April 17, 2017, 06:32:16 PM »

ok thanks! also I noticed an issue where the Lightening storm doesnt seem to do anything, and the force powers that require you to target yourself dont work. I'm assuming these are known issues but I wanted to let you know just in case it had slipped your notice  :)
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AngleWyrm

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #9 on: April 17, 2017, 08:52:18 PM »

The light-sabre animation would look better if it rotated around the sword hilt instead of the center of the icon.
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jecrell

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #10 on: April 18, 2017, 08:13:21 PM »

ok thanks! also I noticed an issue where the Lightening storm doesnt seem to do anything, and the force powers that require you to target yourself dont work. I'm assuming these are known issues but I wanted to let you know just in case it had slipped your notice  :)
We update almost every day (and I don't fiddle with the version numbers much while it's WIP), so the version you have will be outdated. Try a newer version.
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Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SmartCheetah

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #11 on: April 19, 2017, 08:42:39 AM »

If you guys want, I might send you some WiP sprites I made for Mandalorians. I used to work on a different mod, but didn't have enough time to finish it.

Here are some previews if you'd curious how'd they look.
https://ludeon.com/forums/index.php?topic=5422.msg51741#msg51741

Drop me a PM if you're interested. I'll zip 'em and post on sendspace or somewhere.
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SpaceDorf

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #12 on: April 19, 2017, 09:00:33 AM »

@jecrell  Awesome Pic for the Mod and glad you choose the best possible release date :)

I hope Tynan doesn't drop the update bomb on you.

===== EDIT II =====

HOLY SHIT .. I just had my first 2 Lightsword Wielders in Combat ..

Way better than shield bait.

One problem though.
One got downed and dropped an activated lightsabre.
Maybe the sabre got destroyed by fire or rain.
But the active humming won't stop .. I can't find the lightsabre anywhere.
I have a critical stockpile for collecting lightsabres and had a smelting job targeting the missing hilt-type. Both come up empty.
My other lightsabre is turned off. But still my workshop hums like a beehive ..
this noise could even drive Yoda to the dark side ..


( ProTip : do not fight manhunting boomrats in melee )

« Last Edit: April 19, 2017, 10:42:46 PM by SpaceDorf »
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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jecrell

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #13 on: April 20, 2017, 12:34:45 AM »

@jecrell  Awesome Pic for the Mod and glad you choose the best possible release date :)

I hope Tynan doesn't drop the update bomb on you.

===== EDIT II =====

HOLY SHIT .. I just had my first 2 Lightsword Wielders in Combat ..

Way better than shield bait.

One problem though.
One got downed and dropped an activated lightsabre.
Maybe the sabre got destroyed by fire or rain.
But the active humming won't stop .. I can't find the lightsabre anywhere.
I have a critical stockpile for collecting lightsabres and had a smelting job targeting the missing hilt-type. Both come up empty.
My other lightsabre is turned off. But still my workshop hums like a beehive ..
this noise could even drive Yoda to the dark side ..


( ProTip : do not fight manhunting boomrats in melee )

Sorry my good man. It's a known issue to be fixed (and it's easy to fix) -- probably this weekend. =3
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...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SpaceDorf

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Re: [WIP] Star Wars - A RimWorld Series
« Reply #14 on: April 20, 2017, 12:56:45 AM »

Thank you, thats all I wanted to hear :)


===== EDIT =====

Is dark/light alignment a cause for social fights ?

Luke started a social fight with Vader. Reason Luke did not want to join the dark side.

===== EDIT II =====


Hmm I am not quite sure if I like the mechanic with the interchangeable Focus Crystals

On the other Hand I don't really know where they will come from except from smelting them.
« Last Edit: April 20, 2017, 08:44:46 PM by SpaceDorf »
Logged
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker
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