[1.5] Star Wars - A RimWorld Series (4/8/2024)

Started by jecrell, April 09, 2017, 07:20:19 AM

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notabot

Quote from: Edixo on January 11, 2018, 09:26:32 AM
I can't seem to unload crystals from lightsabers - the function simply doesn't work.

Using B18 version, by the way.

Most likely a conflict - loading and unloading crystals works fine for me on the B18 version, at least on the lightsabers I've tried. Have not tested all of them.

Edixo

Frustrating bug that I'm fairly certain is from this mod. Using healing powers on a colonist resets their social interactions in a weird way. I had two lovers where I used the power on one of them, and after that the guy I used it on wasn't recognized by his lover as her lover. Very weird. Using the B18 version.
Nothing says "Home Security" like 50 turrets

Harry_Dicks

Quote from: Edixo on January 13, 2018, 12:19:00 AM
Frustrating bug that I'm fairly certain is from this mod. Using healing powers on a colonist resets their social interactions in a weird way. I had two lovers where I used the power on one of them, and after that the guy I used it on wasn't recognized by his lover as her lover. Very weird. Using the B18 version.

"This is not the love you're looking for," they probably were thinking, "now is the perfect time to dump their lazy ass, and I can blame it on something else!"

Ksajimato

#288
Quote from: Canaris on December 30, 2017, 10:46:10 AM
*Annoying cunt mode on* Is that massive fps drop whenever i have lightsaber activated is a feature or bug ? *annoying cunt mode off*

On serious note : yeah, i get massive drop when i activate sabers.
One saber activated on speed 1 brings down my fps from 60 to 14-15 ....

Have same problem, saw on steam people with this problem too, one person suggested disabling saber glow in source, and then recompiling it.
Upd
From steam comments, saw someone saying about conflict with dubs skylights mod, tried disabling it, fps is not dropping anymore :)


Onasaki

Is this no longer updated on this thread? I keep getting weird version errors for the lightsaber mod... I have many sads because of this.

Even though the Github links state it's for 18B. They get all borky and weird. Does anyone have an updated version?
I have two forces by my side;
One's the truth and one's a lie;
Which one's which I cannot tell;
This enigma is my hell.


Onasaki

I have two forces by my side;
One's the truth and one's a lie;
Which one's which I cannot tell;
This enigma is my hell.

Thangunis

Hi guys,
I am just starting with RimWorld an a friend of mine got me hooked on the Star Wars mod. Since I am new to the game the weapons stats don't make it easy for me to understand the weapons quickly. Can someone maybe hint me into a guide of the different blaster weapons or maybe give me a quick overview about them?

Harry_Dicks

Quote from: Thangunis on March 17, 2018, 03:24:20 PM
Since I am new to the game the weapons stats don't make it easy for me to understand the weapons quickly.
I am confident this will change in 1.0. I don't have the immediate answers for you, but I just wanted to say that ::)

mistrowl

So, I've encountered what may be a bug, but also may not.. version b18, if it matters... I don't know if b18 is officially supported, but it has worked just fine up until now.

Way back when I started the colony, I agreed to pay taxes to the Empire to avoid trouble. More fool I, as many years later, Empire tax collectors showed up and silver started disappearing from my storage, presumably taken by these same tax collectors. "Okay, that sounds about right", I thought, but after reconsidering for a second I decided to break my ties with the empire and killed all the tax collectors. I was still out all my silver (literally... they took ALL of my silver in the course of a single minute.. more than 20 grand), and now at war with the Empire, but I figured I could recover my losses eventually.

Problem now is, *any* time GE pawns are on the map, in any capacity, silver just disappears out of my storage and there's nothing I can do about it. Even if it's just a single prisoner and all his friends are dead. Apparently they can just "beam" it out whenever a GE pawn is present, for all time? Is this working as intended?

"This deal is getting worse all the time.. "

Komurin

Hey,
I've got a problem, that my Pawns that are Force sensitive aren't advancing or getting any Force-XP..

I tried creating a new Pawn over the Dev Menu and giving it any Jedi or Sith trait, but the Force isn't adnvancing either for them.

I am using B18 and below I will attach my used mods. I tried a new install of Rimworld and only the Star Wars mods, but they didn't want to get any Force-XP either.

Thank you for the awesome work and the effort you put in! :D


Mods:
<gameVersion>0.18.1722 rev1246</gameVersion>
      <modIds>
         <li>Core</li>
         <li>HugsLib</li>
         <li>JecsTools-master</li>
         <li>Rimworld_ModSyncNinja</li>
         <li>ModCheck-1.6</li>
         <li>AlienRaces-master</li>
         <li>AdvancedAnimalFramework</li>
         <li>AlienRacePregnancy V1.0</li>
         <li>Star-Wars---The-Force-master</li>
         <li>RimworldoftheApes V3.0</li>
         <li>RimworldoftheApes V3.0 Pregnancy AddOn</li>
         <li>ArchitectSense</li>
         <li>Titanium+</li>
         <li>ExpandedProsthetics&amp;OrganEngineering</li>
         <li>A_Dog_Said-B18.2</li>
         <li>Fences And Floors</li>
         <li>GeneticRim-b18-2.405</li>
         <li>TMagic</li>
         <li>GlitterTech</li>
         <li>ExpandedWoodworking</li>
         <li>Vegetable Garden</li>
         <li>AllowTool</li>
         <li>Androids</li>
         <li>AnimalsLogic</li>
         <li>AnimalTab</li>
         <li>BetterPawnControl</li>
         <li>BirdsAndBees</li>
         <li>anomlian</li>
         <li>Apparello</li>
         <li>Blueprints</li>
         <li>Call-of-Cthulhu---Cosmic Horrors</li>
         <li>Call-of-Cthulhu---Elder-Things</li>
         <li>Call-of-Cthulhu---Factions</li>
         <li>Call-of-Cthulhu---Cults-(1.18.0.1 - Yellow Robes)(02-10-2018)</li>
         <li>Call-of-Cthulhu---Industrial-Age</li>
         <li>Call-of-Cthulhu---Straitjackets</li>
         <li>Carbon</li>
         <li>Chemical_plant</li>
         <li>DeepRim</li>
         <li>DESurgeries</li>
         <li>TwilekRace-master</li>
         <li>Domian</li>
         <li>Doors-Expanded</li>
         <li>FinishTheDamnThing B18v1</li>
         <li>GeneticRimCosmicHorrorsPatch-2.01</li>
         <li>Hospitality</li>
         <li>LighterThanFast-master</li>
         <li>MechanoidsExtraordinaire_b18</li>
         <li>Miniaturisation-0.18.0</li>
         <li>ZabrakA17-master</li>
         <li>Megafauna_b18</li>
         <li>Miscellaneous_Core</li>
         <li>Miscellaneous_Incidents</li>
         <li>Miscellaneous_MapGenerator</li>
         <li>Miscellaneous_MapGenerator Urban</li>
         <li>Miscellaneous_MapGenerator_FactionBase</li>
         <li>Miscellaneous_Objects</li>
         <li>Miscellaneous_Robots</li>
         <li>Miscellaneous_TrainingFacility</li>
         <li>Miscellaneous_WeaponRepair</li>
         <li>Miscellaneous_MAI</li>
         <li>Rim-of-Madness---Vampires</li>
         <li>Rim-of-Madness---Werewolves</li>
         <li>Rimsenal</li>
         <li>Rimsenal_Federation</li>
         <li>Rimsenal_Feral</li>
         <li>Rimsenal_Hair</li>
         <li>Rimsenal_Security</li>
         <li>Rimsenal_Storyteller</li>
         <li>Rimsenal_Vanilla</li>
         <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
         <li>Robots_PlusPlus_T5</li>
         <li>SafelyHiddenAway - Release</li>
         <li>SimpleSidearms-1.2.5</li>
         <li>TechnologyBlueprints</li>
         <li>WildAnimalSex 2.2</li>
         <li>TilledSoil</li>
         <li>WorkTab</li>
         <li>StackMerger</li>
         <li>RF - Fertile Fields</li>
         <li>RF - Smooth Stone Walls</li>
         <li>StuffedFloors</li>
         <li>StuffedVents18_0</li>
         <li>T-MiscStuff</li>
         <li>T-MoreBedsVanilla</li>
         <li>T-MoreFloors</li>
         <li>VGP CoffeeTeaDrugs</li>
         <li>VGP_Garden_Drinks</li>
         <li>VGP_Garden_Gourmet</li>
         <li>VGP_Medicine</li>
         <li>VGP_More Veggies</li>
         <li>VGP_Tools</li>
         <li>Room Food - Release</li>
         <li>VGP_Trees_Flowers</li>
         <li>ExpandedWoodworkingVGP</li>
         <li>Snap Out</li>
         <li>RT_SolarFlareShield-B18-1.2.2</li>
         <li>RT_Fuse-B18-1.1.1</li>
         <li>Extended-Turrets</li>
         <li>ArmoryEnhanced</li>
         <li>ImprovedWorkbenches</li>
         <li>VanillaFriendlyBatteryExpansion</li>
         <li>AlphaAnimals-0.18</li>
         <li>SmartMedicine - Release</li>
         <li>static_quality_plus_B18</li>
         <li>SunTzu-RaiderTactics-0.18.0.1</li>
         <li>RunandHide</li>
         <li>PostArmorDamage</li>
         <li>PlantCuttingIsForGrowers</li>
         <li>Penguin-0.18.0.1</li>
         <li>Orbital-Trade-Transponder-0.18.0.3</li>
         <li>Megatherium-0.18.0.1</li>
         <li>JernfalkStandaloneHorses</li>
         <li>Firefoam-Belt-B18-1.2.1</li>
         <li>Elemental-Boomalopes-B18</li>
         <li>Climate-Cycle--0.18.0.4</li>
         <li>ElectricFence</li>
         <li>Star-Wars---Fully-Functional-Lightsabers-master</li>
         <li>Star-Wars---Factions-master</li>
         <li>ED-Embrasures</li>
         <li>ED-TurretControl</li>
         <li>ED-ShieldsBasic</li>
         <li>ED-SafeTraps</li>
         <li>ED-ReverseCycleCooler</li>
         <li>ED-LaserDrill</li>
         <li>ED-EnhancedOptions</li>
         <li>Dubs Bad Hygiene</li>
         <li>Toolmetrics-Reorganized-0.18.0.1</li>
         <li>sd_bridges-b18-1.1.1</li>
         <li>sd_adv_powergen-b18-1.0.2</li>
         <li>Right-Tool-for-the-Job-Rebalanced-0.18.1.3</li>
         <li>Make-Early-Components-0.18.1.0</li>
         <li>Treated Cloth</li>
         <li>RimFridge</li>
         <li>ResearchTree</li>
         <li>EdBPrepareCarefully</li>

zizard

#297
Interesting mod, but balance is bad even by mod standards. Custom jedi robes have 93% base armour and can be made with any material. In factions, uniforms obsolete most vanilla clothing and materials since they only use cloth and steel and have 30% armour. Deflection is absurd. Why is the base chance 99%? Also needs to drain force power or something. To fuel this, could add a battle meditation skill that passively restores force power for a few hours. Also the blades are too long, should be about the size of a longsword.

Canute

You don't even need clothes, if you got some Sith with your.
Just use the Sith ability to turn someone into berserk, and the raider fight themself.

tonsrd

#299
Quote from: Canute on May 06, 2018, 03:48:19 AM
You don't even need clothes, if you got some Sith with your.
Just use the Sith ability to turn someone into berserk, and the raider fight themself.

Just get any jedi/gray/sith with a lightsabar and there gods on the battle field dodging / deflecting all incoming fire.

The heal ability is a weird mechanic where a pawn will move x squares from target sometimes losing "Line Of Sight" this I dislike, why carnt he heal where hes standing not wonder off in a random direction fs.

1 jwdi vs 250 clone storm troops gues who wins...
:edit spelling