Started by The Man with No Name, April 13, 2017, 11:29:24 PM
Quote from: b0rsuk on April 14, 2017, 05:03:35 AMI don't understand - people not in battle don't attack, unless you set them to crossed swords. I think even when drafted rocket launchers have a special case and must be manually ordered to fire.
Quote from: eadras on April 14, 2017, 07:55:47 AMA16 added a "hold fire" button between the draft pawn and manual attack buttons. This button is your friend. I hear you though, friendly fire accidents are very frustrating. If you aren't the type of player who micromanages combat frame by frame, it happens all too often.
Quote from: Shurp on April 14, 2017, 07:15:52 AMIt's the usual cleanup problem. The enemy is retreating, so you start undrafting selected pawns and tell them to pick up stuff and order other pawns to kill the survivors......but you forgot about Engie standing over there with a minigun who decides to shoot at some of the retreating pirates...It'd be nice if pawns had a "don't shoot if a friendly pawn's head is in the way" setting.
Quote from: Ukas on April 15, 2017, 04:31:46 AMJust accept all casualties and move on. Friendly fire has, and will always be a part of combat. Sometimes these incidents make great stories, well in a sad but weirdly fun way. Like, one female colonist was "accidently" shot in the head by his husband during a fight against manhunter pack. She had cheated the guy with another colonist. The bullet caused a brain damage, the new boyfriend lost interest soon and moved on to chase another married woman - dirty ghoat was like 73 yrs old hahaha, I loved that guy. Anyway, the jealous and angry husband got to keep his wife after all. Brain damaged and unhappy wife, but I guess he was the type who felt no love, but couldn't just let go lol.