[Solved] Spam to Debug Log: "Ran ContainedBeds in huge room Room"

Started by maarx1337, April 13, 2017, 11:56:37 PM

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maarx1337

SOLVED:

I was getting below spam to Debug Log.

At first I thought it was related to Toxic Fallout / huge Barn with Animal Sleeping Spots.

But I was wrong. The real problem was that we'd broken a hole in the prison wall, which flagged the entire base (surrounded in exterior wall) as one massive prison.

Plugging the hole in the prison wall immediately fixed it.

Perf warning: Ran ContainedBeds in huge room Room(roomID=311, first=(204, 0, 156), RegionsCount=86, lastChangeTick=23519022)
Verse.Log:Warning(String)
Verse.<>c__Iterator1E2:MoveNext()
RimWorld.WorkGiver_Warden_TakeToBed:JobOnThing(Pawn, Thing)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing)
PrioritizedHauling.<>c__DisplayClass2_1:<TryGiveJob>b__0(Thing)
Verse.<RegionwiseBFSWorker>c__AnonStorey533:<>m__9FE(Region)
Verse.BFSWorker:BreadthFirstTraverseWork(Region, RegionEntryPredicate, RegionProcessor, Int32)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Boolean)
PrioritizedHauling.Overrides:TryGiveJob(JobGiver_Work, Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

milon

Thanks for the report!

Were you running any mods at the time?  Can you provide the full output_log file (see my sig)?

This may be more of a Bug than a Support issue, so this thread may get moved to the Bugs forum, FYI.