[A16 ~ A17] Ancient Magic

Started by AngleWyrm, April 15, 2017, 12:13:12 AM

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code18red

This look like a fun mod, gonna try it out

animagus_kitty

Just for clarification...Infused is still required, but as of A17, mod order is unimportant?

AngleWyrm

#17

Quote from: animagus_kitty on May 28, 2017, 02:12:54 PM
Just for clarification...Infused is still required, but as of A17, mod order is unimportant?
That's right; this is an add-on for the Infused mod, and Ancient Magic can appear before or after Infused in the mod load order.

You can think of it as time travel, prophecy, or a happy coincidence that happens every time you wish for it. ;)
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

furia8

hello so there is an error when colonist try to pick up weapons

AngleWyrm

Quote from: furia8 on May 29, 2017, 05:32:41 PM
hello so there is an error when colonist try to pick up weapons
Hiya, Can you be more specific?
It helps to include the error log, or a screen cap showing the error box.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh