Psychic Ship landed in shallow water...now what?

Started by Robb, April 16, 2017, 12:05:45 PM

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Hans Lemurson

I have found that any weapon which deals a large number of small injuries has a better chance of downing pawns from pain compared to high-damage weapons.  Assault Rifles and Machine Pistols are my friends in this area.    Damage is also going to be more spread out so you're less likely to permanently maim your potential prisoner.

When you get to high populations, enemies tend to die as soon as they get downed.  You will see some raiders lying dead on the ground with non-lethal injuries.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Wanderer_joins

Or capture fleeing raiders.

As of A16 they'll go for the shortest path to the edge of the map. Build a wall with doors, repair the doors as they try to break them down and wait for them to pass out from starvation or bleeding. Then capture them peacefully while they're unconscious.

NinjaDiscoJew

For future Psychic Ships use a Sniper Rifle. Have the Mechanoids just in range of the Sniper Rifle, If the mechanoids notice have the colonist retreat. I've done this for quite a few ships.

SpaceDorf

Dude .. that was the main Problem .. he had no Sniper Rifles.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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