Let the fire jump 2 tiles of floor

Started by Alenerel, April 06, 2017, 06:13:58 PM

Previous topic - Next topic

Alenerel

Currently just having 1 tile of floor makes you pretty much immune against fires. I think that fire shouldnt be stopped by just 1 tile, so that it should be able to jump it and to protect against fire you should put a road of at least 2 tiles.

Also make wooden floor/carpet flammable, i think it has been asked a ton of times u.u

deshara218

especially if a tree is burning it should jump farther & prefer to jump to other nearby trees (forest fire)

emmaemily

I suggest you to go for stone flooring because they are rigid and long lasting. If you are worrying about the looks, you can also get better designs with stone flooring also don't worry.

Greep

#3
Well, it already does jump :D   Guess Tynan is psychic or something.  I was pretty deep into the fire class recently, so I know all about how it works.

if (Rand.Value < 0.8f)
         {
            intVec = base.Position + GenRadial.ManualRadialPattern[Rand.RangeInclusive(1, 8)];
            flag = true;
         }
         else
         {
// This is where it jumps
            intVec = base.Position + GenRadial.ManualRadialPattern[Rand.RangeInclusive(10, 20)];
            flag = false;
         }

It's only a 20% chance per spread, but 1 floor thickness won't save you against a roaring inferno.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0