[A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)

Started by Cpt.Ohu, April 23, 2017, 03:44:16 PM

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Cpt.Ohu



Description:

The third spinoff to come from my main mod is here.

This mod adds spaceships for suborbital travel to the game. They work similar to transport pods, but are of course reusable and offer the possibility to hop around the world map way faster than traveling by foot.

Features

  • The OHU Dropship: A sturdy all-purpose aircraft with a focus on cargo capacity and range.






    Manufacturer: OHU (Orbital Hubs United)
    Fuel Capacity: 1500 u
    Maximum Cargo Capacity: 1000 kg
    Defensive Capabilities: 1x Light Caliber Front Gun
    Offensive Capabilities: 1x Payload Slot



  • The OHU Kestrel: A smaller variant of the regular dropship. Limited cargo area and passenger seats and high fuel consumption are compensated by +50% speed.






    Manufacturer: OHU (Orbital Hubs United)
    Fuel Capacity: 500 u
    Maximum Cargo Capacity: 185 kg

  • The OHU Albatros: A lightweight glider used for gentle travel. Very fuel efficient over long distances.






    Manufacturer: OHU (Orbital Hubs United)
    Fuel Capacity: 100 u
    Maximum Cargo Capacity: 80 kg


    • Installing light caliber weapons for ground defence.



    • Settling new tiles or going down for further planning.
    • Visiting faction bases to trade or carry out an aerial assault.


    • Simple fleet management to launch several ships at once.


    To do

    • Enabling bombing runs.
    • Proper fleet management

    Author/Mod Team
    Cpt.Ohu

    Downloads


    OHUShips 1.55 - A17

    OHUShips 1.57 - B18





    Discord-Server
    Since the development of my 40k mod and the dropship mod are tied together, join us on the 40k Discord channel in the dropship-corner.


    Acknowledgements
    Using Harmony for detouring.

    How to install:
    - Unzip the contents and place them in your RimWorld/Mods folder.
    - Activate the mods in the mod menu in the game.




    Licence

    As with my other releases, you are encouraged to use this as a basis to create your own aircraft.
    If you want to redistribute this mod, please ask first.
    If you'd like to create your own spin-off, please ask first.


    Guide to cargo loading

    Since there is a lingering problem with pawns thoughts getting messed up, here is a guide written by SpaceDorf on how to prevent such an error while playing.

    Quote from: SpaceDorf
    What I do now :

    Select the Pawns in the passengers tab which I want to take with me on the flight.
    Select the Cargo on the Items Tab until I have everything, or the boat is full.
    Then I deselect all pawns but one or two.
    Set the Number of Min Haulers at the bottom between 2 and 4 and let them at it ..
    When the Thumbtwiddler Squad starts getting comfy in the boat, the others keep loading,
    until I get a nice little message like with the Launchpods.

    Then I send the rest of the crew into the dropship.
    Problem is, that there can only be one cargo interaction at the same time, either loading or boarding. When to many Pawns try to load they get confused and don't know whos turn it is.
    Refuelling does work in parallel but getting 3000 Units of fuel is a bitch :)

    When you have done the above .. be patient and ignore the pawns until the ship is loaded .. it's like boiling water.
    Don't look, it will happen.



    FAQ

    Q: Where can I find the ship?
    A: Oddly enough, it's in the Ship category. You need to research Shipbuilding Basics to unlock it.

    Q: Can I start with a ship?
    A: Yes, there is a new Scenario Part "start with a ship" which replaces droppod-arrival.

    Q: Where are the ship turrets?
    A: Currently there is only one turret type, which is a vanilla improvised ship turret. You can craft the required template on a smithy and then install it on the ship (Gun Turret research required).

    Q: Where are the ship bombs?
    A: Bombs aren't implemented yet. There is a slot on the examplary dropship, but for the moment: no dropping fiery death from above for you.

    Q: Can I add this to an existing save?
    A: Yes, but be careful. There is a hidden world object that keeps track of ships in orbit so they don't get deleted by accident. If you add this during play, this object has to be created and placer onto a new position. I can't guarantee it will work every time.

    Q: Can I remove this from an existing save?
    A: No. You will have objects present that suddenly miss their code foundations.

    Q: Can I submit ship designs?
    A: Of course. More variety is always welcome. I can't promise to put in every design however.

    Q: Where are the other ship and items from the screenshots?
    A: Not in here, they are from my 40k mod.
[/list]

Cpt.Ohu

#1
Shipyard


These are extra ship types that have been created for the base mod.

How to install:
- Unzip the contents and place the directories 'Def' and 'Textures' in the base mod folder.


Firefly


Known from the series Serenity, this Firefly-class ship is an unarmed freighter.

Authors:  Raizen (Artwork)
              Cpt.Ohu (XML)


Download Firefly







Industrial Locomotion Pack

An early game option for air travel, these industrial era vehicles will go neither far nor fast, but still beat going on foot by a longshot. If you like the style, check out the WIP Industrial revolution mod.

Author:  Inverness (Artwork, XML)


Download Industrial Era Planes Standalone



MrDoritosMan

Any chance you can fix that error so I can add it to old save?
btw awesome work you done!  ;D

Cpt.Ohu

Ok, I got a quick fix in that might work in most cases.

AngleWyrm

Without mods the arrival via dropship works as intended. Lovely animations, and the world map movement is fun to watch.

But the technique used to install the arrival seems incompatible with EdB's prepare carefully, a popular mod. Anyone having some info on how to create an additional arrival method, please contribute! :)

Mods\Core\Defs\Scenarios\ScenParts_Fixed.xml
--------------------------------------------
  <ScenPartDef>
    <defName>PlayerPawnsArriveMethod</defName>
    <label>arrival method</label>
    <category>Fixed</category>
    <scenPartClass>ScenPart_PlayerPawnsArriveMethod</scenPartClass>
    <summaryPriority>470</summaryPriority>
  </ScenPartDef>
 
Mods\EdBPrepareCarefully\Defs\Scenarios\ScenParts_Fixed.xml
----------------------------------------------------------- 
  <ScenPartDef>
    <defName>ConfigPage_ConfigureStartingPawns</defName>
<label>starting people</label>
    <category>Fixed</category> 
<scenPartClass>ScenPart_ConfigPage_ConfigureStartingPawns</scenPartClass>
<pageClass>EdB.PrepareCarefully.Page_ConfigureStartingPawns</pageClass>
<summaryPriority>500</summaryPriority>
  </ScenPartDef>

Mods\OHU-Dropships-1.0\Defs\Scenarios\ScenParts_Various.xml
------------------------------------------------------------ 
    <ScenPartDef>
    <defName>DropShip</defName>
    <label>start with ship</label>
    <category>Misc</category>
    <scenPartClass>OHUShips.ScenPart_StartWithShip</scenPartClass>
    <maxUses>1</maxUses>
  </ScenPartDef>
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Cpt.Ohu

You'd have to expand the vanilla enum, which isn't that easy.

Atm I'm removing the vanilla arrival ScenPart to prevent it from firing. If EDB is throwing errors, this may be the reason. I'll look into delaying the removal of the ScenPart to a later moment. Alternatively I think I know how to get around this, but it means more detours.

AngleWyrm

Prepare Carefully isn't throwing errors, it's just that the drop-ship doesn't happen with that mod installed. Colonists arrive by normal drop-pod instead, with no ship in sight.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Robloxsina66


ChaosChronicler

Sorry if this is a bit foreword but are any of us allowed to submit ship designs?

Cpt.Ohu

Quote from: AngleWyrm on April 23, 2017, 06:08:00 PM
Prepare Carefully isn't throwing errors, it's just that the drop-ship doesn't happen with that mod installed. Colonists arrive by normal drop-pod instead, with no ship in sight.
In that case either the ship ScenPart gets removed or doesn't fire properly. I'll have to take a closer look.

Quote from: Robloxsina66 on April 23, 2017, 06:38:01 PM
the textures doesn't appear

Like, at all? Please send me a screenshot and/or log via PM.

Quote from: ChaosChronicler on April 23, 2017, 06:53:15 PM
Sorry if this is a bit foreword but are any of us allowed to submit ship designs?

Sure  :)

Robloxsina66

the first error log

[attachment deleted by admin due to age]

Robloxsina66

then the second log

[attachment deleted by admin due to age]

Robloxsina66

and then the whole ship

[attachment deleted by admin due to age]

Cpt.Ohu

#13
Looks like no Textures are loaded at all. Are they missing? Go to the mod folder and to Textures to see if images are present. If not or the error occurs regardless, redownload the mod, and replace it in your mod directory.

Robloxsina66