[A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)

Started by Cpt.Ohu, April 23, 2017, 03:44:16 PM

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SpaceDorf

This looks really good.

It might even look better if you added more of the red and white contours it would give the Carryall more volume.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Spleenling

#436
Quote from: SpaceDorf on September 26, 2017, 07:12:19 AM
When it's done :P

Sorry. I had to, I don't meant to troll you.

Did you have any luck with the turrets ? If not PM me,
I can send you the templates for that.

Yet to try was going to hold off messing with the mod files, as I had the feeling if I did I would look on the forums and find an update and have to do again, also I have Insomnia which makes coding something I'm only in the mood for once every week or two.
Quote from: TolSatha on September 28, 2017, 06:00:58 PM
Was bored and made this the other day, for anyone playing with Tiberium factions mod.

Brotherhood of Nod Carryall, based on the deprecated GDI Orca design.
No weapons but has a large cargo capacity and good range.





I initially did it in the original dark blue color, but it just didn't look very nice ingame, so I made it in lighter grey instead.
Installation same as described below OP - just copy the files into the proper OHU Mod folders. Tiberium factions mod not needed.

Feel free to tweak the stats and here's the .psd file if you want to improve on the graphics.
https://www.dropbox.com/s/cl4u49b1lau8qrr/Carryall.psd?dl=1

I feel like it should have maybe two bomb bays when those have been added. I remember the Orca being a bomber in C&C3 (Only one i've played)
Part time XML reverse engineering officer. Can maybe fix XML some of the time...

Canute

Quote from: SpaceDorf on September 28, 2017, 05:53:54 PM
Me again :)

I have some thoughts on fuel balancing.

How much fuel should bigger ships need, and how should this fuel be produced ?
The current way of producing fuel seems okay for a small colony, but not efficient enough to supply a real fleet.
Did you thought about S.A.L.: Station Automation and Logistics
https://ludeon.com/forums/index.php?topic=31570 ?
Together with industrus roller and SS Cultivator Tools, you can build up an automated bambus plantage, use the roller to haul them to the refinery and let them auto. craft into fuel.

SpaceDorf

Quote from: Canute on September 29, 2017, 02:56:47 AM
Together with industrus roller and SS Cultivator Tools, you can build up an automated bambus plantage, use the roller to haul them to the refinery and let them auto. craft into fuel.

I have not thought of this yet, because it includes to many additional mods.
I would rather produce a more integrated way of producing fuel, either in larges batches or further refining.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Canute

An auto. refinery ?
Hopper on the station, and the station convert the organic into fuel, constantly. I think i saw a similar thing for fertilizer at an older VG release.


SpaceDorf

Quote from: Canute on September 29, 2017, 06:41:29 AM
An auto. refinery ?
Hopper on the station, and the station convert the organic into fuel, constantly. I think i saw a similar thing for fertilizer at an older VG release.

Something like this.
an an oil rig and a bigger refinery.
Helium-3 and its production .. something in this direction.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

I would prefer Mechanoid core with electrical e-fan engines like
https://lilium.com/
:-)

SpaceDorf

Looks cute. Exactly what I had in mind for attacking a Pirate Base   ;D
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

SpaceDorf

What about installable components for the dropships ?

Additional Cargospace, Fuel Pods or Armor which would infuse small changes to the basic ship ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

TARDIS, Inside bigger then outside ?
Don't you build a complete ship, if you want expand the cargo, you need to remove passanger seats or fuel tanks ?

SpaceDorf


No, what I meant were external added objects, which can be connected to hard-points similiar to weapons.
Which would add their weight to the ship and influence fuel usage and speed.

External Fuel Tanks :




Or added Storage Space :




Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

LOL, these crazy russian ! :-)
But the american arn't much better with their space shuttle on a jumbo.
But i hope you know the jumbo at expample was beside the nessesary crew empty and couln't load passenger or cargo.
The engines/wings can't carry these extra weight.

to pic 2, they use anti-grav which create a bubble around the ship, in that case it doesn't matter if the cargo is outside or inside. But thats is a far advanced tech then planes/VTOLs.

SpaceDorf

Quote from: Canute on October 07, 2017, 02:31:42 AM
to pic 2, they use anti-grav which create a bubble around the ship, in that case it doesn't matter if the cargo is outside or inside. But thats is a far advanced tech then planes/VTOLs.

True in this order of magnitude, and I tell you that those where only the middle of the space transport pack I found.

But looking a few post above at the GDI Carryall or a Transport Helicopter which can "attach" several containers to itself .. this is possible.  ..

Now I have an Idea for a OhU Qualified Transport Vessel  :o
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Sure it is possible when the vehicle is designed for it.
Regular transport helicopter can transport 1-2 ton's too, inside or outside, but not inside and outside at the same time.
And you just want add extra cargo/fuel outside to expand the limit, and this isn't very realistic.

SpaceDorf

Actually it is.

Fighter Planes can equip addtional Fuel Tanks beneath their wings,
and it would not be so far off to add at least some cargo capacity the same way.

But it is true, that I was more thinking of a way to magnetically attach some boxes, tanks or seats to prepared places on the ships body.

Seeing that the Sci-Fantasie Engines have more raw power and rely less on aerodynamics as current plains.
And I am not proposing that every Vehicle is able to that, nor that every Vehicle should be a VTOL.
You can allready define a incoming and outgoing angle for Dropships.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker