Food Eating Issues

Started by matheryn, April 24, 2017, 06:16:34 AM

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matheryn

Currently I have been having pawns going and grabbing food and attempting to eat it but instead after a few seconds dropping the food to the ground only to try again. This happens over and over until they starve to death. Not only my pawns but visitors aswell. It happens wether they are standing and eating or sitting at a table and so far ive only noticed it happen when they are eating packaged survival meals or simple meals. It has only started happening over the last week IRL and I haven't changed anything in the mods that I have during that time.

The mod list I have is quite large and I am aware that there are quite a lot of conflicts in it, here is the game launch conflict report

https://gist.github.com/ff0732cb1fecbe21bec5ec3903834144

The list of mods I am using are

Core, HugsLib, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Architect Sense, Faction Discovery A16, Prepare for Romance!, RomanceDiversified, Hospitality, Moody, Colonist Bar KF 0.16.2.2, Mo'Events, [SS]AdvBody, Numbers, Medical Tab, WorkTab, Animal Tab, Colony Manager, Colony Leadership, Stack Merger, A Dog Said..., High Tech Laboratory Facilities, More Trade Ships, ED-ShieldsBasic, ED-Laser Drill, ED-ReverseCycleCooler, HealShield, Training Rack, Less Arbitrary Surgery, Call of Cthulhu - Cults A16, Call of Cthulhu - Factions A16, Call of Cthulhu - Straitjackets A16, Call of Cthulhu - Industrial Age Objects A16, Call of Cthulhu - Factions - Items Only V1.7 A16, Call of Cthulhu - Cosmic Horrors A16, ProgrammableVents_A16, Set-Up Camp, Chihuahua!, VG_Garden Medicine a16.1, CaravanSpot, Trading Spot, Path Avoid, [A16] Kitchen Counter and other shelves, [FSF] Buildable Terrain A16, ConcreteWalls, Better Stockpile Designator, Glass+Lights, PrisonExtensions, Selling prisoners with no guilt, Prisoner Harvesting, PrisonerRansom, Core Driller, Core Driller - Glitter Tech Addon, Core Driller - Imperial Guard Addon v1.1, Core Driller - Stone Addon, Stack XXL, Lockable Doors, Industrial Rollers, Blueprints, Better Pathfinding, ReclaimFabric, Steel extraction, Infused, Dye Vat, Fences And Floors, More vanilla factions, Tranquilizer Rifle v.0.5, Area Unlocker, Misc. Training, Mine Tech, portable reactor and cooler, Temperature Control, Temperature Gauge, RimFridge, Cooks Can Refuel, Agriculture, Plowed Earth, Canned Food, Hunting Restriction, CPBeasties, [sd] advanced powergeneration, Simple Nuclear Reactors, More Batteries, Craftable Synthetics, DermalRegenerator, Bionic Replacements Crafting , The Birds and the Bees, Outfitter 0.16.0.2, Artificial Organ, AC-Enhanced Crafting, Power Logic, Medicine Kit Crafting, Recolor Stockpile, Armor Crafting, GHXX Tech Advancing, Static Quality Plus A16.1.2, Roof Support A16, MiningCo. MiningHelmet, RIMkea, Time-of-Day Switches, Hand Me That Brick, Misc. Bees'n'Honey, Floor Lights, Enlighten, [sd] goodnight, [sd] round tables, LED Technology [A16], Advanced Hydroponics Basin, Storage Crates, MiningCo. ForceField, MiningCo. LaserFence, Repair Workbench, [T] MoreFloors, Sniper Turret, Stuffed Floors, ExtendedStorage, Surgery Kit, Dubs Rimkit(Medkit), [FSF] Cookable Survival Meals A16, More Vanilla Turrets, Patchwork Leather, RT Power Switch, ArmourRepair, Dubs Skylight, Misc. Objects, LT-DoorMat, RT Fuse, Derek's Lighting Mod, MJ - MiniMap (A16), More silver for traders, Glitterworld Medicine Craftable, Extended Crafting, [sd] bridges, FishIndustry, Fertile Fields + FishIndustry + [sd] Bridges Compatibility, Floored, Sustainable Drill, [T] MoreBedsVanilla (for More Furniture), Mechanoid Recycling, AC-Enhanced Hauling, Area Rugs v1.04, Refugee Stats, 体変更, Efficient Light, RedistHeat, Expanded Prosthetics and Organ Engineering, [T] ExpandedCloth, Nackblad Inc Rimhair, Embrasures, Glitter Tech, PowerSwitch, Furnace, Sun Lamp Power, Bo's Milkable Animals, Efficient Animal Feed, HydroponicsBasinWithOwnSunLamp_A16, Transgender Mod, Kura's Extra Minerals, ZWAnimals A16, [SS]Maid Project, Mind Altering Device, Animal Hoods, [SS]King's slaves, Immersive Human Sounds, Change Dresser, Tale Log, DDA Security and More, Realistic Rooms, PhiClient, Stun Gun, Organized Research Tab, Select Turret Target, Better Pawn Control, Hardworking animals, Cheaper Components, More Manhunters, SS Animal Station, Additional Joy Objects, RimWorld Minions V3.1, Cocoa's Windows, Impassable Map Maker, XWoods, Arcane Arts, Greyer morals mod., Hunt for Me, CPBeasties ADS Patch, [FSF] Growable Grass A16, FashionRIMsta, Outfitter A16 - Infused, Chihuahua! - ADS Compatibility, Mod List Backup, Vegetable Garden , Weapon Tech, [FSF] Carpets of the Rainbow, Vanilla-friendly Weapon Expansion, Glitter Tech - Trader Patch, Storage Search A16, Psychology, and Double Population Max V1.0


If anyone is aware of the problem and knows a way of fixing it I would be greatly appreciative.

matheryn

ive recently come to realise whatever is causing this bug is only causing it to happen when they try and eat the food outside of a roofed area

milon

That's a good clue. I use very few mods myself, so for the unaware, what mods affect anything related to that like meals/hunger/AI/etc?

matheryn

Better Pawn Control, Realistic Rooms, AC-Enhanced Hauling, Area Unlocker,  Better Pathfinding,  Path Avoid, [A16,  Better Stockpile Designator, Stack Merger,  Hospitality, Moody, - these things affect pawns and area management

as for meals there are several mods and again for ai

matheryn

ok so I just spent the last 4 hours painstakenly removing all the mods and only adding in 5 at a time to see if I could narrow down the culprit but unfortunately the bug seems to happen at random times during any given playthough then continues to happen once its started so unfortunately I wasent able to work out which mod is causing it as each time I started a new game with the new mods the bug never happened right up to the point I had all the mods reenabled so back to the drawing board