Excessive Malnutrition

Started by your dad, April 29, 2017, 01:36:10 PM

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your dad

How can I deal with malnutrition.


I've had like 3 solo settler colonies die because of malnutrition, when we have plenty of meals. What causes malnutrition and how can I solve it? I have places for them to eat and all the meals are made of berries (idk if that affects it or not)

Does it even have to do with feeding? Because even when the person with malnutrition is in a hospital bed, and we have another settler,  there's no way to force feed the person with malnutrition.
Saturdays are for the boys.

Robbie

Malnutrition means they ate nothing for a long time.. and I have same problem because of one or more mods... if you take a look in developer tab, the error will be called "object reference not set to an instance of an object" and it's wrote with a red color.

your dad

Huggins threw exception in WorkGiver Train: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.JobDriver_InteractAnimal.RequiredNutritionPerFeed (Verse.Pawn animal) [0x00000] in <filename unknown>:0
  at RimWorld.WorkGiver_InteractAnimal.HasFoodToInteractAnimal (Verse.Pawn pawn, Verse.Pawn tamee) [0x00000] in <filename unknown>:0
  at RimWorld.WorkGiver_Train.JobOnThing (Verse.Pawn pawn, Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.JobGiver_Work+<TryGiveJob>c__AnonStorey277.<>m__141 (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.GenClosest+<ClosestThingReachable>c__AnonStorey532.<>m__9FC (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.GenClosest.ClosestThing_Global (IntVec3 center, IEnumerable searchSet, Single maxDistance, System.Predicate`1 validator) [0x00000] in <filename unknown>:0
  at Verse.GenClosest.ClosestThingReachable (IntVec3 root, Verse.Map map, ThingRequest thingReq, PathEndMode peMode, TraverseParms traverseParams, Single maxDistance, System.Predicate`1 validator, IEnumerable`1 customGlobalSearchSet, Int32 searchRegionsMax, Boolean forceGlobalSearch) [0x00000] in <filename unknown>:0
  at RimWorld.JobGiver_Work.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.JobGiver_Work:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

this is all I found, and from what I read, there's no mod title.
Saturdays are for the boys.

your dad

Actually, I think I may have found the issue. It was a realistic starvation mod, which I guess just didn't take malnutrition into account.
Saturdays are for the boys.

Robbie

I had Realistic Starvation Mod for a long time and I never had this problem.. hmm