[B18] cuproPanda's (Outdated) Mods

Started by cuproPanda, May 06, 2017, 05:29:32 PM

Previous topic - Next topic

Should Cupro's Drinks for A18 bring back the water system? This will include new features and integrations as well.

Yes!
37 (63.8%)
No!
12 (20.7%)
Either way is fine.
9 (15.5%)

Total Members Voted: 58

cuproPanda

Quote from: Sefiriot on July 05, 2017, 01:43:18 PM
Caught some errors from the mods AJO and Pawns Play Together, seems one or the other might not play well with Hospitality, since it popped up when I had a trade caravan visit.


log


It looks like those errors are on Hospitality's side. The mod is trying to assign the job to join colonists, but it isn't a job that can be forced to do. As far as the tea, that bug pops up from time to time even without mods. I'll add a note that Hospitality is incompatible for now.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

SpaceDorf

I have a QoL and Logic matter to report concerning the stockpile categories of your drinks mod.

I would prefer if coffee beans and frass root were moved into the "plant matter" bit of the raw ressources.
For one it just make sense, and as second I can then use skullywag's food baskets to store them like my other foods.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

cuproPanda

Quote from: SpaceDorf on July 08, 2017, 01:09:15 PM
I have a QoL and Logic matter to report concerning the stockpile categories of your drinks mod.

I would prefer if coffee beans and frass root were moved into the "plant matter" bit of the raw ressources.
For one it just make sense, and as second I can then use skullywag's food baskets to store them like my other foods.

Updated :)
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

rditto48801

After taking a long break from Rimworld (last played A13), I dove back in with a bunch of old favorite mods, and a few new mods, such as the ones from this thread.

However, I have run into an odd issue.

None of the metals/alloys from Expanded Power and Cupro's Alloys are haulable, they are simply not listed in the stockpile at all.
Which means trying to manually haul them has the tooltip saying there is noplace to take it to.
Items from your other mods, like glowstone and charcoal from Powerless, do show up just fine in stockpile lists, and get hauled just fine.
The end result, I got a bit of copper, aluminum and lead that just gets dropped where it is mined. The pawns ignore it unless it is needed for crafting or constructing stuff.

I have tried changing mod load order, deleting all stockpile/deconstructing all storage items after changing mod load orders and replacing them, etc, to no affect. The only real result is breaking my save in general when trying to remove possible conflicting mods.

While I am no modding expert, I do know a little about modding in Rimworld (at least as far as editing def files to a limited extent), and poked through the files, and I noticed one thing that stuck out.
Unlike the items from Powerless that can be hauled, those from Expanded Power and Cupro's Alloys lack lines for things like stackLimit and Tradeability.
A lesser issue (probably not related), is that copper has a beauty value listed for the stack itself (even silver has a default -4, so it seems a little odd that copper should be any different)

In the stockpile, under the 'metal alloy' tab, only Plasteel and Steel are shown.
Metals from other mods (like Industrialization) are showing up in the stockpile under raw resources. (the only 'copper' listed in the stockpile is from Industrialization)

For one 'test', I made a stockpile right under some of the copper that was just laying there, and manually set the stockpile for everything. All green checks. My pawns didn't bother moving any of the copper at all, and quickly moved items to the stockpile, putting them 'on' the stacks of copper. They seem to usually remove 'unaccepted' items from stockpiles not set to accept them.
I tracked down a rubbertree, and harvested it, and I could manually haul the rubber to the test stockpile. (raw rubber does have 'stackLimit' in its def, unlike the metals)

Aside from the stackLimit thing, I am personally guessing there is some sort of mod conflict or mod order issue going on, but after several hours of troubleshooting, and searching for different things on the forums and via google, I am coming up empty. The closest thing I can find is power conduits don't need copper or steel to make, they need an item called 'wire', (which is crafted from steel and plasteel for a stack of 25 wire). I can't track down which mod uses 'wire', though. I got a lot of mods, and spent a good several hours trying to track down possible causes for this issue.

Here is the 'all you can eat buffet' list of mods I have... (I have already trimmed a few mods out...)

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1557</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>EdBPrepareCarefully</li>
    <li>AlienRaces-2.1.5</li>
    <li>Apini A17</li>
    <li>Orassan (A17)</li>
    <li>CyberneticStorm</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RBSE - Lite Edition 1.7</li>
    <li>A_Dog_Said-A17</li>
    <li>OrassanADSAddon</li>
    <li>Apini A17 Apitech</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. LaserFence</li>
    <li>MiningCo. MiningHelmet</li>
    <li>MiningCo. MMS</li>
    <li>MiningCo. PowerFist</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_Objects</li>
    <li>PackedLunch</li>
    <li>PawnsPlayPoker [A17]</li>
    <li>POW-17.29</li>
    <li>PowerSwitch</li>
    <li>Pygmy-Muffalos-1.1.1543</li>
    <li>QRY-17.38</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>RazzleDazzleA17</li>
    <li>ReconAndDiscovery</li>
    <li>RemoteExplosives</li>
    <li>ReplacementOrganCrafting</li>
    <li>RF - Wild Cultivation</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Concrete</li>
    <li>RF - Basic Bridges</li>
    <li>DESurgeries</li>
    <li>Bones Mod</li>
    <li>BionicReplacementsCrafting</li>
    <li>Alpha Muffalo A17</li>
    <li>[A17] Vanilla-Friendly Weapon Expansion</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>Temperature Control</li>
    <li>TilledSoil</li>
    <li>TradingSpot</li>
    <li>Training Rack</li>
    <li>Trap Defence A17</li>
    <li>Travel-Rations--MREs-1.1</li>
    <li>Turret Collection</li>
    <li>Vegetable Garden 5.4</li>
    <li>WIN-17.04</li>
    <li>ZEN-17.11</li>
    <li>TropiCKAPP</li>
    <li>TribalEssentialsModPack</li>
    <li>Surgery Kit</li>
    <li>SupportBeams</li>
    <li>STN-17.23</li>
    <li>Spoons Hair Mod -A17</li>
    <li>Soylent Production</li>
    <li>sns</li>
    <li>Smoked-Meat-2.0</li>
    <li>Single Royal A17</li>
    <li>SimpleSidearms-1.2.0</li>
    <li>RW-ExtendedTraits-master</li>
    <li>RumoursAndDeceptionA17</li>
    <li>RT's Weapon Pack</li>
    <li>RoofSupport A17</li>
    <li>Romance Diversified A17</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Rimworld-ButcherMoodFix-1.0</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimfire 2.3</li>
    <li>Rim.AcEnhancedCrafting</li>
    <li>Rim Disorders A17</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>ReclaimFabric-ReclaimFabric1.9</li>
    <li>Psychology</li>
    <li>PathAvoid</li>
    <li>Panacea-0.17.1.0</li>
    <li>OHU-Dropships-1.31</li>
    <li>NeurotrainerCrafting</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>More Vanilla Turrets</li>
    <li>ModularPowerArmor-1.0.17b.0.0</li>
    <li>Mod Medicine Patch</li>
    <li>MIRV Artillery</li>
    <li>Miniaturisation</li>
    <li>Mending</li>
    <li>Medieval Times (v. 1.70.A17b)</li>
    <li>MedicineKitCrafting</li>
    <li>MedicalTab</li>
    <li>Mannable Turrents</li>
    <li>Mamuffalo V1.04 A17</li>
    <li>MadSkills-A17-2.0.1</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>LaserWeapons-LaserWeapons1.7</li>
    <li>Kitchen-Counter-0.17</li>
    <li>ImprovedWorkbenches</li>
    <li>Hospitality</li>
    <li>High Caliber</li>
    <li>GrillTech A17</li>
    <li>GlitterTech</li>
    <li>Glass&amp;Lights</li>
    <li>GaussWeapons-GaussWeapons1.7</li>
    <li>Furnace</li>
    <li>FishIndustry</li>
    <li>Fireplace Mod V1.9b A17</li>
    <li>ExtendedFabrics-ExtendedFabrics1.5</li>
    <li>Extended Turrets Mod</li>
    <li>Enlighten</li>
    <li>Electric Wall Torch Mod V1.0</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-OmniGel</li>
    <li>ED-ShieldsBasic</li>
    <li>DyeVat</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Dubs Skylight</li>
    <li>Diesel_Generator</li>
    <li>Cyclone_Wire</li>
    <li>CTS</li>
    <li>CPD-17.30p</li>
    <li>ColonyManager</li>
    <li>Clutter Structure</li>
    <li>Clutter Laser Rifle</li>
    <li>Clutter Hands</li>
    <li>Clutter Furniture</li>
    <li>CleaningArea</li>
    <li>CaveworldFlora</li>
    <li>CaveBiome</li>
    <li>Blueprints</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>BetterPawnControl</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>Barn Stall A17</li>
    <li>Armor Crafting</li>
    <li>Animal Feed Trough A17</li>
    <li>Ancient Asian Weapons</li>
    <li>AllowTool</li>
    <li>AJO-17.11</li>
    <li>Agriculture</li>
    <li>20th Century Weapons Mod</li>
    <li>TechAdvancing</li>
    <li>Weapon Crafting</li>
    <li>BirdsAndBees</li>
    <li>CyberneticStorm&amp;EPOECompat</li>
    <li>Wall_Torch A17</li>
    <li>Industrialisation</li>
    <li>EXP-17.19</li>
    <li>CAL-17.08</li>
    <li>Industrial-Drill-Rig-Stuffified-Edition</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>ResearchPal</li>
    <li>ArchitectSense</li>
    <li>StuffedFloors</li>
    <li>Stuffified-Construction</li>
    <li>StackMerger</li>
  </activeMods>
</ModsConfigData>
Always (less than) eager to stockpile 3 metric tons of steel to replicate a useful gun.

Dr. Watson. Proving that being wrong is one step closer to being right.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

cuproPanda

Quote from: rditto48801 on July 08, 2017, 08:45:16 PM
After taking a long break from Rimworld (last played A13), I dove back in with a bunch of old favorite mods, and a few new mods, such as the ones from this thread.

However, I have run into an odd issue.

None of the metals/alloys from Expanded Power and Cupro's Alloys are haulable, they are simply not listed in the stockpile at all.
Which means trying to manually haul them has the tooltip saying there is noplace to take it to.
Items from your other mods, like glowstone and charcoal from Powerless, do show up just fine in stockpile lists, and get hauled just fine.
The end result, I got a bit of copper, aluminum and lead that just gets dropped where it is mined. The pawns ignore it unless it is needed for crafting or constructing stuff.

I have tried changing mod load order, deleting all stockpile/deconstructing all storage items after changing mod load orders and replacing them, etc, to no affect. The only real result is breaking my save in general when trying to remove possible conflicting mods.

While I am no modding expert, I do know a little about modding in Rimworld (at least as far as editing def files to a limited extent), and poked through the files, and I noticed one thing that stuck out.
Unlike the items from Powerless that can be hauled, those from Expanded Power and Cupro's Alloys lack lines for things like stackLimit and Tradeability.
A lesser issue (probably not related), is that copper has a beauty value listed for the stack itself (even silver has a default -4, so it seems a little odd that copper should be any different)

In the stockpile, under the 'metal alloy' tab, only Plasteel and Steel are shown.
Metals from other mods (like Industrialization) are showing up in the stockpile under raw resources. (the only 'copper' listed in the stockpile is from Industrialization)

For one 'test', I made a stockpile right under some of the copper that was just laying there, and manually set the stockpile for everything. All green checks. My pawns didn't bother moving any of the copper at all, and quickly moved items to the stockpile, putting them 'on' the stacks of copper. They seem to usually remove 'unaccepted' items from stockpiles not set to accept them.
I tracked down a rubbertree, and harvested it, and I could manually haul the rubber to the test stockpile. (raw rubber does have 'stackLimit' in its def, unlike the metals)

Aside from the stackLimit thing, I am personally guessing there is some sort of mod conflict or mod order issue going on, but after several hours of troubleshooting, and searching for different things on the forums and via google, I am coming up empty. The closest thing I can find is power conduits don't need copper or steel to make, they need an item called 'wire', (which is crafted from steel and plasteel for a stack of 25 wire). I can't track down which mod uses 'wire', though. I got a lot of mods, and spent a good several hours trying to track down possible causes for this issue.

Here is the 'all you can eat buffet' list of mods I have... (I have already trimmed a few mods out...)

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1557</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>EdBPrepareCarefully</li>
    <li>AlienRaces-2.1.5</li>
    <li>Apini A17</li>
    <li>Orassan (A17)</li>
    <li>CyberneticStorm</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RBSE - Lite Edition 1.7</li>
    <li>A_Dog_Said-A17</li>
    <li>OrassanADSAddon</li>
    <li>Apini A17 Apitech</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. LaserFence</li>
    <li>MiningCo. MiningHelmet</li>
    <li>MiningCo. MMS</li>
    <li>MiningCo. PowerFist</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_Objects</li>
    <li>PackedLunch</li>
    <li>PawnsPlayPoker [A17]</li>
    <li>POW-17.29</li>
    <li>PowerSwitch</li>
    <li>Pygmy-Muffalos-1.1.1543</li>
    <li>QRY-17.38</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>RazzleDazzleA17</li>
    <li>ReconAndDiscovery</li>
    <li>RemoteExplosives</li>
    <li>ReplacementOrganCrafting</li>
    <li>RF - Wild Cultivation</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Concrete</li>
    <li>RF - Basic Bridges</li>
    <li>DESurgeries</li>
    <li>Bones Mod</li>
    <li>BionicReplacementsCrafting</li>
    <li>Alpha Muffalo A17</li>
    <li>[A17] Vanilla-Friendly Weapon Expansion</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>Temperature Control</li>
    <li>TilledSoil</li>
    <li>TradingSpot</li>
    <li>Training Rack</li>
    <li>Trap Defence A17</li>
    <li>Travel-Rations--MREs-1.1</li>
    <li>Turret Collection</li>
    <li>Vegetable Garden 5.4</li>
    <li>WIN-17.04</li>
    <li>ZEN-17.11</li>
    <li>TropiCKAPP</li>
    <li>TribalEssentialsModPack</li>
    <li>Surgery Kit</li>
    <li>SupportBeams</li>
    <li>STN-17.23</li>
    <li>Spoons Hair Mod -A17</li>
    <li>Soylent Production</li>
    <li>sns</li>
    <li>Smoked-Meat-2.0</li>
    <li>Single Royal A17</li>
    <li>SimpleSidearms-1.2.0</li>
    <li>RW-ExtendedTraits-master</li>
    <li>RumoursAndDeceptionA17</li>
    <li>RT's Weapon Pack</li>
    <li>RoofSupport A17</li>
    <li>Romance Diversified A17</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Rimworld-ButcherMoodFix-1.0</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimfire 2.3</li>
    <li>Rim.AcEnhancedCrafting</li>
    <li>Rim Disorders A17</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>ReclaimFabric-ReclaimFabric1.9</li>
    <li>Psychology</li>
    <li>PathAvoid</li>
    <li>Panacea-0.17.1.0</li>
    <li>OHU-Dropships-1.31</li>
    <li>NeurotrainerCrafting</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>More Vanilla Turrets</li>
    <li>ModularPowerArmor-1.0.17b.0.0</li>
    <li>Mod Medicine Patch</li>
    <li>MIRV Artillery</li>
    <li>Miniaturisation</li>
    <li>Mending</li>
    <li>Medieval Times (v. 1.70.A17b)</li>
    <li>MedicineKitCrafting</li>
    <li>MedicalTab</li>
    <li>Mannable Turrents</li>
    <li>Mamuffalo V1.04 A17</li>
    <li>MadSkills-A17-2.0.1</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>LaserWeapons-LaserWeapons1.7</li>
    <li>Kitchen-Counter-0.17</li>
    <li>ImprovedWorkbenches</li>
    <li>Hospitality</li>
    <li>High Caliber</li>
    <li>GrillTech A17</li>
    <li>GlitterTech</li>
    <li>Glass&amp;Lights</li>
    <li>GaussWeapons-GaussWeapons1.7</li>
    <li>Furnace</li>
    <li>FishIndustry</li>
    <li>Fireplace Mod V1.9b A17</li>
    <li>ExtendedFabrics-ExtendedFabrics1.5</li>
    <li>Extended Turrets Mod</li>
    <li>Enlighten</li>
    <li>Electric Wall Torch Mod V1.0</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-OmniGel</li>
    <li>ED-ShieldsBasic</li>
    <li>DyeVat</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Dubs Skylight</li>
    <li>Diesel_Generator</li>
    <li>Cyclone_Wire</li>
    <li>CTS</li>
    <li>CPD-17.30p</li>
    <li>ColonyManager</li>
    <li>Clutter Structure</li>
    <li>Clutter Laser Rifle</li>
    <li>Clutter Hands</li>
    <li>Clutter Furniture</li>
    <li>CleaningArea</li>
    <li>CaveworldFlora</li>
    <li>CaveBiome</li>
    <li>Blueprints</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>BetterPawnControl</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>Barn Stall A17</li>
    <li>Armor Crafting</li>
    <li>Animal Feed Trough A17</li>
    <li>Ancient Asian Weapons</li>
    <li>AllowTool</li>
    <li>AJO-17.11</li>
    <li>Agriculture</li>
    <li>20th Century Weapons Mod</li>
    <li>TechAdvancing</li>
    <li>Weapon Crafting</li>
    <li>BirdsAndBees</li>
    <li>CyberneticStorm&amp;EPOECompat</li>
    <li>Wall_Torch A17</li>
    <li>Industrialisation</li>
    <li>EXP-17.19</li>
    <li>CAL-17.08</li>
    <li>Industrial-Drill-Rig-Stuffified-Edition</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>ResearchPal</li>
    <li>ArchitectSense</li>
    <li>StuffedFloors</li>
    <li>Stuffified-Construction</li>
    <li>StackMerger</li>
  </activeMods>
</ModsConfigData>


How can you possibly play with that many mods? You must have a great computer! Try updating Stuffied Construction - the author has patches for some of my mods, including alloys, and one of the more recent updates states "Fixed wrong thing categories being used.". Hopefully that will work. I haven't had any issues, and I use a lot of the same mods you do (only 53 in total though :P)
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

rditto48801

Quote from: cuproPanda on July 09, 2017, 01:16:22 AM
How can you possibly play with that many mods? You must have a great computer! Try updating Stuffied Construction - the author has patches for some of my mods, including alloys, and one of the more recent updates states "Fixed wrong thing categories being used.". Hopefully that will work. I haven't had any issues, and I use a lot of the same mods you do (only 53 in total though :P)

Great computer? Not really. It takes almost 10 minutes for the game to actually boot up as it chews on all those def files.... >_<


I see one update for Stuffified Construction is for compatibility for one of the other mods I use, so hopefully that will help.
If all else fails, I will start a new game. I only got about a month in game, so I wouldn't loose to much progress. I partly suspect the issue might be something imbedded in the save itself, and not easily fixed after it has occurred.

When updating Stuffified Construction, I did find one thing that might have been the cause.
I got the Industrial Drill Rig from the same mod author as Stuffified Construction, but I had the stuffified version, not the stuffified alloys version that supports the alloys mod. So I got the proper one downloaded for that.
So it may be a PEBCAK or ID-10-T error causing the stockpile issue... (a.k.a., me needing to double face palm then head desk)
Always (less than) eager to stockpile 3 metric tons of steel to replicate a useful gun.

Dr. Watson. Proving that being wrong is one step closer to being right.

cuproPanda

Quote from: rditto48801 on July 09, 2017, 01:53:52 AM
Quote from: cuproPanda on July 09, 2017, 01:16:22 AM
How can you possibly play with that many mods? You must have a great computer! Try updating Stuffied Construction - the author has patches for some of my mods, including alloys, and one of the more recent updates states "Fixed wrong thing categories being used.". Hopefully that will work. I haven't had any issues, and I use a lot of the same mods you do (only 53 in total though :P)

Great computer? Not really. It takes almost 10 minutes for the game to actually boot up as it chews on all those def files.... >_<


I see one update for Stuffified Construction is for compatibility for one of the other mods I use, so hopefully that will help.
If all else fails, I will start a new game. I only got about a month in game, so I wouldn't loose to much progress. I partly suspect the issue might be something imbedded in the save itself, and not easily fixed after it has occurred.

When updating Stuffified Construction, I did find one thing that might have been the cause.
I got the Industrial Drill Rig from the same mod author as Stuffified Construction, but I had the stuffified version, not the stuffified alloys version that supports the alloys mod. So I got the proper one downloaded for that.
So it may be a PEBCAK or ID-10-T error causing the stockpile issue... (a.k.a., me needing to double face palm then head desk)

I doubt the drill version would affect storage filters, but it's always good to be up-to-date. Don't feel too bad about the updates; with that many mods it's easy to fall behind. Hopefully it works for you :)
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

rditto48801

#263
So far I still have the problem.
I started a new game to be on the safe side, and the issue still exists.

So back to the drawing board. (and going through possible mods, one by one...)
At least I don't have much planned, so I will trouble shoot some more to try and figure out the cause.
Is it wrong that I sometimes like tracking down bugs as much as I do actually playing the game?  ???

Edit:
One thing I noticed while checking mod stuff in game.
The in game description for Cupro's Stone mentions to delete two folders if using something like Fluffy's Stuffed Floors or a similar mod, but the description on the forum doesn't mention that detail. Which is correct? Not needing to do anything extra as the forum description says, or to delete the two folders due to using a mod like Fluffy's Stuffed Floors?

Edit 2:
After removing a mod relating to an unrelated error in the in game error log, and a few other mods that I figured I could do without (and one that basically does something another mod already adds) I noticed the categories in the stockpile changed a little on my 'test save', and that the stuff like lead, copper and aluminum were now showing up.
Down side is after loading up my main save to check there, two of my pawns are missing, and I was getting spammed with errors...

I am now adding in mods one by one to see if I can fix the missing pawn issue. If they pop up again but the issue returns, then I guess I will have to start a new game, which is no big deal.(Prepare Carefully saved presets FTW.)

Edit 4:
Finally got stuff working again, with no pawns missing.
The odd thing is, I can't figure out what the exact problem is. A few mods got rearranged in terms of mod order, but that's about it.
I had removed a few modes, but when adding them back in one by one to see which one was the culprit, the problem hasn't come back. So I am a bit stumped, beyond it has something to do with mod order.

Here's the updated mod order.
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1557</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>EdBPrepareCarefully</li>
    <li>AlienRaces-2.1.5</li>
    <li>Apini A17</li>
    <li>Orassan (A17)</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RBSE - Lite Edition 1.7</li>
    <li>CyberneticStorm</li>
    <li>A_Dog_Said-A17</li>
    <li>OrassanADSAddon</li>
    <li>Apini A17 Apitech</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. LaserFence</li>
    <li>MiningCo. MiningHelmet</li>
    <li>MiningCo. MMS</li>
    <li>MiningCo. PowerFist</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_Objects</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>PackedLunch</li>
    <li>PawnsPlayPoker [A17]</li>
    <li>PowerSwitch</li>
    <li>Pygmy-Muffalos-1.1.1543</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>RazzleDazzleA17</li>
    <li>ReconAndDiscovery</li>
    <li>RemoteExplosives</li>
    <li>ReplacementOrganCrafting</li>
    <li>RF - Wild Cultivation</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Concrete</li>
    <li>RF - Basic Bridges</li>
    <li>DESurgeries</li>
    <li>Bones Mod</li>
    <li>Alpha Muffalo A17</li>
    <li>[A17] Vanilla-Friendly Weapon Expansion</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>Temperature Control</li>
    <li>TilledSoil</li>
    <li>TradingSpot</li>
    <li>Training Rack</li>
    <li>Trap Defence A17</li>
    <li>Travel-Rations--MREs-1.1</li>
    <li>Turret Collection</li>
    <li>Vegetable Garden 5.4</li>
    <li>WIN-17.04</li>
    <li>ZEN-17.11</li>
    <li>TropiCKAPP</li>
    <li>TribalEssentialsModPack</li>
    <li>Surgery Kit</li>
    <li>SupportBeams</li>
    <li>Spoons Hair Mod -A17</li>
    <li>Soylent Production</li>
    <li>sns</li>
    <li>Smoked-Meat-2.0</li>
    <li>Single Royal A17</li>
    <li>SimpleSidearms-1.2.0</li>
    <li>RW-ExtendedTraits-master</li>
    <li>RumoursAndDeceptionA17</li>
    <li>RT's Weapon Pack</li>
    <li>RoofSupport A17</li>
    <li>Romance Diversified A17</li>
    <li>Rimworld-ButcherMoodFix-1.0</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimfire 2.3</li>
    <li>Rim.AcEnhancedCrafting</li>
    <li>Rim Disorders A17</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>ReclaimFabric-ReclaimFabric1.9</li>
    <li>Psychology</li>
    <li>PathAvoid</li>
    <li>Panacea-0.17.1.0</li>
    <li>OHU-Dropships-1.31</li>
    <li>NeurotrainerCrafting</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>More Vanilla Turrets</li>
    <li>ModularPowerArmor-1.0.17b.0.0</li>
    <li>Mod Medicine Patch</li>
    <li>MIRV Artillery</li>
    <li>Miniaturisation</li>
    <li>Mending</li>
    <li>Medieval Times (v. 1.70.A17b)</li>
    <li>MedicineKitCrafting</li>
    <li>MedicalTab</li>
    <li>Mannable Turrents</li>
    <li>Mamuffalo V1.04 A17</li>
    <li>MadSkills-A17-2.0.1</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>LaserWeapons-LaserWeapons1.7</li>
    <li>Kitchen-Counter-0.17</li>
    <li>ImprovedWorkbenches</li>
    <li>Hospitality</li>
    <li>High Caliber</li>
    <li>GrillTech A17</li>
    <li>GlitterTech</li>
    <li>Glass&amp;Lights</li>
    <li>GaussWeapons-GaussWeapons1.7</li>
    <li>Furnace</li>
    <li>FishIndustry</li>
    <li>Fireplace Mod V1.9b A17</li>
    <li>ExtendedFabrics-ExtendedFabrics1.5</li>
    <li>Extended Turrets Mod</li>
    <li>Enlighten</li>
    <li>Electric Wall Torch Mod V1.0</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-OmniGel</li>
    <li>ED-ShieldsBasic</li>
    <li>DyeVat</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Dubs Skylight</li>
    <li>Diesel_Generator</li>
    <li>Cyclone_Wire</li>
    <li>CTS</li>
    <li>CPD-17.30p</li>
    <li>ColonyManager</li>
    <li>Clutter Structure</li>
    <li>Clutter Furniture</li>
    <li>CleaningArea</li>
    <li>CaveworldFlora</li>
    <li>CaveBiome</li>
    <li>Blueprints</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>BetterPawnControl</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>Barn Stall A17</li>
    <li>Armor Crafting</li>
    <li>Animal Feed Trough A17</li>
    <li>Ancient Asian Weapons</li>
    <li>AllowTool</li>
    <li>AJO-17.11</li>
    <li>Agriculture</li>
    <li>20th Century Weapons Mod</li>
    <li>TechAdvancing</li>
    <li>Weapon Crafting</li>
    <li>BirdsAndBees</li>
    <li>Wall_Torch A17</li>
    <li>Industrialisation</li>
    <li>EXP-17.19</li>
    <li>CAL-17.08</li>
    <li>POW-17.29</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>ResearchPal</li>
    <li>ArchitectSense</li>
    <li>Stuffified-Construction</li>
    <li>Industrial-Drill-Rig-Stuffified-Alloys-Edition</li>
    <li>StuffedFloors</li>
    <li>STN-17.23</li>
    <li>QRY-17.38</li>
    <li>StackMerger</li>
    <li>CyberneticStorm&amp;EPOECompat</li>
    <li>Clutter Hands</li>
    <li>Clutter Laser Rifle</li>
    <li>BionicReplacementsCrafting</li>
  </activeMods>
</ModsConfigData>


So I guess for now it can be chalked up to just the wrong mod in the wrong place in the mod order. Probably the ones now toward the end of the mod list. I suspect it is due to one of those last few mods having previously been before one of the storage mods, mainly Extended Storage which is now 'before' all of the mods now at the end of the list. Still doing a little testing. Trying to purposely break it now to find the possible cause. (now if only it didn't take 10 minutes to 'restart' the game after each time I change the mod load order...)

Edit 5:
Well, it seems the issue is indeed fixed. I played a while with no issues, beyond the fact I ran out of stockpile space for all the copper, aluminum and lead that was laying about...  ::)
So off to sort out another bug from another mod (which is luckily the only mod that apparently has anything to do with the other bug I found last night...)
Always (less than) eager to stockpile 3 metric tons of steel to replicate a useful gun.

Dr. Watson. Proving that being wrong is one step closer to being right.

admiralKew

Hi there! There's apparently a conflict with Stuffified Construction and Expanded Power. I've already reported this in Stuffified Construction's mod thread, but I felt I should also post it here.


[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricTailoringBench"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricSmithy"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="TableMachining"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="ElectricStove"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="Brewery"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricSmelter"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


This appears on load, and switching those two mods around results in much the same thing except with [Expanded Power] Patch Operation instead!

Here is my load order:

<activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.4.10</li>
    <li>AlienRaces-2.1.5</li>
    <li>EdBPrepareCarefully</li>
    <li>CombatExtended</li>
    <li>StorageSearch-0.17.1</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Diseases overhauled v1.0.0</li>
    <li>A_Dog_Said-A17</li>
    <li>DESurgeries</li>
    <li>RF - Editable Backstories - Base</li>
    <li>RuntimeGC</li>
    <li>ArchitectSense</li>
    <li>ResearchPal</li>
    <li>HelpTab</li>
    <li>CombatExtended_BackpackPatch</li>
    <li>A17b - Combat Extended Artillery</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>CombatExtended Guns</li>
    <li>20th CWM CE v4</li>
    <li>[A17] Hand 'n' Footwear</li>
    <li>[A17] Vanilla-Friendly Weapon Expansion</li>
    <li>[A17] HnF - VFWE Patch</li>
    <li>Bridges</li>
    <li>sd_bridges</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Concrete</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - Wild Cultivation</li>
    <li>TiberiumRim 1.4</li>
    <li>T-ExpandedCloth</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MiscStuff</li>
    <li>TropiCKAPP</li>
    <li>Blueprints</li>
    <li>BirdsAndBees</li>
    <li>MedicalTab</li>
    <li>ColonyManager</li>
    <li>Recycle</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>S.A.L.-Station-Automation-and-Logistics--master</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>ApparelloA17</li>
    <li>Clutter Furniture</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Security</li>
    <li>GlitterTech-0.17.1546</li>
    <li>TribalBeds[A17]</li>
    <li>TribalProduction[A17]</li>
    <li>TribalJoy [A17]</li>
    <li>TribalRaiders REB Version</li>
    <li>QRY-17.32</li>
    <li>POW-17.28</li>
    <li>EXP-17.18</li>
    <li>AJO-17.11</li>
    <li>FZN-17.02</li>
    <li>WIN-17.04</li>
    <li>STN-17.23</li>
    <li>CAL-17.08</li>
    <li>Stuffified-Construction-0.17.1.8</li>
    <li>Make-Early-Components-Stuffified-Alloys-0.17.1.5</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>Kitchen-Counter-0.17</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>LaserWeapons-LaserWeapons1.7</li>
    <li>Rimsenal_Hair</li>
    <li>NackbladIncRimhair</li>
    <li>ShowHair</li>
    <li>ReconAndDiscovery</li>
    <li>RumoursAndDeceptionA17</li>
    <li>Psychology</li>
    <li>ExpandedIncidents</li>
    <li>RimFridge</li>
    <li>AnimalHideWorking</li>
    <li>LDAreaRugs A17</li>
    <li>Animal Feed Trough A17 [V.G.]</li>
    <li>Barn Stall A17</li>
    <li>High Caliber</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>Nandonalt - Colony Leadership</li>
    <li>MF A17</li>
    <li>KK_AsSimpleAsRack</li>
    <li>Hospitality</li>
    <li>BlackFuel</li>
    <li>FashionRIMsta -A17</li>
    <li>Dubs Bad Hygiene</li>
    <li>Diesel_Generator</li>
    <li>Travel-Rations--MREs-1.1</li>
    <li>ResearchableStatUpgrades-master</li>
    <li>PawnsAreCapable</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>WM Revamped Ponics</li>
    <li>Vegetable Garden 5.4</li>
    <li>more factions</li>
    <li>LED-Lights-Extended-1.1</li>
    <li>Fences And Floors</li>
    <li>Realistic Night &amp; Weather Lighter V</li>
    <li>Miscellany</li>
    <li>Turret Collection</li>
    <li>MassGraves-0.17.1.0</li>
    <li>RedistHeat</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>AnimalCollabProjectA17-master</li>
    <li>ADogSaid-CK_APP-PATCH</li>
    <li>Alpha Muffalo A17</li>
    <li>Mamuffalo V1.04 A17</li>
    <li>Pygmy-Muffalos-1.1.1543</li>
    <li>Wall_Torch A17</li>
    <li>[Cab]Beat The Meat</li>
    <li>Mending</li>
    <li>FishIndustry</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>MBS Spotlights</li>
    <li>ImprovedWorkbenches</li>
    <li>StuffedFloors</li>
    <li>SeedsPlease</li>
    <li>SeedsPlease-VG</li>
    <li>PlantSaverVeggieGarden</li>
    <li>AllowTool</li>
    <li>StackMerger</li>
    <li>QualityBuilder</li>
    <li>Miniaturisation</li>
    <li>Hand Me That Brick</li>
    <li>Notifications Archiver</li>
    <li>Refactored Work Priorities</li>
    <li>WorkTab</li>
    <li>static_quality_plus_A17.1</li>
    <li>Rim.AcEnhancedCrafting</li>
    <li>MoreConsumables</li>
    <li>ChangeDresser</li>
    <li>ElectricStoneCutting_v1.02</li>
    <li>QOLTweaksPack-1.0.2</li>
    <li>TechAdvancing</li>
    <li>TableDiner Configurable</li>
  </activeMods>

cuproPanda

Quote from: admiralKew on July 10, 2017, 09:25:21 AM
Hi there! There's apparently a conflict with Stuffified Construction and Expanded Power. I've already reported this in Stuffified Construction's mod thread, but I felt I should also post it here.


[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricTailoringBench"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricSmithy"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="TableMachining"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName="ElectricStove"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="Brewery"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Stuffified Construction] Patch operation Verse.PatchOperationReplace(*/ThingDef[DefName="ElectricSmelter"]/CostList) failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


This appears on load, and switching those two mods around results in much the same thing except with [Expanded Power] Patch Operation instead!

Here is my load order:

<activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.4.10</li>
    <li>AlienRaces-2.1.5</li>
    <li>EdBPrepareCarefully</li>
    <li>CombatExtended</li>
    <li>StorageSearch-0.17.1</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Diseases overhauled v1.0.0</li>
    <li>A_Dog_Said-A17</li>
    <li>DESurgeries</li>
    <li>RF - Editable Backstories - Base</li>
    <li>RuntimeGC</li>
    <li>ArchitectSense</li>
    <li>ResearchPal</li>
    <li>HelpTab</li>
    <li>CombatExtended_BackpackPatch</li>
    <li>A17b - Combat Extended Artillery</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>CombatExtended Guns</li>
    <li>20th CWM CE v4</li>
    <li>[A17] Hand 'n' Footwear</li>
    <li>[A17] Vanilla-Friendly Weapon Expansion</li>
    <li>[A17] HnF - VFWE Patch</li>
    <li>Bridges</li>
    <li>sd_bridges</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Concrete</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - Wild Cultivation</li>
    <li>TiberiumRim 1.4</li>
    <li>T-ExpandedCloth</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MiscStuff</li>
    <li>TropiCKAPP</li>
    <li>Blueprints</li>
    <li>BirdsAndBees</li>
    <li>MedicalTab</li>
    <li>ColonyManager</li>
    <li>Recycle</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>S.A.L.-Station-Automation-and-Logistics--master</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>ApparelloA17</li>
    <li>Clutter Furniture</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Security</li>
    <li>GlitterTech-0.17.1546</li>
    <li>TribalBeds[A17]</li>
    <li>TribalProduction[A17]</li>
    <li>TribalJoy [A17]</li>
    <li>TribalRaiders REB Version</li>
    <li>QRY-17.32</li>
    <li>POW-17.28</li>
    <li>EXP-17.18</li>
    <li>AJO-17.11</li>
    <li>FZN-17.02</li>
    <li>WIN-17.04</li>
    <li>STN-17.23</li>
    <li>CAL-17.08</li>
    <li>Stuffified-Construction-0.17.1.8</li>
    <li>Make-Early-Components-Stuffified-Alloys-0.17.1.5</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>Kitchen-Counter-0.17</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>LaserWeapons-LaserWeapons1.7</li>
    <li>Rimsenal_Hair</li>
    <li>NackbladIncRimhair</li>
    <li>ShowHair</li>
    <li>ReconAndDiscovery</li>
    <li>RumoursAndDeceptionA17</li>
    <li>Psychology</li>
    <li>ExpandedIncidents</li>
    <li>RimFridge</li>
    <li>AnimalHideWorking</li>
    <li>LDAreaRugs A17</li>
    <li>Animal Feed Trough A17 [V.G.]</li>
    <li>Barn Stall A17</li>
    <li>High Caliber</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>Nandonalt - Colony Leadership</li>
    <li>MF A17</li>
    <li>KK_AsSimpleAsRack</li>
    <li>Hospitality</li>
    <li>BlackFuel</li>
    <li>FashionRIMsta -A17</li>
    <li>Dubs Bad Hygiene</li>
    <li>Diesel_Generator</li>
    <li>Travel-Rations--MREs-1.1</li>
    <li>ResearchableStatUpgrades-master</li>
    <li>PawnsAreCapable</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>WM Revamped Ponics</li>
    <li>Vegetable Garden 5.4</li>
    <li>more factions</li>
    <li>LED-Lights-Extended-1.1</li>
    <li>Fences And Floors</li>
    <li>Realistic Night &amp; Weather Lighter V</li>
    <li>Miscellany</li>
    <li>Turret Collection</li>
    <li>MassGraves-0.17.1.0</li>
    <li>RedistHeat</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>AnimalCollabProjectA17-master</li>
    <li>ADogSaid-CK_APP-PATCH</li>
    <li>Alpha Muffalo A17</li>
    <li>Mamuffalo V1.04 A17</li>
    <li>Pygmy-Muffalos-1.1.1543</li>
    <li>Wall_Torch A17</li>
    <li>[Cab]Beat The Meat</li>
    <li>Mending</li>
    <li>FishIndustry</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>MBS Spotlights</li>
    <li>ImprovedWorkbenches</li>
    <li>StuffedFloors</li>
    <li>SeedsPlease</li>
    <li>SeedsPlease-VG</li>
    <li>PlantSaverVeggieGarden</li>
    <li>AllowTool</li>
    <li>StackMerger</li>
    <li>QualityBuilder</li>
    <li>Miniaturisation</li>
    <li>Hand Me That Brick</li>
    <li>Notifications Archiver</li>
    <li>Refactored Work Priorities</li>
    <li>WorkTab</li>
    <li>static_quality_plus_A17.1</li>
    <li>Rim.AcEnhancedCrafting</li>
    <li>MoreConsumables</li>
    <li>ChangeDresser</li>
    <li>ElectricStoneCutting_v1.02</li>
    <li>QOLTweaksPack-1.0.2</li>
    <li>TechAdvancing</li>
    <li>TableDiner Configurable</li>
  </activeMods>


Update EXP to 17.19. I corrected the capitalization in that release
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

admiralKew


ololo86

hello,
have a question about mod with windows

If there are two or more windows side by side, then 100% of the lighting gives only one window:





it is normal, or issue?


cuproPanda

Quote from: ololo86 on July 11, 2017, 01:09:26 PM
hello,
have a question about mod with windows

If there are two or more windows side by side, then 100% of the lighting gives only one window:





it is normal, or issue?

It's caused by the game's lighting calculation. Give the windows a gap of 1 or 3 and they will work right. A gap of 2 seems to cause that issue sometimes.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

faltonico

Hello!
Can you make it so the windows can only be used for joy when they cannot go outside? (when incapacitated or when there is a toxic fallout for instance) it is kind of silly when they look outside as a joy source and the next minute go out of the room.