[B18] RIMSLAVES 4.2 : DAENERYS’ ARMY – Game of Thrones mod!

Started by WalkingProblem, May 09, 2017, 05:54:15 PM

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Canute


AngleWyrm

My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

WalkingProblem

Quote from: AngleWyrm on May 14, 2017, 10:16:12 PM
I tried setting up a salt mine (vegetable garden) with a bed, a food spot and a salt storage palette. The colonists use the salt mine and drop salt into the nearby storage, but when I assign a work slave to a small zone that includes only those things they just mill about. I'm guessing that's a mod interaction issue?

Also, when the slaver faction shows up it seems they don't want to buy my prisoners. As a suggestion for improvements going forward, maybe make them trade in prisoner slaves as well?



Not sure why. Because in my tests, the slavers do buy my prisoner. =x

=\

AngleWyrm

Quote from: Walking Problem link=topic=32265.msg332009#msg332009
...In my tests, the slavers do buy my prisoner.
Then I'm guessing probably just a mod conflict as I have a lot of animal mods. Herds of 'em. Flocks even.

Do fairies come in flocks?
What about minions?
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

WalkingProblem



RIMSLAVES 1.1 UPDATE RELEASED!

This is a quick update to resolve some of the pressing issues with RimSlaves...
namely: balancing, temperature and work slaves problem.

I have adjusted the "nuzzlings" for the various slaves to make them less often, in order not to make the nuzzling overpowered, especially for Sallys. I also adjusted the costings for the slaves accordingly.

I also raised the temperature range so that the slaves stop dying instantly in the artic biomes.

And finally, removing caravan abilities from the Work Slaves. People are unable to buy the work slaves from caravans because they are "pack animals" or "caravan animals". So we have to make a choice between either feature – so I have to choose the most important one to remain in the mod.


OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32265.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/rimslaves-1-1-update-released/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=922660930
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/


VER 1.1 CHANGELOG:
– improved balancing in nuzzling (lesser) and costing (more expensive for sallys)
– increase temperature range for the slaves
– created slave-specific job codings apart from the minions mod to remove error
– removing caravan ability from work slave
– weaker health for work slave


Cabdono

Can't seem to be able to download 1.1 from your website, link sends me to the mod's banner

mikex155

i can confirm the same... straight to the banner, no DL. You'll get it patched in no time :3

Zazakita

Quote from: Cabdono on May 17, 2017, 07:37:44 PM
Can't seem to be able to download 1.1 from your website, link sends me to the mod's banner
^ It looks awesome!

WalkingProblem

Quote from: mikex155 on May 17, 2017, 09:11:22 PM
i can confirm the same... straight to the banner, no DL. You'll get it patched in no time :3
Quote from: Cabdono on May 17, 2017, 07:37:44 PM
Can't seem to be able to download 1.1 from your website, link sends me to the mod's banner

Sorry sorry, I made a mistake when I made the link to the download button.

Haha, its fixed now! My bad!

WalkingProblem


Just completed a long mod conflict testing:

RIMSLAVES 1.1 / MINIONS 3.1
KNOWN MOD CONFLICT:

Hunt For Me
- seriously affect work to only sporadic mining/sweeping

Hardworking Animal
- causes the slaves/minions to only sweep floor
- will not do other jobs

( also tested is Smarter Food Selection - no conflict found)

MWRK

I love this mod! Only thing is that I'm having issues with the work slaves only hauling. I have mining jobs queued, but the work slaves rarely if ever will fulfill them. Also, not sure if they are supposed to, but they can't harvest/construct.

WalkingProblem

Quote from: MWRK on May 23, 2017, 08:29:42 AM
I love this mod! Only thing is that I'm having issues with the work slaves only hauling. I have mining jobs queued, but the work slaves rarely if ever will fulfill them. Also, not sure if they are supposed to, but they can't harvest/construct.

Sounds like you have the "Hunt For Me" mod. You need to disable the "Hunt For Me" mod.

Also, join my discord channel so its easier to talk there.

WalkingProblem



Now updated to A17!

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32265.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/rimslaves-ver2-0-now-released-for-a17/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=922660930
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/


VER 2.0 CHANGELOG:
– Updated to A17
– Increase frequency of Saluting and Pleasuring
– Some change to the codes to the slaves' works

Cabdono

Thank you for updating, it's been hard without my Sallys so far.

WalkingProblem

Quote from: Cabdono on May 26, 2017, 01:29:23 PM
Thank you for updating, it's been hard without my Sallys so far.

I can totally imagine that.

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Hi everyone who uses RimSlaves.

I'm brainstorming how to expand RimSlaves for the next version.

All suggestions are welcomed.

What is confirmed now in the pipeline is:
- More "races" (all 3 non-combat slaves will get a variety of textures each - i found out a way to do it in A17)
- possible the clothings, armor and weapon for your colonists to purchase

Tell me what you guys wanna see