Quest and events MEGATHREAD

Started by Play2Jens, May 10, 2017, 07:01:26 PM

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Play2Jens


  • Where did everybody go...?
    Type of event: Quest or caravan event
    Ease of implementation: Moderate
    Summary:
    An allied faction tells you that they are worried about one of their new colonies, since they aren't able to communicate with them anymore. They ask you to check it out. A new settlement icon with a question mark is added to your world map.

    When entering this settlement, the following thing will happen:
    A) There are no pawns present. When you enter their barracks, you'll see dead pawns lying in their beds. A message will pop up, saying that you suspect the pawns died of a mysterious desease.
    B) A few pirates have decided to take them hostage. Get ready to fight!
    C) Everything seems to be alright, but their comms console got destroyed. You can help them build a new one.
    D) Dead bodies everywhere, we were too late...

    Reward/consequences:
    A) There will be a small chance that one of your pawns gets infected by the plague. You can loot what's left of the settlement and gain a little of faction goodwill.
    B) If you're able to defeat the pirates, gain faction goodwill and a reward.
    C) Gain faction goodwill and a reward. The new settlement stays on your world map.
    D) Loot what's left of the village, gain a little faction goodwill by reporting on their status.

Goliat

A Dedicated Temple
Type of event: Quest
Ease of implementation: Hard(When Everything will be Implemented)
Summary:
    What Triggers it?:                       Talking to a Tribal Prisioner or having Tribal Guests. The chance would be low.
    What Happens when it Triggers?: A Message appears Telling you about a Temple dedicated to a unknow Deity which could possible hold a LOT
                                                    of Treasure including:Gold,Plasteel,Steel(,Legendary Grand Statues) and maybe otherthings. It will mark a
                                                    spot on the map near a Tribe and when a Caravan arives there will be a very Fertile map,
                                                    with(Obviously)a Temple on it. This Temple can be inhabited by:
                                                     -a Tribe
                                                     -Insectoids or
                                                     -Mechanoids
                                                    Depending on the Thread present a Message will apear informing you about the possible gains from Looting.
                                                    but also the Dangers and risks that will await you when you try to do so.
                                                    When you face a Tribe and you attake them you will have a badwill and they become Hostile               
                                                    towards you, on the other hand if the Temple was Occuipied by Insectoid or Mechanoids and you kill all of         
                                                    them a Message from the Tribe will apear thanking you for the help at regaining the Temple but also asking
                                                    you to not take anything with you and Leave the Temple. If you don´t take any of the Items and Leave within
                                                    about 5 Days you will get a high reputation bonus and the Faction (if they still were) will no longer be Hostile
                                                    towards you, but if you take any of the Items or stay Longer then 5 days you will instantly lose all of your
                                                    goodwill and they will raid the Temple every few days as long as you don´t destroy the Village nearby or
                                                    leave the Temple.

Btw: It would be best if the Player had the Option to found a new Colony on the Temple map it could then also create other Events like Pilgrims comming
to your Colony to Worship there Deitys (as Long as you didn´t change the "Holy Room" or something like that)

There is only one that knows who and what the F**k i am talking about... but thats sadly not me

Winsenkiller

Those ideas as a mod would be pretty awesome...

Jackalvin

Space Junk
Type: Quest
What is it: A mid-game dungeon event thingy
It starts when all of a sudden you get a 'eclipse'. Standard right? However, when inspecting the popup, moon is replaced by space junk, how odd mmmmm...
It will last a few days, before you get another popup, but the non cancel-able, like the chased one. It reads:
"A representative of -friendly nearby town here- appears. They say the space junk's not going away anytime soon. You all can wait it out, or storm a ancient orbital defense facility. Rumors say it was infested by some dark force..."
2 options will appear, as well as a third if you have orbital artifacts.
-Wait it out, and for a year have an eclipse.
-Storm the place, face insects, and use components to repair systems
-(secret) use orbital strike to instantly clear it.
-Insert Witty Joke Here-

jasiek0202


  • Crashed Ship
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Type of Event: Quest
Ease of Implementation: Easy - Moderate
Summary:
You detected a space ship crashing on a tile not too far from your base. You don't know what you may find there, or if someone else will also be trying to loot it...
Rewards / Consequences

  • There will always be a lot of ship chunks in the area
  • There may be exotic loot such as an AI core, advanced components, glitterworld tech and so on
BUT

  • There may be a psychic / poison ship guarding it which will get triggered upon approach
  • There may be a whole bunch of mechanoids guarding the ship or pirates trying to loot it
You can't observe a corpse if you've eaten it