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Author Topic: [MOD] (Alpha 3) Production+  (Read 6762 times)

Kerbobotat

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[MOD] (Alpha 3) Production+
« on: April 21, 2014, 05:44:05 PM »


Production+

Description:
This mod adds new workbenches for the production of trade goods. So far it includes a CNC fabricator for producing simple and complex Machined Parts, and a PCB workbench, for producing Control Circuit Boards. Both of these are valuable trade goods, but come at a cost; waste metal from the Fabricator is useless (So far) and ugly, and brings down the mood of the colonists, and building the processor chip and PCB can take a colonist quite a while, because of the need for attention to detail. But with time, you can get a good production line going, and start bringing new wealth and meaning to your colony!

Future releases will have more possibilities for production; chemical synthesis labs for industrial and medical goods, moisture traps for gathering valuable water, oil pumps/refineries for tapping the rich black gold beneath the surface, and who knows what else. I've tired to keep in the spirit of Rimworld with this mod, I dont want to add forty new types of metal and overly complicated steps, and every operation will have negative effects, whether its barrels of hazardous chemical waste that need storing, plies of slag metal, or just long work hours. With this mod you will be able to turn your colony into a thriving industrial base, or a polluted toxic wasteland, or both!

Features:
  • Machined Parts Fabrication Workbench: Craft cheap, common machine parts used all over the galaxy, or specialise in complex parts, that are worth far more
  • PCB Design Bench: Build basic circuitboards and the control chips for them (some assembly requiried!)

Screenshots:


Download:

Changelog:



1.1 - Re-enabled Research prerequisite for Circuit Design Workshop >.<
1.0 - First Release: Machined Parts and PCB Workshop

[attachment deleted by admin: too old]
« Last Edit: April 30, 2014, 08:24:39 AM by Cala13er »
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JinxWolf

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Re: [Mod] (Alpha3) Production+
« Reply #1 on: April 21, 2014, 06:41:38 PM »

Can we get some screenshots bro?
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Kerbobotat

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Re: [Mod] (Alpha3) Production+
« Reply #2 on: April 22, 2014, 05:49:36 AM »

Ill add some after work today. Set this up late last night so I forgot them.
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jamieg

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Re: [Mod] (Alpha3) Production+
« Reply #3 on: April 22, 2014, 08:56:52 AM »

Yo nice mod dude, would you be interested in it being in the big bang mod pack, along with any future mods you release?
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YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Kerbobotat

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Re: [Mod] (Alpha3) Production+
« Reply #4 on: April 22, 2014, 02:34:20 PM »

Can we get some screenshots bro?

I've updated the first post with some screenshots showing off the workbenches, items and the research window

Yo nice mod dude, would you be interested in it being in the big bang mod pack, along with any future mods you release?

Sure, if you think it would fit well, go for it :)
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Stankor

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Re: [Mod] (Alpha3) Production+
« Reply #5 on: April 22, 2014, 02:56:30 PM »

Looks good. You don't mention traders, are they configured to buy those?
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Kerbobotat

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Re: [Mod] (Alpha3) Production+
« Reply #6 on: April 22, 2014, 03:14:26 PM »

Looks good. You don't mention traders, are they configured to buy those?

Yep. The industrial trader is configured to buy the goods. Next release Ill probably move that to an entirely new trader, as overwriting the default trader probably causes some conflict issues with other mods.
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Tynan

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Re: [Mod] (Alpha3) Production+
« Reply #7 on: April 22, 2014, 03:48:33 PM »

The idea of harmful waste material is really interesting.
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Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kerbobotat

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Re: [Mod] (Alpha3) Production+
« Reply #8 on: April 22, 2014, 04:09:32 PM »

The idea of harmful waste material is really interesting.

Thanks Tynan :)
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knoedel90

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Re: [MOD] (Alpha 3) Production+
« Reply #9 on: June 30, 2014, 07:17:53 AM »

there is a problem that traders don't trade uranium with this mod. but maybe it's a bug of another mod i play.
had an industrial Trader only trading metal, control Chips and machineparts and never saw uranium for trade in a 200 days game.
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