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Author Topic: [B18] Bridgello - Pretty pretty bridges on the rim!  (Read 24648 times)

Shinzy

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[B18] Bridgello - Pretty pretty bridges on the rim!
« on: May 14, 2017, 07:51:33 PM »



After having built a colony with a river running through the middle
I realized there was the small problem where I couldn't connect the
power of the two halves together. So I decided to make myself a bridge to fix the issue

Note, in order to get these to work properly I had to make the deep river water passable (the path cost is still really high so pawns should avoid going there. This does not apply to deep ocean/lake water)

You can build these on Rivers, Marsh and Shallow water only
The railings may be a little fiddly to use but they're there entirely for beauty's sake!

Download
Bridgello Beta 18 - Mediafire
Bridgello Alpha 17 - Mediafire
Steam version

Changelog
- Bridges are now in the constructions tab



Credits!
Dobre Mzimu for polish translation
Ɲơɴɑɱɛ ت for german translation
Well for russian translation

Screenies!














Poke the fish for all my other mods


http://creativecommons.org/licenses/by-nc-sa/4.0/


[attachment deleted by admin due to age]
« Last Edit: November 30, 2017, 12:53:26 PM by Shinzy »
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Spdskatr

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #1 on: May 14, 2017, 08:05:38 PM »

Yes! Yes! Yes!

10/10 best mod ever
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sma342

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #2 on: May 15, 2017, 10:04:06 AM »

The prettiest bridge i ever saw. 10/10

alsoandanswer

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #3 on: May 15, 2017, 11:47:28 AM »

beautiful...matches the game's artstyle...it's great. i'll use it once a17 comes.
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XeoNovaDan

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #4 on: May 15, 2017, 04:05:07 PM »

Three battering rams crossed the bridge... trolls not included.
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Shinzy

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #5 on: May 15, 2017, 04:59:01 PM »

trolls not included.

Aaare you suuuuuuure?
(also thank you all!)
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Dryerlint

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #6 on: May 16, 2017, 01:20:21 PM »

Time to build a colony... on water!
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Shinzy

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #7 on: May 16, 2017, 02:10:21 PM »

Time to build a colony... on water!

Well I hope you find large enough body of water to build it on!
As a tip: if you want to build walls on the bridges you can do so but you have to build normal floors over the bridge first (This isn't really intended to be even possible, but it's a single player game so go wild mang!)

If you wanna build these on deep ocean/lake water and mud aswell, grab Flamebeaus' simple bridge mod too (there'll be couple errors if both mods are activated but nothing should be broken, least from what I tested :p)
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XeoNovaDan

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #8 on: May 16, 2017, 02:19:01 PM »

colonisable ocean biome plz
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Mitz

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #9 on: May 18, 2017, 05:45:01 PM »

Due to a huge bug in the other bridge mod i decided to give this one a spin. i hope it works, because i'm running out of options.
looks great, and i hope it works great!~
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Love

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #10 on: May 19, 2017, 08:38:48 PM »

There's a warning on startup, not sure what it's about.

Code: [Select]
Config error in RimBridgeWood: Render order 401 is out of range (must be < 400)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)
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Shinzy

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #11 on: May 20, 2017, 07:08:06 AM »

There's a warning on startup, not sure what it's about.

Code: [Select]
Config error in RimBridgeWood: Render order 401 is out of range (must be < 400)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)

It should be mostly harmless (~hitchhikers guide to the galaxy), the render order "has" to be 400 or lower, I hadn't even noticed it at the time I'd uploaded this (as it doesn't pop up on it's own) :p
I've addressed it already for the next update! but incase you wanna fix it already, find the JeffBridges.xml in Mods/Bridges/Defs/TerrainDefs and open it with notepad and just switch the terrain precedence 401 to 400

That is all! Thanks, Love ;D
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Shinzy

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #12 on: May 26, 2017, 03:31:44 PM »

Updated this a bit! changed all the patching to be more efficient and added Polish translation
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Lethe

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #13 on: June 01, 2017, 12:29:58 AM »

Diagonaaaaals! :O

Thanks! Pretty bridges~ Can we fish off of them? If not, would you consider adding them?
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Shinzy

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Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« Reply #14 on: June 02, 2017, 05:23:16 PM »

Just a small update with boardwalks and I allowed building over mud aswell and cupla other small changes
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