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Author Topic: [A17] Rue's Tribal Essentials and mini mods (Tribal stuff, Poker, Packed Lunch)  (Read 33919 times)

Love

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Tribal Production is throwing a couple warnings on startup

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Config error in Hay: ingestible preferability > DesperateOnly but socialPropernessMatters=false. This will cause bugs wherein wardens will look in prison cells for food to give to prisoners and so will repeatedly pick up and drop food inside the cell.
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)


Config error in Hay: ingestible preferability > DesperateOnly but socialPropernessMatters=false. This will cause bugs wherein wardens will look in prison cells for food to give to prisoners and so will repeatedly pick up and drop food inside the cell.
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)
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Rimrue

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You can pretty much ignore the error about hay. Wardens will never try to feed prisoners hay. Lol

I eventually plan to fix it, but it's never caused an issue for me so far.

Thanks!
« Last Edit: May 19, 2017, 10:56:56 PM by Rimrue »
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kb420

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was using vegetable garden and this mod, together it was not possible to get cloth from what i've seen. i could be wrong, but something to note.
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Rimrue

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Thanks for letting me know. Which mod was it? Tribal Essentials? Pretty sure I didn't change any defs to cloth. If anything, I'd expect some incompatibilities with hay, but not cloth. Hmmm...

kb420

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i used the essentials pack, with the vegetable garden mod the cotton changes to cotton fiber so that you have to craft cloth from it.
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SihvMan

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i used the essentials pack, with the vegetable garden mod the cotton changes to cotton fiber so that you have to craft cloth from it.

That's just Veg Garden working as intended. You'll need to research Complex Clothing (or something like that), then build a Tailor Loom. You can turn cotton fibre into cotton cloth there.
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Rimrue

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Ah, thanks, Sihvman. I couldn't figure out how my mod could affect cotton! I didn't touch those defs at all!

SihvMan

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Ah, thanks, Sihvman. I couldn't figure out how my mod could affect cotton! I didn't touch those defs at all!

No prob. Common mistake.
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kb420

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makes sense, i figured thats what it might have been. my mistake
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Rimrue

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Added to Tribal Essentials:

A primitive stone oven for cooking meals that is a step up from the campfire. Faster food prep and won't disappear when out of fuel.  Costs stone to build.

-Great Bow and Pila now craftable at the crafting spot once Smithing is researched
« Last Edit: May 23, 2017, 01:54:43 PM by Rimrue »
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Rimrue

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Added a new mod: Tribal Planet. Now you can colonize a totally Neolithic planet (well, except for maybe those Spacers in the Ancient Danger rooms or the ones who drop from escape pods! ;) ). Tribal Planet removes Outlanders, Pirates, and Mechanoids. It also replaces Pirates with Tribal Raiders.

SurrealSadi

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I'm not seeing the Stone Oven in the Dropbox version of Tribal Essentials... I have the other production spots, but no Stone Oven. I've looked through every tab, and no Stone Oven.

Edit: Okay. I checked the Steam version, and the Steam version HAS the Stone Oven. Um. Oops?
« Last Edit: May 25, 2017, 02:03:32 AM by SurrealSadi »
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Rimrue

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Sorry. Forgot to update the Dropbox version. Done now. :)

SurrealSadi

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Thank you :)
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nihel

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Could you upload A16 version of the mod?
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