[A17] Rue's Tribal Essentials and mini mods (Tribal stuff, Poker, Packed Lunch)

Started by Rimrue, May 15, 2017, 06:00:19 PM

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Rimrue



For those players who want to play a Tribal scenario but don't want to rush into research or who want to add some tribal elements to their colony, this modpack combines my Tribal Joy, Tribal Beds, and Tribal production mods, plus more!

Furniture:
-Double Sleeping Spot (for scenarios starting out with couples)
-Blanket Beds (both single and double, made from fabric or hides, they're a step up from sleeping on the floor)
-Storage Box (a place to hide ugly items or protect them from the elements if stored outside)

Joy objects:
-Hoop and Arrows (tribal version of horseshoes)
-Three Stones Game (tribal version of chess)
-Tribal Lore Fire (a place for tribals to gather and share stories. Gives a small Social skill boost.)

Production:
-Butchering spot
-Brewing spot
-Art spot
-Stonechipping spot
-Tailoring spot
-Researching spot
-Stone Oven (a primitive oven for cooking food. A step up from the campfire.)
-Smokepit (a small fire to make smoked meat)
-Crafting Basket (tribal version of the toolchest, made from hay, boosts production speed)

Items:
-Smoked meat (preserved meat, can be eaten as is or made into pemmican)
-Psychoid tea (can be used as a social drug or to fight disease)
-Cooked eggs (since you can't use eggs in pemmican)
-Popcorn (gives joy, but not much nutrition)
-Large and small totems
-Large and small rugs
-Urns and decorative pots
-Patchwork Leather (low quality leather patched together at the crafting spot, a good use for all those scraps taking up space in your storage)

Weapons:
-Spear (craftable at the crafting spot, no research necessary)
-Great Bow (craftable at the crafting spot, requires Smithing research)
-Pila (same as Great Bow)

Security:
-Earthen Mounds. (Gives more protection than rock chunks, but not as much as sandbags. Constructable on diggable terrain.)
-Pitfall Trap (a pit with pointy spikes at the bottom, requires Basic Traps research)

Apparel:
-Woven hats and cloaks (made from dried grass or pounded bark, they keep the sun and rain off)
-Muffalo headdress (what every self-respecting Muffalo Shaman should be wearing on the Rim! Like the cowboy hat and bowler hat it gives a small Social boost to the wearer.)
-Tribal Helmet (a wooden tribal helmet, requires Smithing research)
-Tribal Armor (a tough hide coat with wooden slat armor, requires Smithing research)

Walls and Floors:
-Log walls (like wood walls, but with a log texture)
-Barn board floor (uses less wood to build)
-Rough paving (uses less stone to build)
-Random paving (requires research)

I intend to add tents when Nandonalt's Camping Stuff mod is updated for A17.

Credit in no particular order to:

* Earthen Mounds texture by CuproPanda

* Tribal Armor breastplates texture by 3DGrunge

* Pitfall Traps by Bacon Bits https://ludeon.com/forums/index.php?topic=25708.msg260860#msg260860

* Smokepit and patched leather by Tammabanana, https://ludeon.com/forums/index.php?topic=28381.0

* LogWalls by ItchyFlea, https://ludeon.com/forums/index.php?topic=10623.msg105055#msg105055

* Psychoid Tea by Mouflon https://ludeon.com/forums/index.php?topic=30011.msg305386#msg305386

* Stone and wood floors by Telkir, https://ludeon.com/forums/index.php?topic=4373.0

* Double Sleeping Spot by TrueDestroyer, https://ludeon.com/forums/index.php?topic=26249.0

* Pottery by MasterDihtung, https://ludeon.com/forums/index.php?topic=26910.msg272217#msg272217


Download Tribal Essentials V17.1.9 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=928716116

Download Tribal Essentials V17.1.9 on Dropbox:
https://www.dropbox.com/s/zdosthqkh17ejg5/TribalEssentialsModPack.zip?dl=0

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Tribal Planet removes Outlander, Pirate, and Mechanoid factions from the game, leaving just Tribal factions and the Spacer faction (since it breaks Ancient Danger rooms to remove them). It also introduces a new Tribal Raider faction to replace the Pirate factions. Like Pirates, they raid you just because and can not be appeased with silver or by releasing prisoners.

***PLEASE NOTE: this mod now requires Humanoid Framework to run correctly!***

Subscribe to HAF here: http://steamcommunity.com/workshop/filedetails/?id=839005762

Download HAF on Github here: https://github.com/erdelf/AlienRaces/releases/

* Credit to sledrave for the idea http://steamcommunity.com/sharedfiles/filedetails/?id=845316690

Download Tribal Planet V17.0.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=932161110

Download Tribal Planet V17.0.1 on Dropbox:
https://www.dropbox.com/s/eb7ne2oo3lbuwhx/Tribal%20Planet.zip?dl=0

**Please also note HAF is not compatible with Children & Pregnancy. If you wish to run both Tribal Planet and Chlidren & Pregnancy, then please use the version of Tribal Planet linked below. You will need to install/subscribe to Rainbeau's Editable Backstories for the mod to run correctly.***

Tribal Planet REB on Dropbox
https://www.dropbox.com/s/eb7ne2oo3lbuwhx/Tribal%20Planet.zip?dl=0

Rainbeau's Editable Backstories:
https://ludeon.com/forums/index.php?topic=32192.msg329968#msg329968

Rainbeau's Editable Backstories Lite:
https://ludeon.com/forums/index.php?topic=32192.msg329969#msg329969

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This mod adds a new Tribal Raider faction to the game. Just like pirates, they will raid just because and cannot be appeased with silver or released prisoners. Be forewarned, worlds which include Tribal Raider factions can be quite hostile to newcomers!

***PLEASE NOTE: this mod now requires Humanoid Framework to run correctly!***

Subscribe to HAF here: http://steamcommunity.com/workshop/filedetails/?id=839005762

Download HAF on Github here: https://github.com/erdelf/AlienRaces/releases/

Download Tribal Raiders V17.0.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=93228588

Download Tribal Raiders V17.0.1 on Dropbox:
https://www.dropbox.com/s/60wcw2muayg7m0y/TribalRaiders%20HAF%20Version.zip?dl=0

**Please also note HAF is not compatible with Children & Pregnancy. If you wish to run both Tribal Raiders and Chlidren & Pregnancy, then please use the version of Tribal Planet linked below. You will need to install/subscribe to Rainbeau's Editable Backstories for the mod to run correctly.***

Tribal Raiders REB on Dropbox
https://www.dropbox.com/s/sp56kquxz6nmddg/TribalRaiders%20REB%20Version.zip?dl=0

Rainbeau's Editable Backstories:
https://ludeon.com/forums/index.php?topic=32192.msg329968#msg329968

Rainbeau's Editable Backstories Lite:
https://ludeon.com/forums/index.php?topic=32192.msg329969#msg329969

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Tribal Joy adds three new tribal Joy items. Three Stones Game is the tribal version of Chess. Hoop and Arrows is the tribal version of Horseshoes. And Tribal Lore Fire is a place for tribals to gather and share stories with each other. It even gives a slight boost to Social skills.

Download Tribal Joy V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927848137

Download Tribal Joy V17.1.0 on Dropbox:
https://www.dropbox.com/s/572stcvh6qm5agm/TribalJoy%20%5BA17%5D.zip?dl=0

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Tribal Beds adds new Tribal Blanket Beds. Made of fabric or hides, they're a step up from sleeping on the ground.

Download Tribal Beds V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927871420

Download Tribal Beds V17.1.0 on Dropbox:
https://www.dropbox.com/s/hs3p89psbax1ohi/TribalBeds%5BA17%5D.zip?dl=0

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Tribal Production adds new production spots for art, stonecutting, butchering, tailoring, brewing, and researching. It also adds new tribal art (totems and rugs which can be created at the art spot), woven hats and cloaks and a muffalo headdress (which can be crafted at the tailoring spot), cooked eggs and popcorn, a storage box for hiding away your ugly items or to protect them from the elements if stored outside, and a crafting basket to boost productivity.

Download Tribal Production V17.1.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=928950643

Download Tribal Production V17.1.1 on Dropbox:
https://www.dropbox.com/s/19s8fc1m8a2aymh/TribalProduction%5BA17%5D.zip?dl=0


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What's the one thing that's been missing from Rimworld? You guessed it. Poker! This mod adds a new poker table joy item. Not only does it give your colonists joy to play poker, but they get a small boost to Social skills too.

Download Pawns Play Poker V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927867598

Download Pawns Play Poker V17.1.0 on Dropbox:
https://www.dropbox.com/s/kesq2h588451xbe/PawnsPlayPoker%20%5BA17%5D.zip?dl=0

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Tired of your colonists being in a bad mood because they ate without a table? Now colonists can take a packed lunch instead.

Made from prepared meals, packed lunches can be eaten anywhere without getting the "ate without table" negative mood.

Credit to Aerial and DariusWolfe for the idea. :)

Download Packed Lunch V17.1.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=926660910

Download Packed Lunch V17.1.1 on Dropbox:
https://www.dropbox.com/s/mabvr0bqdwe3vgx/PackedLunch.zip?dl=0

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My A16 versions can be found here:
https://ludeon.com/forums/index.php?topic=31879.msg326327#msg326327

As with all my mods, please feel free to use them in a modpack if you like, just please credit me. :)

Thanks!


DariusWolfe

Details on how this works? Are there trade-offs? Is it a separate meal bill, or is it (like my suggestion in the original thread) something that a colonist does with an existing meal (trading time to negate the debuff)?

Rimrue

Yes, packed lunches are made from meals. :)

There is still a chance that colonists might choose to take a simple meal with them when they go out mining or hunting or, like my ascetic gardener snack on potatoes while harvesting, and get the ate without table negative moodlet. Lol



Love

The Tribal Essentials Modpack looks neat, but it seems to have a lot of overlap with cuproPanda's Powerless mod. And because everything is bundled I can't really separate what elements overlap.

Rimrue

I found out after I'd made my mod that cuproPanda had a similar mod. But theirs seems to be more suited to the Crashlanded scenario, whereas mine is thoroughly tribal. ;)

I've listed the mods that I used in the Modpack in the description if you'd prefer to mix and match. I don't believe they are all updated for A17 yet. But hopefully they will be soon. If you can't wait, most of them are small enough that just updating the build to A17 in the About file will make them work.

Hope that helps!

Love

Quote from: Rimrue on May 19, 2017, 04:27:29 PM
I found out after I'd made my mod that cuproPanda had a similar mod. But theirs seems to be more suited to the Crashlanded scenario, whereas mine is thoroughly tribal. ;)

I understand that much, it's just a shame it's such a pain to use them together when they both offer so much.

The mod list doesn't seem to be very comprehensive, I don't see a source for any of these:

Furniture:
-Storage Box (a place to hide ugly items or protect them from the elements if stored outside)

Production:
-Butchering spot
-Brewing spot
-Art spot
-Stonechipping spot
-Tailoring spot
-Researching spot
-Crafting Basket (tribal version of the toolchest, made from hay, boosts production speed)

Items:
-Cooked eggs (since you can't use eggs in pemmican)
-Popcorn (gives joy, but not much nutrition)
-Large and small totems [Maybe Pottery?]
-Large and small rugs
-Patched Leather (low quality leather patched together at the crafting spot, a good use for all those scraps taking up space in your storage)

Apparel:
-Woven hats and cloaks (made from dried grass or pounded bark, they keep the sun and rain off)
-Muffalo headdress (what every self-respecting Muffalo Shaman should be wearing on the Rim! Like the cowboy hat and bowler hat it gives a small Social boost to the wearer.)

Walls and Floors:
-Barn board floor (uses less wood to build)
-Rough paving (uses less stone to build)
-Random paving (requires research)


Honestly curious if you could make a version of the modpack that strips out elements that Powerless touches upon. It could be forum-exclusive since I don't think cuproPanda has any plans on upload to the Workshop...

Rimrue

Aside from the floors which can be found here: https://ludeon.com/forums/index.php?topic=4373.0 and the patched leather which can be found here: https://ludeon.com/forums/index.php?topic=28381.0, the rest are from my Tribal Production mod for A16. I wasn't planning to update it for A17 since I released the Modpack, but if there's enough interest, I can probably do that.

Love

Quote from: Rimrue on May 19, 2017, 04:55:16 PM
Aside from the floors which can be found here: https://ludeon.com/forums/index.php?topic=4373.0 and the patched leather which can be found here: https://ludeon.com/forums/index.php?topic=28381.0, the rest are from my Tribal Production mod for A16. I wasn't planning to update it for A17 since I released the Modpack, but if there's enough interest, I can probably do that.

Well, even with a Tribal Production update, there will still be some overlap with Powerless. I'd personally just love a compatibility version that strips out anything that Powerless does so the two mods could coexist.

Rimrue

Looking at the Powerless mod, I don't believe there's any overlap between it and my Tribal Production mod. The list you posted is basically my Tribal production mod plus Tamma's patched leather and Telkir's floors. If those are the elements you are interested in, I can update it to A17. I may just do it anyway in case anyone else just wants it separate from the other stuff.

Love

Quote from: Rimrue on May 19, 2017, 05:23:19 PM
Looking at the Powerless mod, I don't believe there's any overlap between it and my Tribal Production mod. The list you posted is basically my Tribal production mod plus Tamma's patched leather and Telkir's floors. If those are the elements you are interested in, I can update it to A17. I may just do it anyway in case anyone else just wants it separate from the other stuff.

Stuff the overlaps with your modpack from Powerless:

Grilled Meals: Come in three varieties: Meat, Veg, and Fine. Provide a small mood bonus, but are slightly more time consuming to make.
Smoked Meat: Like grilled meals, but last for 20 days before rotting.
Grill: Alternative to the campfire for powerless meal production.
Hide Bed: Better than a sleeping spot. Crafted using animal leathers, and color is determined by leather used. The pillow changes color to show if the bed is for colonists, prisoners, or medical.
Charcoal Pit: A pit dug into the ground for burning a large amount of wood.
Smoker: Stone building that can be used to slowly cook meats, preserving them for a short period of time.
Forge: Allows crafting metal weapons using charcoal.
Bellows: Speeds up the crafting speed of the forge and charcoal pit.
Camp Butcher Table: A lightweight table for butchering animals.

Not sure if I missed anything..

Rimrue

Yes, with my Modpack there's definite overlap with the smokepit, smoked meat, and the blanket beds. Possibly the butchering spot, though I'd argue it's different enough. Also, I think Powerless uses log walls, too. But I have no forge, smoker, grill (campfire already exists in the vanilla game), or bellows. The crafting baskets only boost the production spots, just like the tool chest in the vanilla game boosts the production benches. I'd need to check the coding on Powerless, but it's unlikely the bellows would have an affect on the production spots. So you'd need the baskets anyway, even if they did boost the forge and charcoal pit.

However, I was talking about my Tribal Production mod having no overlap. I've updated it for A17 now, if you want to use it. Tribal Joy has no overlaps, either.

Hope that helps!