Pre-A17 Non-colony wimps can be killed with a single punch.

Started by TOWC, May 15, 2017, 07:58:31 PM

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TOWC

I guess it happens because of your fixed instakill probability for every downed non-colony pawn. And since wimps are so much easier to lay down... ya know.

Dunno if it's a bug, but it's sure is strange.

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O Negative

Ha! That's hilarious.

I vote: Get rid of RNG Death :D

Balance issues, I know. Why not just increase the "slope" of the chance for escapeAttempt per prisoner?

Perq

RNG death doesn't cut it anymore. :@

My take: higher requirements for keeping prisoners (no idea how, tho), make it less safe, lower chance to recruit them (making it more time consuming would also work). At the same time, decrease the amount of reputation you get for every prisoner released safely.
I'm nobody from nowhere who knows nothing about anything.
But you are still wrong.

ison

hmm, it's not technically a bug though, because the death-on-downed feature works fine. But this makes wimps possible to kill with 1 hit. I'll leave this for Tynan to decide.

Tynan

Yeah, this is weird.

My solution is to disallow Wimp trait when spawning pawns of a faction hostile to the player faction.

This bug can still occur if a pawn becomes hostile to the player faction and is then downed. Which may be weird, but isn't technically a bug and will be rare.
Tynan Sylvester - @TynanSylvester - Tynan's Blog