Minor Factions

Started by Neotic, May 16, 2017, 07:28:47 AM

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Neotic

Minor factions: This would be along the lines of raider outposts but would have more character and spawn from the beginning of world gen, essentially permanent events, and you can trade with some of them while others you can't.

MF1 (Minor faction):Cultist- People who capture pawns and sacrifice them "euthanize by cut" in an altar like room; row of dining chairs and a sarcophagus at the end. If the player decides to raid a cultist base there is a high potential of finding prisoners and taking them back with you or releasing them.

MF2: Nudist- Basically a bunch of naked people formed a colony, they value cloths at 0 silver but have tons of food and appreciate art; would be nice to trade with early game, for cheap food, and late game, for making money off of art.

MF3: S.T.I.P- Space Trade International Port- This minor faction would be solely for trade you would be to have the option to trade with multiple trading ships in orbit. The number of trading ships would be constant but swap out every once in a while. I think people who wish there were more trade ships would love this one. However, the trading ports would be extremely sparse in the map; 8 tops on a 100% would gen map.

MF4: Cannibals- Cannibals would have a weird relationship with players they might raid the player or they might want to trade with the player. But what would cannibals possible want? Human corpses... Cannibals would be the only faction who values corpses, est price 275 silver. That might seem like a lot but if you think about it might be the perfect amount because you're gonna have to haul a 70kg corpse, which i think is an entire muffalo.

MF5:Dwarves Miners- Short men and women who mine a lot and are located in mountainous areas and would sell mineable resources for lower than average prices and would buy food for higher than average prices, especially meat and beer.

Added/MF6: Altruist- A group of rich people from a distant but nearby hubworld have heard of the harsh conditions on this planet so they sent envoys to help the needy by doing nothing but giving them random items that may help them. (this one actually wouldn't be permanent, it would be an event that would come and go. )

-thats all i can think of right now post your opinion below of this idea and maybe your own minor faction.
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Barazen

Families. Random encounter while travelling, yellow letter event. Will hold up your caravan a few hours and refill their needs for free. Also is a tiny cell with one or two pawns, maybe some kids if implemented. They run a simple farm and trade with limited silvee. If they like you enough they may ask to visit, which can grow into asking to stay.

Converselythey may also grow into their own independant town if you trade with them enough as it attracts other settlers to them.

Finally, they would be good raid fodder for a raider playthrough as they will only put up a fight if they have a good chance of winning,  allowing your own raids to steal their crops. Of courae you may wanna be careful, wouldn't want to ruin your subjugated farms life and have them starve to death during the winter.
Anyone else felt their heart break when a pawns marriage falls apart?
Doc & Valarie, I shipped it, she flipped it.

Neotic

Quote from: Barazen on May 16, 2017, 08:51:05 PM
Families. Random encounter while travelling, yellow letter event. Will hold up your caravan a few hours and refill their needs for free. Also is a tiny cell with one or two pawns, maybe some kids if implemented. They run a simple farm and trade with limited silvee. If they like you enough they may ask to visit, which can grow into asking to stay.

Converselythey may also grow into their own independant town if you trade with them enough as it attracts other settlers to them.

Finally, they would be good raid fodder for a raider playthrough as they will only put up a fight if they have a good chance of winning,  allowing your own raids to steal their crops. Of courae you may wanna be careful, wouldn't want to ruin your subjugated farms life and have them starve to death during the winter.
I like the idea of having other pawns on the map that you can directly be involved with that are related to the pawns you are controlling. I also like the idea of a faction giving maybe some sort of Altruist mini faction too?
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Limdood

Interplanetary trading port makes very little sense....it would basically function as the "you travelled to the ship! you win!" win condition.

Neotic

#4
Quote from: Limdood on May 17, 2017, 10:58:37 PM
Interplanetary trading port makes very little sense....it would basically function as the "you travelled to the ship! you win!" win condition.
Sorry i must have explained it wrong, or you just read the title, it purpose is solely for trading with trading ships at no point would you be able to just jump on. I thought of it because people complain there's not to many trading ship encounters, which makes sense because trading ships don't know you exist really. However the port, which trading ships must know about, have ships waiting there to be traded with, in orbit.

So to clarify things further it would be a place where you would have to travel to and be would be able to, only, trade with multiple trading ships, that are in orbit. At no point would you be able to just hop on.
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AngleWyrm

#5
Quote from: Limdood on May 17, 2017, 10:58:37 PM
Interplanetary trading port makes very little sense....it would basically function as the "you travelled to the ship! you win!" win condition.

Yeah about that... Space freighters arrive and trade goods on a regular basis.
Which totally agrees with all that no interstellar travel nonsense.

So why were we going to travel across the world to get on a ship?
And how did we get here?
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

mumblemumble

I'm not really sure about the SPECIFICS of minor factions, but it would be nice to have minor towns that DO NOT have global networks, just to add variety to the late game.

Would be a good way to diversify, going forward.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Barazen

On the note of spaceships btw, faster then light travel doesn't exist in this lore, not even for glitterworlds.

Everyship is either entirely machine or cryoships.
Which is why you can't just hitch a ride, likely there simply isn't room. And seeing as the ride to and fro would take YEARS to get anywhere its not like you can just call a lift.

These trade ships we see likely left when the planet was first colonized and arrived well after their regression. Or maybe they are in the same system?

I'd love to see another event like:

Tourist cruise liner is coming! An automated ad blitz is showing its coming in (x) months! If you have enough silver you too can board!  (X silver x colonists leaving × Y modifier) giving non explorative "trader" plays an option to 'win'

Said cruise ship would linger only for a few days, and if you havent got a large enough population buying tickets then they will have to travel to the largest nearby colony to board there.

Maybe make it the only way that greedy or 'noble' pawns will leave? In luxury? Also recommend this join the quest megathread as it shares some more then passing similarities.
Anyone else felt their heart break when a pawns marriage falls apart?
Doc & Valarie, I shipped it, she flipped it.

RyanRim

Hey, Stanley Kubricks, might want to get back on topic again?

My idea is Elves/Woodmen.

Some form of small tribes living together in woods, use lots of bows and woodcraft weapons, and they hunt you when you ruin their nature (by cutting trees and making built areas with fields). They would occasionally trade if you get along with them and they would give you some form of special wood that only they can grow.

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Barazen

Hahah Stanley? I aint even mad, cheers!

But i would point out that to me, i was on topic. Its a quest flag that give options to complete and it was tied to a spaceport minor faction barring special circumstances, ie: really good profit to make the trip over to you worth it.

Also i agree with that woodsman idea, but it could also work at crash survivor level, couple of people out cutting wood for a living all by themselves... would give an easy target if you wanted to be more raidery haha
Anyone else felt their heart break when a pawns marriage falls apart?
Doc & Valarie, I shipped it, she flipped it.

RyanRim

Quote from: Barazen on May 19, 2017, 05:22:20 AM
Hahah Stanley? I aint even mad, cheers!

But i would point out that to me, i was on topic. Its a quest flag that give options to complete and it was tied to a spaceport minor faction barring special circumstances, ie: really good profit to make the trip over to you worth it.

Also i agree with that woodsman idea, but it could also work at crash survivor level, couple of people out cutting wood for a living all by themselves... would give an easy target if you wanted to be more raidery haha

Yes the cruise liner was great idea, just people always want to compare RimWorlds physics with real physics, that never adds up  :P

But yes I thought of it as a tribe specification so i guess they could be easily hunted (unless they do have badass magic or axes). And maybe that when you are hostile to them, they start inhabiting your wood parks and fruit tree forests lol

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Neotic

Quote from: Barazen on May 18, 2017, 07:57:31 PM
Also recommend this join the quest megathread as it shares some more then passing similarities.
The Major difference from this thread to quest megathread theses are permenent and most will exist from the beginning of world gen, much like faction however these would be sperate from them.

Quote from: RyanRim on May 19, 2017, 04:50:16 AM
Hey, Stanley Kubricks, might want to get back on topic again?

My idea is Elves/Woodmen.

Some form of small tribes living together in woods, use lots of bows and woodcraft weapons, and they hunt you when you ruin their nature (by cutting trees and making built areas with fields). They would occasionally trade if you get along with them and they would give you some form of special wood that only they can grow.
I like the idea maybe, maybe the woodsmen MF base would have a higher chance of spawning in biomes with lots of tree. ex: boreal, rainforest.
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AngleWyrm

Quote from: Neotic on May 20, 2017, 05:59:12 AM
The Major difference from this thread to quest megathread theses are permenent and most will exist from the beginning of world gen, much like faction however these would be sperate from them.

How about factions with only one base? And what if factions could come in a variety of sizes, from one base to the many that normally spawn?

We have a way to deliver silver in exchange for good will between ourselves and some faction. In a multi-faction world it could be interesting to deliver silver in exchange for good or bad will between the receiver and some other faction.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

corestandeven

I'd like the space traders to maybe have outposts on the planet, so they in themselves are minor factions. These minor factions should be really advanced though, so if you decide to attack the rewards are huge but the risks involved high. E.g. a glitter world trader in advanced medication would be a massive prize, but if guarded by mercs in power armour it may not be worth it. Given there are a range of space traders, such as pirates, weapon mechants, exotic dealers etc, the range of different outposts would be fun to deal with.

Neotic

Quote from: corestandeven on May 20, 2017, 09:45:42 AM
I'd like the space traders to maybe have outposts on the planet, so they in themselves are minor factions. These minor factions should be really advanced though, so if you decide to attack the rewards are huge but the risks involved high. E.g. a glitter world trader in advanced medication would be a massive prize, but if guarded by mercs in power armour it may not be worth it. Given there are a range of space traders, such as pirates, weapon mechants, exotic dealers etc, the range of different outposts would be fun to deal with.
Yeah of course S.T.I.Ps would be heavily armed, the space traders wouldn't want to risk their shipments so of course the higher tons of mercenaries. Some might even have full power armor. Minor factions would be mostly to have a variety of close trading partners. But, of course some would be hostile, like the cultist and if you attack them you would have the option to bring back prisoners.
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