Expansion on cargo pod events

Started by Goldenpotatoes, May 17, 2017, 09:22:14 AM

Previous topic - Next topic

Goldenpotatoes

Currently, the game has two events involving pods: cargo pods and escape pod crash.

Extend the event to include every faction, not just spacers. Raiders have been able to drop-pod into colonies for awhile now and even player colonies have gained access now. Expanding the pod events into just a generic 'crashed pods' event that includes both cargo pods and escape pods makes a lot more sense.

Variations

Lost Cargo
'x' faction miscalculated the amount of fuel needed for one of their pod supply drops and under/overshot their destination, landing somewhere near/in your colony instead. You can either collect the goods for yourself and risk a faction penalty, hail them via comms to come pick up the stuff for a small reward, or deliver the items yourself for a larger reward. Items would be marked similar to dead-man apparel to distinguish them between the player's materials and the faction's. Can spawn on the world map nearby as well, essentially being treated like an item stash event.

Crashed Pod
'x' faction had a member of their faction in a pod that crashed nearby/in your colony. If spawned on the world map, wouldn't be further than half a day's travel, as otherwise they'd more than likely die and give the player no real chance of rescuing/capturing the survivor.

Cargo Hull Debris
The same as the current cargo pod event, but bases itself more on what tradeships usually carry. Wreckage of some unfortunate trade ship with bits of scattered cargo, most likely in bad shape. Works similar to item stashes, but raiders are much more likely to spawn in this scenario with the main difference being they more than likely won't have any actual defenses set up.