use gpu for distance math/character processing.

Started by samuk190, May 18, 2017, 02:06:46 AM

Previous topic - Next topic

samuk190

use gpu for distance math/character processing.
Not only for rendering/graphics...

This will make the game run much smoothers in strong videocards, like gtx 1060, rx 470/480... and it will enable possibilities of a big map

XeoNovaDan

As good of a concept as this is, it'd most likely be incredibly difficult to write for - and in alpha, performance fixing and that isn't the top priority. This may be something (or multicore utilisation) that we see some time in Beta, but while performance on most modern systems still holds up long enough to build a ship... it probably won't happen.

Perq

Gotta admit that is somewhat annoying for 2D/indie games that you have to rely on your CPU and CPU only... :C
Can imagine that it is pretty damn complicated to do, tho.
I'm nobody from nowhere who knows nothing about anything.
But you are still wrong.

harpo99999

and another part of the issue is what unity allows, I have heard that unity does not utilise the extra power from video cards and even ignores the chance to use the processing power of the video cards