[Unfinished Mod] (Alpha 3) Heavy Door

Started by Kirid, April 25, 2014, 07:30:37 AM

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Kirid



The menu texture and blueprints are misleading, the door still builds the same size as a regular door, which is why it is unfinished.
I like it enough, I'll try to solve making it build like the picture, unless someone else knows how.
It has 800 Health, cost 150 metal, fireproof, transmits power, but doesn't require it.
I Think it doesn't let them "move through quickly" like a powered door, it only transmits for convenience sake.
I'm not sure how raiders react to it or if it is useful/balanced.
Let me know what you think.

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You can't rollerskate in a muffalo herd

Ermantis

Make it really (reaaaaally) slow to open, so people don't make too many...
Other than that, great idea !

Kirid

Hehe good idea, I dont think I can do that through xml though.
You can't rollerskate in a muffalo herd

Ermantis

Other Idea : you can lock a door closed or open. That way, you leave the door open when there is no danger, and you can lock it down when raids.

Don't know how to do it either though.

daft73

I see a barndoor opening Raider in the near future. A raid boss that will huff and buff, and blow your little colony down. ;) :o

Kirid

Eventually I want this to work so raiders only attack it with explosives or if given no other choice.
I found the Building_Door.class section of the CAssembly.dll
Several things refering to timing and will open for.
It all seems pretty straightforward, but I'm not exactly sure how to mod it, not that great of a programmer.
You can't rollerskate in a muffalo herd