Why your A17 colony is losing limbs faster

Started by Razzoriel, May 26, 2017, 11:31:53 AM

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Razzoriel

Taken from the .xmls.

Comparing A17 to A16, just about every toe and finger, and any important organ has had their coverage increased by an average of 100%. This means you're twice as likely to have your pawn attacked in their fingers instead of their hands in A17, and twice as likely that a shot will pierce the colonist's lung/heart/liver/kidneys instead of the torso. Also, the clavicles are now part of the arms (which makes no goddamn sense), and this means colonists are more likely to be hit in their arms instead of torso.

I haven't seen this in the official A17 announcement, so just wanting to let you guys know.

NinjaDiscoJew


mumblemumble

This doesn't sound right indeed : I heard talk of making gunshots more lethal, but I dont know.

Are you accounting for guns being more accurate in a17? Because that was a thing IIRC.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

RemingtonRyder

In the video, Tynan mentioned that he rebalanced how often different body parts get hit.

Razzoriel

Quote from: MarvinKosh on May 26, 2017, 01:56:55 PM
In the video, Tynan mentioned that he rebalanced how often different body parts get hit.

... which does not justify why he didn't mention in the official patch notes. Might have been an oversight, but it was a massive oversight.

And it does not make sense that a 10cmx10cm organ like a kidney has the same chance of being hit by a gunshot than a 30cmx10cm lung.

mumblemumble

Are you accounting for ribs? I mean, they are a factor, maybe not with LARGE calibur weapons, but for knives and spears, yes.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

sadpickle

Honestly it's about time we started getting organ wounds. Now if only getting shot in the heart was more lethal...

I play with a bionic augmentation mod so I can't complain too much.

Razzoriel

Quote from: sadpickle on May 26, 2017, 05:02:49 PM
Honestly it's about time we started getting organ wounds. Now if only getting shot in the heart was more lethal...

I play with a bionic augmentation mod so I can't complain too much.

The odds of getting shot in your vital organs are small. A16 portrayed this accurately enough. A 10x10cm area in your torso is really hard to hit, especially when accounting grazing shots. Also, livers regenerate, and Rimworld does not take that into account; get shot in your liver twice, bam, no liver. Doesn't work like that, but it was kind of offset by livers being smaller than they accurately are.

mumblemumble

To be honest I hate the idea of torso destruction more : I can understand a crushed head, a ripped off limb, a decapitating sniper round, or similar stuff...but torso itself, well... Seems far too fragile. Maybe if there was upper and lower.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

minimurgle

While most people probably don't want all the features of the Dangerous Rim mod in the next update I plan on reworking body part coverage to be less annoying. I can release a standalone version pretty easily until I add settings in.
Don't mind the questions. I'm probably just confused.

Razzoriel

Quote from: minimurgle on May 26, 2017, 05:41:15 PM
While most people probably don't want all the features of the Dangerous Rim mod in the next update I plan on reworking body part coverage to be less annoying. I can release a standalone version pretty easily until I add settings in.
Just make body coverage the same as in A16 and you got yourself something going.

Nainara

A17 feels like it has a bit of horror movie vibe going. I can imagine the colonists looking at their mangled comrades and being like, 'we've gotta get off this deathtrap!'

makkenhoff

#12
I have to admit, I'm skeptical, to me lower coverage would mean less chance, not more. Which is what I'm seeing in my pawn's wounds. I just checked the core bodies xml myself - I'm not seeing what you've said. The clavicle is where it is suppose to be, which is part of the torso; and I'm not seeing higher numbers on smaller parts like organs and fingers on the whole of it.

Razzoriel

Quote from: makkenhoff on May 26, 2017, 08:28:25 PM
I have to admit, I'm skeptical, to me lower coverage would mean less chance, not more. Which is what I'm seeing in my pawn's wounds. I just checked the core bodies xml myself - I'm not seeing what you've said. The clavicle is where it is suppose to be, which is part of the torso; and I'm not seeing higher numbers on smaller parts like organs and fingers on the whole of it.

Open your Mods\Core\Defs\Bodies\Bodies_Humanlike files, for both Alpha 16 and Alpha 17. Nearly every small region was increased in value. For example, in Alpha 16, each rib had a 0.001 coverage, now they have 0.004. Stomach, heart, each kidney, each lung and the liver had in:

A16:  0.05, 0.015, 0.03, 0.03, 0.015.
A17: 0.04, 0.03, 0.03, 0.03, 0.04, 0.04, 0.05.

So this means that on A17, the chance that one shot hits a vital organ in A17 compared to A16 jumped from 20% to 27%, a 35% increase.

Now, when you look at hands, however, things get really interesting. In A16, the chance each finger had to be shot/hit was 5%, or 25% of a hit in your fingers instead of your hand. In A17, Tynan realized that fingers are not of the same size, surprisingly, and had a different percentage for each finger; thumbs and middle fingers are the most likely to be targetted in A17; a 15% chance, down to pinkies, at 11%. This means that your fingers will get targetted at whooping 68%, instead of 25%. This same calculation goes for feet and legs; toes had 25% chance of being hit, now all of them account for 68% coverage. Think about this; your toes account for more than two thirds of the area of the feet!

And then you're thinking to yourself: "well, there must be something to compensate this huge discrepancy". There is, to make it even worse, since now, feet account for 50% of the leg area. That's right, the guy with the shiv or the tribal with a club charging at you will just love to destroy your little toes!

I'm making a mod right away to correct this bullshit.

Razzoriel

If you guys want a fix for this, check below; I've reverted the A17 changes to A16 values:

https://ludeon.com/forums/index.php?topic=32898.0