[A17] Mod Menu Enhanced (v0.1.1) (Obsolete)

Started by scuba156, May 26, 2017, 11:37:19 PM

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Exende

Quote from: SpaceDorf on May 28, 2017, 08:50:54 AM
A SEARCH BUTTON !!!!

The Mod Works and you are a genius.
Thank you so very much for all the effort you put into this mod.

===== EDIT =====

And I found a major flaw in your mod.

There is no option to leave the mod menu without restarting rimworld .. quite anoying if I opened the menu by accident or did not change anything.

you can press 'esc', but yeah, it's a bit of an oversight to not have that X Button, lol

scuba156

Quote from: SpaceDorf on May 28, 2017, 08:50:54 AM
And I found a major flaw in your mod.

There is no option to leave the mod menu without restarting rimworld .. quite anoying if I opened the menu by accident or did not change anything.
Hmmm, that's not good. Its supposed to only show the "activate & restart" button if have a different modlist selected than the active modlist, or if the active modlists active mods are different that the current active mods; ie, it should show a close button when you first open the mod menu and havent changed anything.

I might turn on logging in the next release.

scuba156

Mod Menu Enhanced v0.1.1

  • Improved opening performance, especially on multiple opens
  • Added a check for Extra Widgets on RimWorld start
  • Save modlist on close to ensure its current
  • Hopefully fix some bugs with the modlist loading incorrectly

Please keep the bug reports coming. Hopefully some will be fixed in this quick release.

NOTE: Extra Widgets has not been updated. No need to redownload it if you already have it.

Downloads

Sixdd

Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.

scuba156

Quote from: Sixdd on May 29, 2017, 01:13:51 PM
Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.
Do you have Extra Widgets installed from steam or from github?

Edit: Can you test the attached version for me? It should have better detection

[attachment deleted by admin due to age]

SpaceDorf

While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

scuba156

Quote from: SpaceDorf on May 29, 2017, 01:58:38 PM
While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
I spy with my little eye, something below the mod list ;)

[attachment deleted by admin due to age]

SpaceDorf

Quote from: scuba156 on May 29, 2017, 02:04:55 PM
Quote from: SpaceDorf on May 29, 2017, 01:58:38 PM
While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
I spy with my little eye, something below the mod list ;)

*facepalm of shame*

I think I need to clean my glasses :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Sixdd

Quote from: scuba156 on May 29, 2017, 01:33:21 PM
Quote from: Sixdd on May 29, 2017, 01:13:51 PM
Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.
Do you have Extra Widgets installed from steam or from github?

Edit: Can you test the attached version for me? It should have better detection

I'm using the Extra Widgets from GitHub. Just tried it with the debug version you posted and it still happens.

Here's a log if you need that. https://pastebin.com/iGq1XnZw

scuba156

Quote from: Sixdd on May 29, 2017, 02:23:55 PM
I'm using the Extra Widgets from GitHub. Just tried it with the debug version you posted and it still happens.

Here's a log if you need that. https://pastebin.com/iGq1XnZw
Thanks that does help. Can you grab a log for the attached? It will give me a better understanding and also should cancel the restart on fail.

[attachment deleted by admin due to age]

Sixdd


Pichu0102

If you add a new mod from Steam workshop, you end up having to restart the game before MME picks it up and puts it in the list.

chiispyn

how can i download mods from steam workshop for offline players? :S

scuba156

This is now obsolete as I have rolled back to Mod List Backup and updated it to A17.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker