[A17] Null reference exception

Started by giltirn, May 27, 2017, 11:49:23 PM

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giltirn

RimWorld 0.17.1546 rev887
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Loading game from file Happy Fools 16 with mods Core
Verse.Log:Message(String)
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__854()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851()

Exception ticking Blackjack: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Pawn_GuestTracker.Notify_PawnUndowned () [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.MakeUndowned () [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.CheckForStateChange (Nullable`1 dinfo, Verse.Hediff hediff) [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.Notify_HediffChanged (Verse.Hediff hediff) [0x00000] in <filename unknown>:0
  at Verse.Hediff_Injury.Heal (Single amount) [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.ThingOwner.ThingOwnerTick (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
  at Verse.Pawn_CarryTracker.CarryHandsTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Tynan

Any notion of how to make this happen?

Ison should look at this please.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

giltirn

Some more info: I'm playing Randy Rough, on a temperate forest biome. A pod crashlanded and I went to rescue the survivor. My guy brought the colonist back and took him into the hospital then this error appeared, presumably when he tried to put the survivor in bed. After closing the message, the rescued colonist immediately started walking out of my colony without any treatment. I cannot recall anything strange about the hospital other than that it was not lit. I hope this helps.

ison

Fixed, thanks for reporting and for the info.