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Author Topic: [1.0] [KV] RimFridge [ModSync RW]  (Read 101064 times)

Kiame

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[1.0] [KV] RimFridge [ModSync RW]
« on: May 28, 2017, 01:47:11 AM »

Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners or keeping food on hand for cooks.

Comes in a 1x1, 2x1, and 2x2 versions.

New for B19: Wall refridgerators in 1x1 and 2x1 sizes
-Prisoners are too stupid to use the wall refrigerators

Thing Categories that can be stored in the fridge:
  • AnimalProductRaw
  • Corpses
  • Drugs
  • EggsFertilized
  • EggsUnfertilized
  • Foods
  • Medicine
  • PlantMatter
  • PlantFoodRaw
Or if the item includes CompProperties_Rottable

Steam

Direct Download:
1.0

A17
B18
B19


Use ModSync RW to know if/when there's an update


Like my mods? Consider supporting me!


Thanks to everyone who's helped translate this mod!
Dragomano - Russian
53N4 - Spanish
duduluu & Schr0d - Chinese
phmalu - Portuguese
Breakyt - French
Ɲơɴɑɱɛ - German
KondenEinenShizainoLaw - Japanese
silverjoy - Korean
drerp - Hungarian
WebsterBolek - Polish
Firty - Portuguese

Original Author: Vendan
Other Contributes: Xen, historic

GitHub: https://github.com/KiameV/rimworld-rimfridge




« Last Edit: October 17, 2018, 11:39:44 PM by Kiame »
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Vaulter69

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Re: [A17] RimFridge
« Reply #1 on: May 28, 2017, 09:32:01 AM »

Thanks for the update! cheers! ;D
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saltine

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Re: [A17] RimFridge
« Reply #2 on: May 28, 2017, 11:55:35 AM »

Thank you so much for this update!  :-* :-*
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Seiryuu

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Re: [A17] RimFridge
« Reply #3 on: May 30, 2017, 03:04:14 AM »

Thank you!
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ImStereotype

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Re: [A17] RimFridge
« Reply #4 on: June 02, 2017, 01:14:40 AM »

So handy, thank you.
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Devilizer

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Re: [A17] RimFridge
« Reply #5 on: June 02, 2017, 05:31:25 AM »

Very useful indeed. Thanks :)
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silentlord

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Re: [A17] RimFridge
« Reply #6 on: June 06, 2017, 05:04:24 PM »

hiya.

getting spammed with with 2 red errors when dev mode is on. updated game A17b and because i have alot of mods, i tend to leave dev mode on to check if any errors pop-up. not really noticed any more lag than before, so not sure what efffect it has, other than constantly popping up the debug log.

This is the first one:

Exception ticking Hurtle: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GridsUtility.GetThingList (IntVec3 c, Verse.Map map) [0x00000] in <filename unknown>:0
  at RimFridge.CompBetterRottable.CompTickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
  at Verse.Pawn_InventoryTracker.InventoryTrackerTickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.TickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


this is the second;

Got temperature for null map.
Verse.Log:Error(String)
Verse.GenTemperature:TryGetTemperatureForCell(IntVec3, Map, Single&)
Verse.GenTemperature:GetTemperatureForCell(IntVec3, Map)
RimFridge.CompBetterRottable:CompTickRare()
Verse.ThingWithComps:TickRare()
Verse.ThingOwner:ThingOwnerTickRare(Boolean)
Verse.Pawn_InventoryTracker:InventoryTrackerTickRare()
Verse.Pawn:TickRare()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

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Canute

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Re: [A17] RimFridge
« Reply #7 on: June 07, 2017, 02:36:08 AM »

Did you update to the latest version (github) too ?
When yes, maybe you should post the shared log link, made with the little button at the top right side.

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silentlord

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Re: [A17] RimFridge
« Reply #8 on: June 07, 2017, 02:11:00 PM »

no i haven't.
i'll redownload from github and try again.
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zarathustra_bezbozhnik

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Re: [A17] RimFridge
« Reply #9 on: June 16, 2017, 11:09:36 AM »

Thanks a lot for this mod! Simple in usage, functional and crisp.

Good luck!
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Kiame

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Re: [A17] RimFridge
« Reply #10 on: June 18, 2017, 12:06:20 AM »

Added the ability to Rename the RimFridge to better support Industrial Rollers
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zarathustra_bezbozhnik

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Re: [A17] RimFridge
« Reply #11 on: June 18, 2017, 06:20:31 AM »

Hi, again)
I've got me a bit of a pickle. Loading your mod to my extended list seems to have some complications. Here is the link to outputlog and an excerpt from there regarding the fridge:
Code: [Select]
Whole XML:

<TerrainDef><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>398</RenderPrecedence><PathCost>12</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>

Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

I know I'm riding too many mods probably, but they work at the moment, so if you have any idea of what I'm f*cking up, please share.
Thank you in advance!

PS.: I'll insert a link to my message to kaptain_kavern and vice-a-versa.


PSPS: Done some testing, turned all of the mods of, leaving core and rimfridge loaded, loadinscreen full of errors attached. So wanted you mod...so sad

[attachment deleted by admin due to age]
« Last Edit: June 18, 2017, 10:51:46 AM by zarathustra_bezbozhnik »
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historic_os

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Re: [A17] RimFridge
« Reply #12 on: June 18, 2017, 11:22:09 AM »

@zarathustra_bezbozhnik, you are simply missing the rimfridge dll file.
delete (or backup to another location) the rimfridge folder on your mods folder, download it again and install it from scratch.
get the zip file, extract it to your rimworld mods folder.

also, make sure to download the "direct link" version, not clone the source repository.
« Last Edit: December 12, 2017, 10:39:38 AM by historic_os »
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zarathustra_bezbozhnik

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Re: [A17] RimFridge
« Reply #13 on: June 18, 2017, 01:26:32 PM »

@historic_os, thanks a lot! reloaded the file and everything is in the right place again...what a noobdshit question in the first place... :(

Thanks, again!
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Kiame

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Re: [A17] RimFridge
« Reply #14 on: June 18, 2017, 02:15:36 PM »

There was a new issue introduced with the previous release. If a trading ship had a fridge for sale the game would not be able to be saved until after the ship left.  ???

Direct download and steam have been updated with a fix
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