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Author Topic: [1.0] [KV] RimFridge [ModSync RW]  (Read 108820 times)

Canute

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #195 on: February 27, 2019, 12:04:09 PM »

I think that the same problem you report at the Pickup&Haul topic, has nothing to do with the Fridge itself.
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Lupin III

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #196 on: February 27, 2019, 01:19:49 PM »

I disabled Pickup&Haul and the problem I described there is gone.

For testing purposes I changed the XML of rimfridge so they are impassable (so no more pawns standing in them). Now the pawns just drop the thing that is supposed to go into the fridge on the floor, but immediately pick it up again, drop it, pick it up, drop it... The weird thing is that eventually something ends up in the fridge. The pawns then bugger off until the next time the fridge has to be replenished.

I guess the fridge itself doesn't really need a lot of programming that could go wrong. So maybe it is something else, but I have pretty much removed all mods that change something about stockpiles. As I said I have other stockpiles/storage furniture with the exact same priority/item settings and it doesn't happen there.
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Canute

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #197 on: February 27, 2019, 04:09:32 PM »

RimFridge and Pickup&haul are nearly allways at my modlist, and i never encounter such thing you describe.
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Lupin III

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #198 on: March 01, 2019, 07:24:15 AM »

After enabling some log options for pawns in the dev tools I saw combat extended mentioned in one of the log lines when it happened. I disabled CE and the problem is gone.
Do you have any idea why this would happen with fridges, but not with normal stockpiles? My pawns have no problem carrying meat from the butcher table to the walk-in freezer, and they also pick meat/vegetables up from there and carry it to the fridges. But there they fail to drop it into the fridge.

BTW: should prisoners be able to pick meals out of a fridge? I put a fridge into a prison containing 10 simple meals, but the prisoner in the same room is "urgently hungry" and suffers from malnutrition.
« Last Edit: March 01, 2019, 08:11:03 AM by Lupin III »
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Canute

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #199 on: March 01, 2019, 08:40:41 AM »

The problem are, CE change alot of things.
So not only weapons/appareal need a patch even other mod's can interact at the wrong way with CE.
One of the reason's why i don't use CE except at the HCSK modpack (because the devs take care of that incompactibles).

Normaly prisoner take meal's out of the fridge.
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LiteEmUp

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #200 on: April 03, 2019, 01:06:42 AM »

i'm not sure if this has been mentioned before, but it seems that renaming your fridges does not work... no matter what i do it resets to the default name quad fridge or something..

not a big deal, but having my fridges named specifically helps me remember what to restrict on it
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Canute

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #201 on: April 03, 2019, 03:19:05 AM »

LiteEmUp,
when you change the name, don't hit Enter to complete the rename process, click at "OK" then the name got changed.
I don't know why the Enter key don't work, that need to investigate Kiame.
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Kiame

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #202 on: April 03, 2019, 10:42:26 AM »

Hmm interesting
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LiteEmUp

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #203 on: April 03, 2019, 12:57:21 PM »

LiteEmUp,
when you change the name, don't hit Enter to complete the rename process, click at "OK" then the name got changed.
I don't know why the Enter key don't work, that need to investigate Kiame.

lol thanks.... this definitely worked.... i just dont get why hitting enter, the game doesn't understand that it means ok...
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Kiame

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #204 on: January 14, 2020, 01:10:50 AM »

Update:
Huge thanks to Demonseed Elite for the refactoring of the code. Fridges are now Building_Storage and no longer re-defines comp rottable.

In addition PRISONERS can finally use either floor or wall fridges! (i finally figured out how to get it working)

Direct Download: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.0/RimFridge.zip

Note:  There will be an error when first loading a save with a fridge. It can be ignored.
« Last Edit: January 14, 2020, 01:15:29 AM by Kiame »
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LWM

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #205 on: January 14, 2020, 02:05:07 AM »

Congrats on the update; cleaner code is always a nice thing, and a ThingComp will make things easier in the long term.   ;D  I'll update my mod to match the new format in the next few days.

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LWM

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #206 on: January 14, 2020, 12:04:16 PM »

Well, for some reason, the patch you put in to switch Deep Storage people over to the new RimFridge didn't work.  It looked good when I glanced at it yesterday, but somehow it broke things....so if there is anyone else using your code, it might not work for them either.  I have updated my mod and players report all is well again.  8)
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Kiame

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #207 on: January 14, 2020, 12:28:52 PM »

I'm hoping this won't cause huge issues and thanks for updating your mod. If anyone has problems with other kids please let me know and I can help troubleshoot
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Think3r

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #208 on: January 16, 2020, 06:40:40 AM »

Update:
Huge thanks to Demonseed Elite for the refactoring of the code. Fridges are now Building_Storage and no longer re-defines comp rottable.

In addition PRISONERS can finally use either floor or wall fridges! (i finally figured out how to get it working)

Direct Download: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.0/RimFridge.zip

Note:  There will be an error when first loading a save with a fridge. It can be ignored.
Awesome, finally! Does that mean we can specify fridges as hauling locations, at last?
Also, please create a github release for the people who subscribed for release notifications (like me). I just stumbled upon this by accident.
Greetings
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Kiame

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Re: [1.0] [KV] RimFridge [ModSync RW]
« Reply #209 on: January 16, 2020, 12:22:50 PM »

Also, please create a github release for the people who subscribed for release notifications (like me). I just stumbled upon this by accident.
Greetings

I use to create new releases but there are multiple places where i've directly linked the download of the zip. If i change the release i need to change the urls in each of those places. For that reason I created ModSync which will inform you when a mod gets updated - https://ludeon.com/forums/index.php?topic=41634.0
There are other developers that use this as well.
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