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Author Topic: [1.3] [KV] Path Avoid [ModSync RW]  (Read 59026 times)

Think3r

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Re: [1.1] [KV] Path Avoid [ModSync RW]
« Reply #105 on: May 16, 2020, 07:32:00 AM »

Update:
Changed how designators are created so it'll hopefully work with rimsql
Sorry for not replying, earlier. This is some A-level support! Outstanding! Thank you very much!
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Kiame

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Re: [1.2] [KV] Path Avoid [ModSync RW]
« Reply #106 on: August 11, 2020, 02:17:23 AM »

Updated for 1.2
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Kiame

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Re: [1.2] [KV] Path Avoid [ModSync RW]
« Reply #107 on: August 14, 2020, 12:23:06 AM »

I was informed the 1.1 version seemed to break with the 1.2 update. I've recompiled the 1.1 dll which will hopefully fix any issues. The 1.2 version has that updated 1.1 file - https://github.com/KiameV/rimworld-animalcostumes/releases/download/current/AnimalCostumes.zip
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Kiame

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Re: [1.2] [KV] Path Avoid [ModSync RW]
« Reply #108 on: August 14, 2020, 02:47:47 PM »

Update:
- Hot keys are applied to path buttons
- Added a button "Map Settings". From this window, pathing can be set by terrain types on a map as well as a whole map reset.
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Kiame

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Re: [1.2] [KV] Path Avoid [ModSync RW]
« Reply #109 on: August 28, 2020, 11:39:00 PM »

Update:
Changed how terrain types were found for the Terrain Type drop-down. Should now support all biomes
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Kiame

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Re: [1.2] [KV] Path Avoid [ModSync RW]
« Reply #110 on: October 29, 2020, 03:53:04 PM »

Update version 1.2.0.3:
Try 3 at loading all the different types of terrain for the current map.
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Kiame

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Re: [1.3] [KV] Path Avoid [ModSync RW]
« Reply #111 on: July 11, 2021, 11:02:32 PM »

Updated for 1.3 - Direct Download
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