[Request] Wing Chun trait or skill added to the game

Started by DHuangy, May 29, 2017, 03:15:44 AM

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DHuangy

I would like to see a rare trait or trait that gives a skill that has values that multiply the damage and attack speed of bionic arm or fists and can scale infinitely with every kill or experience but in minuscule amounts.I just want to Wing Chun people to death :( . I'm working on trying to mod for RimWorld though so any help on the path to Wing Chun Glory would be welcomed.
Let me pick your brain.

Xnope

Great idea. I'm super tired or else I'd look into helping you out with implementation. I can already see how it would be possible, though, given you can access Pawn.records.GetValue(RecordDefOf.Kills) as some sort of a multiplier. I don't think this kind of thing is possible without C# coding, but I'd have to give StatDefs another look after a nap.

zzz
My W.I.P. mods:
Carnivale: GitHub | Forum Post
XnopeCore: GitHub

DHuangy

#2
Yeah, I've gotten somewhat of the basics down for manipulating current in-game items and I sorta know what most of the values do or how a game works but some help on starting out would be most gracious and I'm ready to dedicate time since I have the whole summer to learn some coding.I wanted to learn something productive yet fun for the summer so I decided on modding.Do you know the Def that controls the limit of experience gain and all related defs?
Let me pick your brain.

t3ff13

Wouldn't Wing Chun be relatively useless with bionic parts? I mean if you can just tear a person in two with your bionic arms/spine, why bother doing any fancy kicks?

DHuangy

Because I'm all for impracticality and humor over overpowered.
Let me pick your brain.