[A17] SeveralPuffins mods for A17

Started by Several Puffins, May 29, 2017, 10:04:09 PM

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kenmtraveller

I recall 3 bugs:
1) on crash maps with pawns that could be rescued, often rescued pawns would get into a wierd state where it would say they joined you but they actually wouldnt
2) on some generated maps (I saw it on the crashed ship map and also the castle map) the game would enter into a state where it would autopause on every tick (without pause on exception being set).
3) on one map (I think it was a muffalo stampede encounter generated on an overland journey) I got a crash, and at reload time was unable to load my save game.

TastyCookies

Quote from: kenmtraveller on September 13, 2017, 04:16:38 PM
I recall 3 bugs:
1) on crash maps with pawns that could be rescued, often rescued pawns would get into a wierd state where it would say they joined you but they actually wouldnt
2) on some generated maps (I saw it on the crashed ship map and also the castle map) the game would enter into a state where it would autopause on every tick (without pause on exception being set).
3) on one map (I think it was a muffalo stampede encounter generated on an overland journey) I got a crash, and at reload time was unable to load my save game.
You may have a mod incompatibility that is causing these bugs and crashes. How many mods do you have?

kenmtraveller

It was quite awhile ago, I'm not sure, but it was just recon and discover and a couple of other mods.  One featured enhanced mechanoids and some better turrets.
I was not the only person reporting issues 1) and 2).

Ken

faltonico

@kenmtraveller
I never bumped into that, because i never tried to recruit the rescued pawns, i just patched them up and left them be xD
It might be an incompatibility though, i wouldn't be surprised if weird interactions pop up from mods that changes guests for instance.

Luckspeare

I have been getting slews of weird errors under certain circumstances when loading Razzle Dazzle into my mod loadout.  In one situation, I would get them if Fluffy's Colony Manager is loaded before Razzle Dazzle, and in another I would get them if Medieval Times is loaded in the same loadout as Razzle Dazzle at all.

I know little about RW modding, but I believe I may have discovered the problem, and it's easy to fix.

In the mod's RazzleDazzleA17/defs/ThingDefs/RAZ_Buildings.xml file, he defines a base ThingDef for his other buildings called "PerformanceBuildingBase".

As far as I've seen poking around in the thingdefs for other mods, every Base must have the Abstract="True" tag in its ThingDef line.  PerformanceBuildingBase does not have this tag:

  <ThingDef Name="PerformanceBuildingBase" ParentName="BenchBase" Class="RazzleDazzle.PerformanceVenueDef">

However, when I add it so it looks like this:

  <ThingDef Name="PerformanceBuildingBase" ParentName="BenchBase" Class="RazzleDazzle.PerformanceVenueDef" Abstract="True">

...  the errors disappear and I have no problem running Razzle Dazzle alongside the other mods.

So, if you're getting these weird errors (most of them involving meat) when Razzle Dazzle is loaded, this is possibly the problem.

DiamondBorne

Does Asexual trait from Romance Diversified mod locks all the romance activity or just makes romance rarer?

SpaceDorf

per definition it should shut down all romance activities.
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joaonunes

The mod "RazzleDazzle" is causing my game to HEAVILY drop the game's FPS when I right-click an item with a pawn selected and the contect menu shows up. As soon as I removed your mod from my load order this issue never occurred again. I did several tests with this mod and the results were consistent with this one being the one causing this issue.

Here's the mod list I was using at the time:

    <li>Core</li>
    <li>HugsLib</li>
    <li>ModSwitch</li>
    <li>CombatExtended</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>[A17] XeoNovaDan's Surgery Tweaks</li>
    <li>QualitySurgeon</li>
    <li>DESurgeries</li>
    <li>Harvest Everything!</li>
    <li>BionicButchery</li>
    <li>DeathRattle</li>
    <li>ExtendedImmunityDrugs</li>
    <li>A_Dog_Said-A17</li>
    <li>AllowTool</li>
    <li>Hospitality</li>
    <li>BalancingAct</li>
    <li>DeadMansClothing</li>
    <li>AllowDeadMansApparel</li>
    <li>Cooks Can Refuel</li>
    <li>AntiAutoUnload</li>
    <li>Bulk Medicine Production A17</li>
    <li>Efficient Light-A17</li>
    <li>Grenade Fix Rearmed</li>
    <li>Hand Me That Brick</li>
    <li>ICanFixIt</li>
    <li>just_say_no</li>
    <li>Less Rebuff</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>MarvsLimitedBlight</li>
    <li>WM Too Many Leathers</li>
    <li>[A17] Plant Cutting is for Growers!</li>
    <li>PawnsAreCapable</li>
    <li>QOLTweaksPack-1.0.2</li>
    <li>CombatExtended Guns</li>
    <li>20th Century Weapons Mod</li>
    <li>20th CWM CE v8</li>
    <li>Vegetable Garden 5.4</li>
    <li>RT_Fuse-A17-1.0.7</li>
    <li>RT_SolarFlareShield-A17-1.2.1</li>
    <li>Additional-Joy-Objects-17.22</li>
    <li>ApparelloA17</li>
    <li>FashionRIMsta -A17</li>
    <li>HandNFootwear-1.3</li>
    <li>Fire Extinguisher</li>
    <li>Expanded-Power-17.19</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Cupros-Drinks-17.31</li>
    <li>Clutter Furniture</li>
    <li>CaveworldFlora</li>
    <li>CaveBiome</li>
    <li>Fences And Floors</li>
    <li>LT-DoorMat_1.0.7</li>
    <li>MF A17</li>
    <li>No Drop In Raids</li>
    <li>Quarry-17.310</li>
    <li>RazzleDazzleA17</li>                     <<------------------
    <li>Realistic Night &amp; Weather Lighter V</li>
    <li>Notifications Archiver</li>
    <li>Nandonalt - Colony Leadership</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>QualityBuilder</li>
    <li>RumoursAndDeceptionA17</li>
    <li>RF - Consolidated Traits</li>
    <li>Right-Tool-for-the-Job-Rebalanced</li>
    <li>FluffyBreakdowns</li>
    <li>Faction Discovery</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>Autoclose Event Notifications</li>
    <li>DefensivePositions</li>
    <li>RelationsTab</li>
    <li>MedicalTab</li>
    <li>Moody</li>
    <li>FoodAlert-0.17.0.1</li>
    <li>ColonyManager</li>
    <li>RW_ColonistBarKF-0.17.3.1</li>
    <li>WorkTab</li>
    <li>AnimalTab</li>
    <li>Wild Haygrass A17</li>
    <li>way more factions</li>
    <li>WanderingCaravans</li>
    <li>TradingSpot</li>
    <li>TilledSoil-0.17.1546</li>
    <li>static_quality_plus_A17.1</li>
    <li>sd_adv_powergen</li>
    <li>RW_FacialStuff-0.17.3.4b</li>
    <li>RuntimeGC</li>
    <li>CrashLanding</li>
    <li>EdBPrepareCarefully</li>
    <li>AvoidFriendlyFire</li>
    <li>BetterPawnControl_v1.6.5</li>
    <li>Refactored Work Priorities</li>
    <li>ImprovedWorkbenches</li>
    <li>ExpandedContextMenu</li>
    <li>StackXXL</li>
    <li>StackMerger</li>
    <li>RF - More Trait Slots</li>
    <li>Mending</li>
    <li>ResearchPal</li>
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KONO_DIO_DA

RazzleDazzle never worked for me, as far as allowing performances.
I presume this is due to my mod list, which is well over 200 mods.

And yet within the last week, it started working.

Weird.

TastyCookies

Did you clear out an ancient crypt by any chance?

mvargus

I've really enjoyed using this mod in A17, I'm hoping it will be updated for A18.  Having the ability to perform plays really added something to the game.  Made the colony seem more alive.

KONO_DIO_DA

Quote from: TastyCookies on November 06, 2017, 06:59:43 PM
Did you clear out an ancient crypt by any chance?

Come to think of it, I DID sweep out an Ancient Danger.
Weird.

TastyCookies

#102
Quote from: KONO_DIO_DA on November 07, 2017, 06:25:16 PM
Quote from: TastyCookies on November 06, 2017, 06:59:43 PM
Did you clear out an ancient crypt by any chance?

Come to think of it, I DID sweep out an Ancient Danger.
Weird.

Yep, that was the ancient danger bug affecting this mod that comes from A17 itself. The ancient danger bug is where you have an ancient crypt somewhere on your map that has not been cleared or discovered and is causing your colonists to not have any gathering type of events such as a party. This includes the performances from RazzleDazzle as this is considered a gathering event. This bug has been fixed in A18.

kamuii

Would love to see an A18 version of recon and discovery. I really liked being able to visit npc faction bases without having to attack them and making them hostile. The extra missions were real fun too.

JimJammer89

Will there be B18 updates for your mods soon?
Quote from: TitaniumTurtle on August 31, 2015, 11:57:18 AM
Who needs a force field when you can have a chicken field?