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Author Topic: [1.0] Better Workbench Management (QoL mod)  (Read 72841 times)

falconne

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #30 on: June 19, 2017, 05:08:12 PM »

Let me know here if anyone's had a chance to try the new version above and how it went.
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aleido58

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #31 on: June 19, 2017, 07:32:22 PM »


Work wonders for me!
No problems at all with the version change, and the changes you made works as intended, even with modded worbenches or modded bills, etc...
Thank you very much!

The one thing I've noticed is that when the bills are linked if you "suspend" or "delete" that bill only affects the workbench you are at. I imagine this work as intended.
Maybe if they are linked they should suspend and delete all linked, and if you "break" the link only affect that workbench? (I don't know if it's even possible...)

I think I'm going overboard with the recuests, and you deliver big time until now.  ;D
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SpaceDorf

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #32 on: June 20, 2017, 03:20:25 AM »

 :'( :'( :'(

those are manly tears of joy ..
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falconne

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #33 on: June 20, 2017, 04:20:35 PM »


Work wonders for me!
No problems at all with the version change, and the changes you made works as intended, even with modded worbenches or modded bills, etc...
Thank you very much!

The one thing I've noticed is that when the bills are linked if you "suspend" or "delete" that bill only affects the workbench you are at. I imagine this work as intended.
Maybe if they are linked they should suspend and delete all linked, and if you "break" the link only affect that workbench? (I don't know if it's even possible...)

I think I'm going overboard with the recuests, and you deliver big time until now.  ;D

Thanks for the testing. Yeah I did briefly think about linking the Suspend action but thought there might be use cases where you want to suspend them individually. Now that I think about it properly that's probably the exception rather than the rule. I'll change that in the next update.

More feature requests are good, I need ideas for future changes :)

Also I've been thinking of changing the name as the mod does more than filters now. Anyone have any ideas?
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wwWraith

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #34 on: June 20, 2017, 06:34:29 PM »

 
I did briefly think about linking the Suspend action but thought there might be use cases where you want to suspend them individually. Now that I think about it properly that's probably the exception rather than the rule. I'll change that in the next update.
Can't agree. Individual Suspend still allows to suspend all linked bills manually, but with synchronized suspending you will completely deny the choice. May be it would be worth to implement both actions, like individual suspending with simple click on Suspend button and synchronized - with Shift+click. And I think there are need for some way to find out which bills are linked, may be in a hint when holding mouse cursor on that link button.

More feature requests are good, I need ideas for future changes :)
I don't know is it realizable, but I really missing the option to not only "Drop on floor" or "Take to best stockpile", but "Take to the nearest stockpile". I dream about chain logistics, ideally not only with workbenches, but also in farming and all other jobs.

One more, how about copying/pasting for only materials filter sets? It could be very useful when you want to craft various items from similar materials, for example, selecting only leathers with good insulation stats to make a set of apparel.

And a little suggestion: make default name to appear in the edit field when first time renaming the bill, because probably player wants to only add some label and not to retype it.

Also I've been thinking of changing the name as the mod does more than filters now. Anyone have any ideas?
"The Workbench Bills As They Should Be, The Mightest, Smartest, And Thoroughly Greatest!" ;D
« Last Edit: June 20, 2017, 09:26:41 PM by wwWraith »
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AngleWyrm

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #35 on: June 20, 2017, 09:25:10 PM »

Also I've been thinking of changing the name as the mod does more than filters now. Anyone have any ideas?
Yet Another Workbench Improvement
« Last Edit: June 20, 2017, 09:27:24 PM by AngleWyrm »
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DariusWolfe

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #36 on: June 20, 2017, 10:31:36 PM »

Zero notable errors on a new colony (former colony went to shit just before you updated) though I keep forgetting about the naming feature. Digging the auto-open. Seemed a weirdly unnecessary extra click before.
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aleido58

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #37 on: June 21, 2017, 12:29:09 AM »

Also I've been thinking of changing the name as the mod does more than filters now. Anyone have any ideas?

Maybe something like "Bills Revamped!"  8)
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SpaceDorf

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #38 on: June 21, 2017, 05:29:53 AM »

Feature Request : select drop/stockpile in the overview for the bill in addition to the details setting.

Name Suggestions : Improved Workbench Bills ; Improved Workbench Configuration ; Improved Bill Configuration
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falconne

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Re: [A17] Better Workbench Management (QoL mod)
« Reply #39 on: June 21, 2017, 07:43:30 AM »

Thanks for the testing guys. I've updated the first post and Steam Workshop. I've changed the name as well.

I've noted all the suggestions, some good points there for future updates. I'll leave the independent suspending of linked jobs in but see if I can make Shift-Click suspend all.
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MisterVertigo

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Re: [A17] Improved workbench filters (QoL mod)
« Reply #40 on: June 21, 2017, 10:16:58 AM »

And a little suggestion: make default name to appear in the edit field when first time renaming the bill, because probably player wants to only add some label and not to retype it.

I'd like to second this. I've had limited testing with your new version as my current colony is still pretty new (I don't have multiple benches to copy bills to yet!), but this is something I noticed right away at my cooking stove.

Keep up the great work! I love this mod!
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BlackSmokeDMax

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Re: [A17] Better Workbench Management (QoL mod)
« Reply #41 on: June 21, 2017, 03:07:06 PM »

Damn impressive piece of work.

The only thing I'm noticing Enhanced Crafting has that this doesn't is the extra buttons for setting the resume level on a "Do Until you have..." bill. I'm not sure I miss them as long as you have the +/- 1 button. Vanilla is definitely missing that!

Guess it also doesn't have these:
- Worker and transportation settings can be set in the bill overview window by icon
- Minimum stock threshold settings

Don't think that I've ever used those, so I'm not missing them yet!

Am I missing anything else that Enchanced Crafting does that this does not?

I would like to second the couple other calls for keeping the original name of a bill rather than clearing it. Like most others, I tend to just tack on another little bit of info to the original bill title.

falconne

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Re: [A17] Better Workbench Management (QoL mod)
« Reply #42 on: June 22, 2017, 03:39:19 AM »

Thanks for all the great feedback. I'll make the mod display the generated title by default in the rename box in the next update. I don't know why that slipped my mind before.

I don't really want to duplicate too much functionality from Enhanced Crafting as maybe the mods can be combined in the future. I've just emulated the parts of it that I felt were essential.

Keep the suggestions coming if you have them, I'll do another update when there're enough changes to make it worth it.

Regarding adding the "drop on floor" / "take to stockpile" button on the overview menu, is that option really changed so often that it would be worth taking up the space there? I would have thought you'd set that once when the bill is created and rarely change it. Is it that some people prefer to have "drop on floor" for most bills and want to be able to change it easily when they add a bill? If so I could just add a mod setting to change the default for new bills.

As for adding an option to "take to nearest stockpile" in addition to "take to best stockpile", what are the use cases where the nearest stockpile isn't the best stockpile?
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SpaceDorf

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Re: [A17] Better Workbench Management (QoL mod)
« Reply #43 on: June 22, 2017, 04:27:16 AM »

Regarding adding the "drop on floor" / "take to stockpile" button on the overview menu, is that option really changed so often that it would be worth taking up the space there?

Not changed that often, but if I create a "do forever" bill, I have to enter the menu just to set drop to floor instead of completely creating it on the overview.
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wwWraith

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Re: [A17] Better Workbench Management (QoL mod)
« Reply #44 on: June 22, 2017, 10:51:00 AM »

As for adding an option to "take to nearest stockpile" in addition to "take to best stockpile", what are the use cases where the nearest stockpile isn't the best stockpile?

For example, you may have the main freezer with the most of your raw food and prepared meals near the kitchen and some liitle fridge inside the dinner room. The goal is to have your chef to interact only with that main freezer. Then some haulers should take the meals to the dinner room when it's needed. But it requires to make that little fridge with higher priority and then the chef will consider that fridge as "best stockpile" and bring the meals he prepared there, too, wasting his time instead of just cooking. The "drop on floor" option isn't very good in this situation because meals may rot if the haulers are too busy and just cluttering the kitchen.
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