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Author Topic: Factions interact with crypts  (Read 301 times)

Dr. Z

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Factions interact with crypts
« on: May 30, 2017, 02:33:29 PM »

So you have these ancient cryosleep crypts present on your map. I imagine that with all the secrets and power they hold, they would attract people from other factions too, so here are some ideas what they could send people to do once you opened a crypt on your map, but haven't cracked the cryopods yet:

Outlander:
- Scientists would be send to investigate them and possibly gain valuable research data. Dependent on the skill of the scientists, these could either lead to new discoveries which the faction might share with or reward you for, if you have a good stand with them, or to an accidental opening, releasing whatever lies asleep inside.
- Scared cities in your vicinity could also send a bunch of workers sealing the crypt again, followed by an armed force to defend it so you don't open it again, possibly endangering you and them.

Tribals:
-  A shaman would be send to perform a sealing ritual, which wouldn't actually do anything if it succeeds, but upon failure anger an ancient god or god-like being which would then unleash a massive thunderstorm or snow in the summer or any other crazy apocalyptic weather on your map you'd then have to deal with.
- Very brave tribals could also physically seal the crypt just like the outlanders do.

Pirates:
- Pirates are very stupid so if they hear about an ancient crypt, they would probably just plunder it, opening the cryopods themselves without even thinking about the danger it could provide.
- More vicious pirate groups could also set up a siege camp near one of these crypts (if sieges are still a thing in this game, haven't seen one in ages), and then open the cryopods when you attack them, trying to utilize whatever they hold as a weapon against you.
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