[MOD] (Alpha 3F) Liandri Corp 1.3 - (Unofficial A4 Update on Pg 6)

Started by Austupaio, April 26, 2014, 08:05:43 PM

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JuliaEllie

Please refrain from poking the dead posts/mods. Let them rest in peace and dignity.

Peal

That would require knowing that LC is dead for sure. I got still hope, why else should he link in his signature to this place? ;)

Hunter712

I've successfully managed to convert all the Liandri Corp. weapons Alpha 8!

https://www.mediafire.com/?n315wnegfmmi1my

Some notes,
- Liandri trade ships are back ingame!
- Removed the turrets (Had many problems with the base components)
- Removed stun gun (Doesn't work as intended anymore, turning it into a melee weapon would make it a rather useless piece of equipment.)
- Smoothed the edges on all of the guns.


[attachment deleted due to age]

nmid

Quote from: JuliaEllie on October 12, 2014, 09:22:11 AM
Please refrain from poking the dead posts/mods. Let them rest in peace and dignity.

I'm sorry, really sorry... but I had to necro this.

I see an Alpha 8 version.. can ANYONE take over this mod and make an A11 :p?

I would just play with this (RimUT) + RimHalo + (Rim)HL (aka Skullywags weapon packs - Plasma, Laser, Gauss, Flame) all the time.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Computica

I updated the mod to be compatible for Alpha 11d:
https://www.dropbox.com/s/i33d4hii96cunni/%5BWeapons%5D%20Liandri%20Corp.rar?dl=0

I plan to tweak it and mod it a bit later after I balance out the weapons a bit more.

nmid

Thanks...
but... A11d?!? I was gone for 2 weeks and we jumped 3 patches!
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Computica

A11d is compatible with A11b. When I get the chance I'll add custom. DamageDefs.

Maldice