Started by AtomicRavioli, June 04, 2017, 04:15:38 PM
Quote from: faltonicoI truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
Quote from: wwWraith on July 02, 2017, 11:29:30 AMAre there chances for these mutations to appear on raiders and other non-colonists?
Quote from: 123nick on July 03, 2017, 06:02:33 PMhey, you ever play Cataclysm dark days ahead? some of the stuff in the description seems sorta similar too what you would see in CDDA, but it could just be a coincidence
Quote from: AtomicRavioli on July 03, 2017, 06:05:19 PMQuote from: 123nick on July 03, 2017, 06:02:33 PMhey, you ever play Cataclysm dark days ahead? some of the stuff in the description seems sorta similar too what you would see in CDDA, but it could just be a coincidenceRead the first uncolored line of the op, lol
Quote from: SpaceDorf on July 08, 2017, 09:49:20 AMI think I spotted a small bug, but I am not sure. I had two pawns ingest different mutagens ( igni and midia ).One got three different mutations while the other got none at all.
Quote from: AtomicRavioli on July 08, 2017, 12:23:23 PMDud pills are always a possibility due to the way how the mutagens are placed on a pawn. Every mutation in the pool for each mutagen rolls their own low chance to appear during the active stage of the mutagen, and that can result with none of them appearing.