[A17] Xen's Junk - Races and all kinds of stuff. - EVEN MORE NEW STUFF!

Started by XenGrimm, June 05, 2017, 09:03:41 AM

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XenGrimm

Figured I'd make one of those big fancypants threads for all my crap, so it's easier to monitor, and for other reasons (lazy about threads and forums).


Xen's Patreon - Support my mods and junk making here!
https://www.patreon.com/EmpireXen



Latest!:

Logann (wolverine) race!

https://github.com/XenEmpireAdmin/Wolverines

Ferrex (Ferret) race!

https://github.com/XenEmpireAdmin/FerrexRace



Twi'lek race


https://github.com/XenEmpireAdmin/TwilekRace




Vulpine race pack (Fenii and Frijjid)

https://github.com/XenEmpireAdmin/VulpineRacesA17
Frijjid heads by MikeRobe - other assets by Me.

Racc race

https://github.com/XenEmpireAdmin/RaccRace
New alien framework race - Information and Espionage obsessed Raccoons!
heads touched up by Nackblad!

Xen's other races:
Argonians (Collab with Helixien)

https://github.com/XenEmpireAdmin/ArgoniansOfBlackMarshA17

Zabrak

https://github.com/XenEmpireAdmin/ZabrakA17

Xenn (Canine/Lupine)

https://github.com/XenEmpireAdmin/XennRaceA17

Helixien's Asari - Updated by Xen again




Xen's Repositories of other stuff:
https://github.com/XenEmpireAdmin?tab=repositories



Some stuff on the git is still in need of updating, some stuff is Skullywag's that I've updated for A17 (Not sure if he's accepted my PR's yet or not...).

Anyway - Enjoy for now!



Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

ChaosChronicler


tgbps4

"I need a series of mods that let me play a colony that experiments on people: basically space Vault-Tec"

jinh86

#6
Quote from: ChaosChronicler on June 06, 2017, 09:31:16 PM
Xen do you have pictures for these mods?

I found that you can go into the "About" directory of the github link and check the Preview.png

I have to admin that I almost died at the raccoon preview...the best  8)

- - by the way there is the RTail error that you mention in Steam and suring the random shuffle of new raccoons the games goes in loop randomly (probably when it has to check for the tail? I don't know). Null reference :)

The error be easy fixed modifying the recipedef, that mention rtail instead of tail. After this fix, it works but still NullRefExp randomly while randomizing pawns.

tgbps4

Hey, I have a problem with the Zabrak mod
Almost every single Zabrak colonist (NPC´s AND my colonists) doesn´t have a name; or well, they do but ALL of them are called "Could Not Resolve Any Root: Name". Can you fix this? (or can I fix this if you guide me through it?)
"I need a series of mods that let me play a colony that experiments on people: basically space Vault-Tec"

XenGrimm

I somehow had an error in the name generator.
I didn't notice because the name rules from my other races were being used for the mislabeled parts.

I pushed a fix - going to update steam etc

XenGrimm

Animal Collab Project is at initial release!

Watch for the thread by thirite or Ekksu soon!
Until then, you can snag it from my git repo - bottom link in the main post!

XenGrimm

The randmization error in the alien races comes from the backstory selection process trying to select a bodytype, and then find a backstory for that bodytype that doesn't exist (I didn't give them any explicitly 'fat body' backstories, or not 'enough' apparently)

I've been readjusting them to eliminate this problem

ChaosChronicler


XenGrimm

The races all need the Alien Races Framework done by Erdelf.

Everything else should stand on it's own unless otherwise stated.


Jecmenn

Hi Xen, i have a problem with the Twi'leks. I'm getting this error:

XML error: <useSkincolorForHair>true</useSkincolorForHair> doesn't correspond to any field in type AlienPartGenerator.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()